Practice tool could use some touch ups.
With the enemy dummy having 10k HP its hard to test certain champions and items i.e

If you could make a way to adjust the enemy dummy's hp/res then it'll be easier to identify if an item is actually worth building on the champion you are testing.
If nothing else, allow us to spawn X enemy champion dummy at X level. Could help or at least be better than this insanely high HP target we have now..
edit: Also, if the enemy dummy is level 1, does that mean lethality isn't getting its full value too? How does it apply if its not a champion. I'm testing it and the damage does change, but how is it being calculated? Is it assuming its a level 18 and it just says lvl 1?
