Have you thought of the likely outcomes from the minion rework?

JavelinJoe··4 votes·563 views
  • Minions will always push lane for the winning team (basically a split push without needing a player)

  • this means that the losing team will always have to play around it

    • making the winning team be more likely to win objectives/fights since the losing team will most likely only be able to be grouped at max 4 and not 5 since at least one member will be needed to stop the minion split push.
  • Each lane's unique tower count adds resistance and damage

    • more buffs for the winning side's minions, and this one is really hard to counteract since it is lane specific
    • meaning maintaining that lane requires more work/ player devotion
      • making it harder to let that lane sit for long periods of time (like if both teams are waiting to start baron or dragon and are trying to poke out the other)
  • Overall removal of the losing side minion wave pushing into the winning side's base while winning team is grouped together and sieging the losing side

    • reduces chances for the losing side to Backdoor the enemy to almost 0%, unless you have taken an inhib in that lane
  • Makes farming easier for the losing side

    • The winning side will always need to chase the wave in order to farm
      • making their gold income per x amount of time be reduced slightly due to travel time and minions lost to minions
        • making fighting more gold efficient
          • making the winning team fight the losing team more often
            • in which they more likely than not will have the advantage, either player number wise or level wise, since they are winning for a reason
  • Having an AFK means you lost. (Probably the biggest flaw in this)

    • with less players playing, more lanes lose and gets pushed
      • less people to maintain lanes and stop minion pushes
        • average team level will plummet since there will be a value of 1 (if went AFK in the beginning or never connected) averaged in for the full game
          • MATH: [18 x 5 = 90 / 5 = 18] [18 x 4 + 1 = 73 / 5 = 14.6] [18 - 14.6 = 3.4] [18 > 14.6] [3.4 > 3] - guess what that means, perma buff for the lane minions of the winning side to the best possible level if you have taken 2+ turrets in a lane and everyone (save the AFK) is 18 - even if turret count is equal and K/D/A for each team are equal, the 5 man team will have a minion buff

1 Comments

lagomorph1291 votes

This is something that crossed my mind upon reading the notes. I'd really like to see how huge of an impact it has on those of us who push out minions so that we can have a chance to help the team with other objectives. (afk wise, if I lose from skill, well then that's my own fault)

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