Zed R Change in 5.9
R - Death Mark EMBRACE THE SHADOW :: Now has a 1 second cooldown before it can be reactivated to return to Death Mark's shadow.
What do you guys think about this change? Is this change going into the right direction?
R - Death Mark EMBRACE THE SHADOW :: Now has a 1 second cooldown before it can be reactivated to return to Death Mark's shadow.
What do you guys think about this change? Is this change going into the right direction?
Seems like it's a kind of a good nerf. So whenever your ally is like, 10 HP left, and enemy Zed just wants to ult-double R off, that 1 second delay could proof to be of some use at least for counter-attack.
Seems like it's a kind of a good nerf. So whenever your ally is like, 10 HP left, and enemy Zed just wants to ult-double R off, that 1 second delay could proof to be of some use at least for counter-attack.
Have that low person go back to base and not get caught out??? Maybe ward a little? Have Zhonyas? Qss?
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Have that low person go back to base and not get caught out??? Maybe ward a little? Have Zhonyas? Qss?
And you do know not everyone in League is the brightest people? Of course, there are some retarded jerks who tends to stay by turret waiting for Zed to finish him off.
I'd rather them reduce the time he can return to his shadow by a 1 second.
His easy mode farm is what has been needing to be nerfed forever. Sometimes I think they don't get their own game.
NOOoooo. Zed needs a buff!
Zed is supposed to be a high risk/High Rewards champion, but instead was a low risk/High reward champion. This will add some risk (and before anyone says 1 second isn't long, it is long enough to apply CC, which will make the delay MUCH longer.)
Most good Zeds wont active in the first second anyway. They will kite away to see if team can be baited ... then jump back and W away to gain distance <-- just an example.
And you shouldn't take that away from good Zeds. Good Zeds are not the obnoxious ones. It is the Zed hits R twice really fast when you have 10% health that makes people loath the champion.
True story and fair enough lol.
No one experienced with Zed would suggest this heavy of a nerf. Or suggest this nerf without understanding just how badly it would affect his matchups. How are you going to outplay Ori ult/Liss ult/stray skillshots immediately after ulting anymore? If you don't want him to have unparallelled safety after he ults, revert his ult back to the way it was when he was released and increase his W shadow speed back to the way it used to be. That way he has the ability to dodge, and requires presence of mind in order to do so.
You don't take away skillful outplay potential from a champion with extremely conditional and predictable mobility. If you honestly feel Zed is overpowered right now (which is quite a silly thought in this current meta and the state of current items) this is not the way to nerf him. This is his playmaking we're talking about here. You're not supposed to touch that.
Azoh's thoughts on the change:
It blows my mind. I haven't been this furious about a balance change for a long time, I can actually not remember a worse change (not counting league of cleavers) in balance. I will make a video on this, will be out wednesday, but let me quickly explain why this is downright... just dumb.
Any skillshot mage who is even slightly knowledgable about any kind of assassin will never lose to Zed when he ults. You know how Faker can pull off those sexy charm behind him when Zed ults? Yeah, the worst Ahri in the world will be able to do the exact same thing after this change. Any skillshot cc mage that saves it will be safe from Zed. Lux? Yup. Brand? Yup. LeBlanc? Rofl, yeah.
AOE. Same as above. Unless you want to commit 100% to one kill, and set it up way in advance and make sure that you have no escape, you can't dodge timed AOE by jumping back. Same principle as above.
Teamfighting: Yes. Any competent support will be able to peel and kill you with team now. What you're supposed to do with Zed lategame is: ult adc, bork aa, jump back, EQ. Well that's out the window now. Any support will be able to cc at this point, even if you save W (which will mean you would never be able to get in range to ult without flashing, which you would be better off doing after ulting, so yay, you have to flash every fight to survive). So your teamfighting is fucked, guess Zed is supposed to be a splitpusher? Except no, they didn't want that, they nerfed his attack speed.
THIS IS A TANK META. I'm playing every other game versus chogath and urgot in mid. Or even ad carries, because they are proficient at taking out tanks. WHY ARE YOU NERFING ASSASSINS? And if you are nerfing assassins, why are you nerfing Zed? LeBalanced gets no nerfs, but her counter does? WTF. The risk of pickign Zed and getting a full AD team in this meta right now is so much higher than it ever was, because it's possible you're going up against four tanks and an urgot, most of them with 300+ armor and a thornmail.
What the actual fuck.
Azoh's thoughts end here
https://www.youtube.com/watch?v=mKHbH61oKjY
He can still use W, but in a much less active and adaptable way. You're basically forced to use it now. Or to place it somewhere away from your target before you ult so you can dodge something, and then end up needing flash just to get back to them again? You shouldn't force him to fall back to that and make him more binary and less mechanical in the first place anyway.
His skill cap was already reduced when they reworked his ult while at the same time giving him a really cheap ass escape.
Right now, if they want to do anything to Zed, they need to decide between bringing his ult back to the way it used to be (shadow behind the target, no escape, W shadow speed increased to give him the chance and capability to dodge a skillshot if he has to) or keep it the way it is right now (shadow back, 6 seconds, can R back immediately if the situation calls for it.) Taking away choice, mechanics, and gameplay isn't how you balance a champion. You don't take away outplayability. You don't take away fun. This isn't how you nerf a champion.