We want Rengar changed/fixed, but we havn't given many structured posts on HOW. Lets start?
I've been playing Rengar since season 4, Main'd him thru 5 and 6 and somewhat of 7 (not a fan of rework clearly) I have prob around 900k mastery on all my accounts w.him so I understand this champion pretty well.
Disclaimer: I do not wish to go into number details of spells, just the idea behind them. I do not have a way of testing them so I don't wish to argue about that part. JUST the concept/idea around it.
To start, lets go back to pre-rework.. Before he was a swimmer.~~~
Things I wish to address:
- Giving his identity back as a hunter
- Tune his old ult
- Make Rengar players have to consider the target they are hunting.
- Give Rengar a way out that appeals to his identity.
- Hopefully more, but this is what i have so far that i'm aiming to attack.
So again, reset to pre-rework and lets adjust some things.
- Passive, old ferocity system, new bonetooth collection. (again numbers subject to change)
So his R is the main thing i wish to give my input on. I feel there are a number of ways we can approach it to give it more counter play without it being a sion ult. (Hey guys, i'm hunting you!!!! WATCH OUT) jokes.
IDEA 1. Upon ulting, lose all stacks but in exchange get increased MS and Vision on enemy. Indicator would hopefully be around 50% of what the EFFECT RADIUS: 2000 / 3000 / 4000, So if Rengar see's someone within 2000 Radius, then the enemy will know in 1000. (AGAIN, I DON'T WISH TO GET TOO MUCH INTO THE NUMBERS)
IDEA 2. Rengar Gives his target more warning based on the ferocity he has stored.. So if he has zero ferocity, he gives less warning. If he has full ferocity he basically tells them right away (kind of like live or my sion ult joke) The indicator could change colors given the amount of ferocity he has stored as well. So Dark Red when its full, Yellow when 50% and Green when empty. (clarity could need testing, again just the idea)
idea 2 further deets-
What this does is a few things: It gives enemy's being hunted a more clear indication as to what to expect, and also how to prepare. If he's full ferocity, you can quickly prepare to flash, use your dash, etc. If he isn't you might brace yourself to use your botrk and fight him. Just an example.
-Also, for the Rengar player himself, it would force him to be more strategical as to who he is hunting. If he is hunting a slippery target, it might be worth it to give them more warning to ensure you have that empowered E ready or you will likely miss the kill. Examples would be vs, Ezreal, Katarina, Lucian etc.. However, if you were vsing someone very fast or with a lot defensive tools, you might chose to have a lesser amount of ferocity. Examples would be vs, Sivir, she could spell shield your Q damage, out run your ult etc. Nocturne.. Singed, and a tricky one to catch: Kassadin, You could hold ur ferocity but he could R away and you'd never catch him, or you could be thinking you need it to hold him down.
-Whether or not having 2 stacks of ferocity or 5 stacks is better for Rengar, it gives the enemy a fair part of the Hunting game itself.
- -Pertaining to both my ideas: After exiting camo, Rengar gains increased MS towards the target, OR brush.
- -Brushes are Rengar's best friend, so his escape could easily be tied into it and it would really fit his identity.
- -Probably remove the Ferocity Regen on ult.
- -Make it so Rengar ONLY sees the closest target, and all other targets are Faded Red, (Possibly a similar effect to Rek'sai's burrowed Passive)
Some other ideas/changes:
- Change passive stacks to bonus lethality instead of bonus AD (makes him better at killing squishies but not killing everything)(AGAIN NUMBERS SUBJECT TO TESTING!!!)
- Exchange his W resistances for a Health shield (not my idea, i believe it was Blackbeards? but still a good one)
- Remove his ability to crit/apply on-hit effects with Q
Anyways guys, just some ideas, i loved old Rengar far more than the new one but i'm willing to admit there were balance issues with the one in the past, however this new one is far from perfect and it really didn't fix the outlining problem of Rengar. Which is his Ferocity and his Ult and more specifically using all 5 stacks with his ult with very little indication. Instead they gave him a Bruiser kit with Insane Numbers on release, so now he's a clunky diver.
Edit: Idea 3: remove camo completely but give him visuals and sounds to show he ultid, and he can still leap on his first auto. Youmuus level ms (could scale with rank) same ulti, just no camo!!=) -hell, running on all 4s could be a pretty easy way to show it, kind of like warwicks W.-
Edit 2: possible to add a bleed effect to rengars abilities, a large % is up front and the rest is delt as bleed over time. (Possibly with grevious wounds)
and
are.