I think irelia's E base damage should be reduced

Bruddah Mase··1 votes·917 views

Currently, irelia's E has one of the highest base damages of any basic ability for whatever reason, I think this is just an old number that could really help to balance out irelia's laning.

280 damage>230 damage(standard amount). Honestly I think irelia would need even more nerfs but this is a solid start imo

5 Comments

shppy2 votes

Just change the mechanic in general. Have it deal a considerably lower base damage, but have the base damage (not the scaling) ramp up if she's got a lower % health than the target, increasing based on how high the % health differential is.

Furthermore, remove the potential for a stun altogether. Instead, replace it with a slow when her % health is lower than the target's % health, with the strength of the slow also scaling based on the differential. Additionally, make this ability always apply a new form of cc (we'll call it 'Dizzy') that prevents the usage of dash/flash type abilities while it persists. This cc always gets applied, whether she's got more or less % health than the target.

So, if she's higher, it's just a dash/flash disable with low damage and no other slow or cc effect. If she's lower, it'll disable dash/flash type abilities and slow/damage based on how far behind she is (making it more and more potent the riskier it is for her to be in the situation).

(And this isn't the only ability I'd want this 'dizzy' effect placed on, I think it should be spread around on many melees, being used in particular either as a replacement for oppressive cc's like Irelia's stun or Talon's former silence or to help lower-mobility melees stay relevant in a game of mobility, for example adding it to Darius's W or Morde's Q)

Lyuni1 votes

Irelia

3ngin33r1 votes

Irelia

12tales1 votes

Top lane dominated by mages?

Better nerf Irelia.

Bruddah Mase1 votes

Top lane dominated by mages?

Better nerf Irelia.

if by mages you mean only ryze then yeah

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