janna's ult can turn a failed teamfight into an ace.
i think i'm beginning to understand why korea has been at the top of esports for so long.
NA servers, and this crosses multiple platforms & softwares, are focused almost solely on individual statistics and "the WIN".
if you spend any time watching or playing korea servers (this is/was applicable in StarCraft as well) they spend their time in lower-ELO learning about the game. how to actually play, while learning mechanics as a secondary focus.
you can be the absolute BEST at mechanics on planet EARTH but if you can't teamplay, if you don't understand why Janna's ult is far from useless, if you don't understand that each team composition has to play together uniquely (from skills to build to lane positioning & combat positioning as well as timing) then you don't need nerfs, buffs, tweaks, or more items.
you need to learn how to play.
what i'm really pleased about is Riot has actually devoted considerable time & resource to combatting the toxicity rampant in NA online-gaming (this problem is NOT confined to LoL; NA servers are notoriously hostile) and allowed the players instant-feedback & report options.
I will reiterate, i think some consideration should be given towards penalizing players who false-report summoners for their Stats instead of their teamwork & attitude; and I also think it's important to point out being "friendly" isn't the same as being a team-player.
this was a bit offtopic & i joined a match halfway thru so i'm just going to cut it short here & say janna op.