Okay this is getting ridiculous, ahri is gamebreaking

Bruddah Mase··14 votes·1,011 views

the champion just has way too much. I have no idea why riot felt the need to give her such a big free buff to her Q ms. Right now, ahri is impossible deal with in lane or afterwards. 3 dashes is just too many, especially considering what her Q does. I know this sounds harsh but if they completely removed the third dash and buffed the damage a bit or added a slow itd make way more sense because she'd have one dash to engage and one to disengage.

33 Comments

SymbolicFear5 votes

Nah, I like her the way she is now as a champ, she isn't overly strong, she is quick, squishy, and extremely influential in a game.

CreationFlaw2 votes

{quoted}

Nah, I like her the way she is now as a champ, she isn't overly strong, she is quick, squishy, and extremely influential in a game.

She's pretty strong. I mean, if you just went at kit value she's got so much in her kit.

Z Statistic2 votes

not as much as Yasuo. She's pretty fragile, so she gets punished from nukes pretty easily.

CreationFlaw1 votes

{quoted}

not as much as Yasuo. She's pretty fragile, so she gets punished from nukes pretty easily.

Yasuo is also a melee carry. Yasuo also doesn't have true damage or free form dashes. He's also "harder", as people would like to say.

CasterGilgamesh3 votes

yasuo does have free dashes and he's not gated by mana cost and his q alone has almost no cooldown and applies HARD cc every third hit and he can negate entire kits with a basic ability and you could argue braum has a wall to but at the end of the day braum uses that defensively and needs his adc or team while yasuo is free to kill you and you can't do a thing about it

CreationFlaw1 votes

{quoted}

yasuo does have free dashes and he's not gated by mana cost and his q alone has almost no cooldown and applies HARD cc every third hit and he can negate entire kits with a basic ability and you could argue braum has a wall to but at the end of the day braum uses that defensively and needs his adc or team while yasuo is free to kill you and you can do a thing about it

He does not have free dashes. x) He needs a target, she does not. He needs to aim the slow skillshot, or have a target to eq knockup. And yeah, I mean, if you use everything up front as a ranged carry you deserve to get pub stomped.

CasterGilgamesh2 votes

the fact that he needs targets does not make it free look at Katarina and LeeSin and Jax XinZhao and Irelia and any other champion with a dash that needs to be target also what do you mean "if you use everything up front as a ranged carry you deserve to get pub stomped." have you not met syndra? or any other burst mage that uses a skill shot based ult

CreationFlaw1 votes

{quoted}

the fact that he needs targets does not make it free look at Katarina and LeeSin and Jax XinZhao and Irelia and any other champion with a dash that needs to be target also what do you mean "if you use everything up front as a ranged carry you deserve to get pub stomped." have you not met syndra? or any other burst mage that uses a skill shot based ult

Let me rephrase this. Yasuo needs an enemy, as does Xin Zhao and Irelia. Katarina, Jax, and Lee sin can all jump to anything allied, outside of turrets and structures. I'm saying if you meet a yasuo in the river, he can't dash through a wall like Ahri could, or jump over it like Jax/Lee/Katarina.

CasterGilgamesh1 votes

first off kat lee and jax should not be able to jump on wards this i just needed to get off my chest nothing to do with my argument yasuo is a fighter fighters should be tanky and deal damage but everyone goes glass cannon and goes mid simply because he counters so many mifs just with his passive shield and his wind wall thats why he has a target dash if not he would be op as fuck ahri used to be an assassin now she just a kite mage with no real hard cc besides her skill shot

CreationFlaw1 votes

{quoted}

first off kat lee and jax should not be able to jump on wards this i just needed to get off my chest nothing to do with my argument yasuo is a fighter fighters should be tanky and deal damage but everyone goes glass cannon and goes mid simply because he counters so many mifs just with his passive shield and his wind wall thats why he has a target dash if not he would be op as fuck ahri used to be an assassin now she just a kite mage with no real hard cc besides her skill shot I mean, I agree with going fighter style on yasuo, it's just way more efficient. And Ahri has like 274% of her AP if you hit her skillshots. And that charm is literally one of the strongest cc's in the game because you walk towards her and lategame in teamfights, that's total gg.

And I wouldn't be arguing about this if it wasn't backed by her general winrate that's at what, 54%?

CasterGilgamesh1 votes

ahri falls off late game and i don't think ahri is picked much unless its her main or plat and up shes just not that good she is not weak but she is not broken in any real way i really do hate fighting her i play talon i still struggle fighting her but that's my problem

CreationFlaw1 votes

{quoted}

ahri falls off late game and i don't think ahri is picked much unless its her main or plat and up shes just not that good she is not weak but she is not broken in any real way i really do hate fighting her i play talon i still struggle fighting her but that's my problem

Hah. Remember when talon used to hard counter Ahri? Cri. I main talon and I hate going off against her. She has a decent pickrate, 10%.

lB2kGRlc8y1 votes

Removing the movement speed off her Q would be a good start. No reason a single ability should deal magic damage, true damage, and give a fucking 215 ms increase for less mana than Veigar's Q.

CasterGilgamesh1 votes

well to be fair talon was the last mid lane assassin that had silence left until riot took it away

1000angrybees1 votes

Also.... he can destroy a mid laner with static shiv alone, pretty much.

lB2kGRlc8y1 votes

Yea, those single target things Riot keeps removing, Have you tried landing a skill shot on that whore?

Sachabot4 votes

I think we need to talk about what "gamebreaking" means. "Gamebreaking" means that the game literally stops functioning. Examples of this are Azir, before his bugs were fixed. Or Hecarim, who forced Riot to shut the servers down and undo the patch because nothing worked. It does not mean that someone is unbalanced.

Whatever Ahri is, she is not gamebreaking.

1000angrybees4 votes

Ahri is not 'gamebreaking.' Ahri is a solid mid laner that isn't the best, but is far from the worst. Stop treating her like she's fucking fizz or leblanc, because she's not even close.

VDc0zCqe0w1 votes

{quoted}

Ahri is not 'gamebreaking.' Ahri is a solid mid laner that isn't the best, but is far from the worst. Stop treating her like she's fucking fizz or leblanc, because she's not even close.

you're right she's not even close to fizz or leblanc, she's actually 10 times stronger than both of them

Fox wins 55% of the games in diamond+ while her fish pal barely wins 50%

LB is just BS, i still don't know why she's still in this game

Penguin Eclipse3 votes

[{quoted}](name=Puffball Reborn,realm=EUW,application-id=3ErqAdtq,discussion-id=M5lcMn9A,comment-id=00050000,timestamp=2015-08-04T01:12:29.168+0000)

you're right she's not even close to fizz or leblanc, she's actually 10 times stronger than both of them

Fox wins 55% of the games in diamond+ while her fish pal barely wins 50%

LB is just BS, i still don't know why she's still in this game

Yet somehow I manage to kick the shit out of Ahri after Ahri with LeBlanc.

HadesBlades3 votes

Idk you havent seen the old ahri, bigger dash, x% damage if E is hit, and DFG. This ahri is weak compared to what she use to be imo, and her w use to do more damage too.

The Tilted King3 votes

this thread. fking lold

mikesomms3 votes

When Riot changed Ahri's kit to Gain Movement Speed with her Q and remove the damage buff from landed her E and additional damage tweaks, they were shifting her play style from Bursty Assassin to Kiting Mage

A kiting mage vs a bursty assassin really is not any stronger; its just the way her damage is now conveyed that is different..

Rather than landing one skillshot and being able to output major damage, Ahri now has to poke her opponent down, make risky trades, and heal up from her passive, making her entire kit very important for her playstyle.

She now has lower dps, but can stay in trades longer, with more mobility, and is more versatile than before.

These changes to Ahri, making her more mobile, although they completely negated her Lore, have definitely affected her gameplay Positively!

Ahri is not broken, she is not O.P., it sounds like you just had a bad game in which the Ahri carried, because she now has skill cap potential. :)

~FANTAsticOrangeAhri

67chrome2 votes

the champion just has way too much.

Probably true.

This is especially an issue when it comes to competitive play, as being a jack (or jill) of all trades will generally even out all your weaknesses and remove any chinks in your armor. It tends to even out all your strengths as well, but when your opponent's best case scenario is average vs. you: you're pretty much guaranteed some capacity that exploits one of their weaknesses if you have a bunch of tools in your kit.

This is pretty much why jack-of-all-trades champions like LeeSin Nidalee Elise Jayce Lulu Kayle regularly surface as contested picks, where doing only one thing champions like Darius Garen Akali Tryndamere Yorick usually don't.

I have no idea why riot felt the need to give her such a big free buff to her Q ms. Right now, ahri is impossible deal with in lane or afterwards. 3 dashes is just too many, especially considering what her Q does. I know this sounds harsh but if they completely removed the third dash and buffed the damage a bit or added a slow itd make way more sense because she'd have one dash to engage and one to disengage.

As a Nine Tailed Fox she hits you 9 times with her ultimate, 3 dashes with 3 bursts.

Also, Ahri's mobility isn't something I'd really take a lot of issue with. For starters, it's tied to her ultimate's cooldown rather than a QWE, making it substantially weaker than any mobility you could get on a QWE because of cooldowns and mana costs. On top of that - Riot's kind of gearing her towards being a mobile/kiting mage. She already sacrifices a noticeable amount of range and a substantial amount of AoE power for her mobility.

And I'd have to say I really like the idea of 3 dashes on an ultimate. When fighting someone like Jax or Kassadin, their low CD dashes are pretty annoying to deal with an pretty annoying to use. In a 1v1, you essentially have infinite dashes with no CD phase to really abuse. In a team-fight, you basically only have 1 dash before you can get locked down and sent to oblivion. Where mobility really should help them it doesn't do much, where mobility has abuse cases and is oppressive it's really oppressive.

If anything, the health regen passive or true damage on Ahri's orb could stand to be removed instead. I don't reeeeally see why Ahri should have true damage. Usually champions that are difficult to counter-build are fighter/tanks that can only afford to purchase 1 damage item so they need to be impossible to counter-build so someone mobile and ranged (like Ahri) can't straight counter-build them to become tankier, more mobile, and with better range. The other general in for being difficult to counter-build is having very high-risk play styles that would essentially be to risky and unreliable if you didn't have any help with defenses. Mainly AD assassins doing ability damage to bypass the unique on a lot of armor specials or Vayne with her 550 max range on any damage.

Considering Ahri already does magic damage (which is essentially a free Last Whisper up on physical damage in regards to both base armor/MR scaling and solid armor/MR itemization), true damage just doesn't make a whole lot of sense. Ahri's range, CC, and mobility are all solid enough she can essentially kite someone tanky indefinatly, especially with the MS boost on Orb now.

1000angrybees1 votes

Ahri's ultimate does NOT hit you nine times. It hits you one time with each dash, and each dash releases 3 spirit bolts for 3 different targets.

WalkingInACircle1 votes

{quoted}

If anything, the health regen passive or true damage on Ahri's orb could stand to be removed instead. I don't reeeeally see why Ahri should have true damage.

It added a gimmick to the ability before they added the mobility to it. The mobility was added in response to removing the 20% bonus damage she got on charming someone, to move her away from burst assassination and towards kiting.

I understand the ability is overloaded, but I doubt you'd like it if they removed it and compensated her damage elsewhere. Higher magic damage on the q would increase her waveclear, higher damage on the w or r reduces her skillshot reliance. Higher damage from charm would bring her around to having the kiting AND the burst.

mikesomms1 votes

[{quoted}](name=Bruddah Mase,realm=NA,application-id=3ErqAdtq,discussion-id=M5lcMn9A,comment-id=,timestamp=2015-08-04T00:05:54.203+0000)

the champion just has way too much. I have no idea why riot felt the need to give her such a big free buff to her Q ms. Right now, ahri is impossible deal with in lane or afterwards. 3 dashes is just too many, especially considering what her Q does. I know this sounds harsh but if they completely removed the third dash and buffed the damage a bit or added a slow itd make way more sense because she'd have one dash to engage and one to disengage.

http://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/44538215 You just lost to fed Ahri.

Sorry bud. Shes not broken. You just lost. That's all. That's it.

Its the simple.

Cosmic Cocaine1 votes

I find her very balanced. Why? Because Veigar.

lB2kGRlc8y1 votes

Lol, as a Veigar enthusiast I can say the counterplay to him is pretty straight forward. Ahri has far more reliable harass and sustain pre-6, and at 6 she basically can't be hit by any ability of his cept R. So the counter is to build some hybrid items instead of glass cannon AP, but nobody seems to think they should build to counter a certain threat unless they're playing a tank.

CreationFlaw1 votes

{quoted}

Lol, as a Veigar enthusiast I can say the counterplay to him is pretty straight forward. Ahri has far more reliable harass and sustain pre-6, and at 6 she basically can't be hit by any ability of his cept R. So the counter is to build some hybrid items instead of glass cannon AP, but nobody seems to think they should build to counter a certain threat unless they're playing a tank.

Tbh the counter play to veigar is banshee's veil and using your brain. Any person with a brain bigger then a squirrels should be able to react to his E charge time.

lB2kGRlc8y1 votes

Yep, its always been banshees and merc treads, but that was too difficult for ADC mains to handle so they nerfed Veigar.

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