Irelia is going to draw bans next patch.
Its gonna be fucking awesome.
Its gonna be fucking awesome.
You mean like she did for like 2 days after that buff?
Irelia has always been op, no clue what "drawing bans" are, for me she has always been ban worthy
You sound clueless saying always.
Any assassin that can go full tank, have true damage in every aa, has a stun that works even if you have full health, and his passive is tenacity is broken
44% win rate lowest point in season 3.
Under 46 for most of season 3.
Popularity under 1% for most of season 3.
And think not of her as an assassin but a diver.
Irelia tends to mirror of the strength of Trinity force. When it is strong she is strong. When it is weak she is weak.
40% tenacity from passive, 15% from masteries, 25% from mercs.
In total she has 80% tenacity, so she is basically immune to any kind of cc.
And it doesn't do anything against knockups, knockbacks, Suppression, Fiddle fear or rammus Taunt.
It is not like it effects everything, It is only 40% when 3 enemies are near, Tenacity is multiplicative and hardly any Irelia players go into deep into Resolve so at most it will likely be 58% unless getting elixer of iron late game.
But I will admit it is nice to only have time to read a novella instead of a Novel when a morg snare hits.
Forgot Iron Elixir... with that she is totally immune to cc.
and its additive for what I know...
Fear and taunts are part of cc, the only taunt its ignored by tenacity is galio's
Forgot Iron Elixir... with that she is totally immune to cc.
and its additive for what I know...
Fear and taunts are part of cc, the only taunt its ignored by tenacity is galio's
http://leagueoflegends.wikia.com/wiki/Crowd_control#Reduction
Sources of CC duration reduction will stack multiplicatively with each other, not additively - successive buys can only approach, not reach, 100% reduction.
You are right about taunts (sans Galio's) and fears being reduced, though.
It's not additive
um.... what part of tenacity being multiplicative do you not understand? YOu do understand what that means right?
And Galio's ult taunt is effected by Tenacity. It is Rammus taunt that is not effected. Unless they changed something that I missed.
It is not 100-40-30-25-15= -5%
It is (1-.4)X(1-.3)(1-.25)(1-.15)= 26.775% That is assuming someone gets both Elixer of Iron and has Swiftness from masteries which basically never happens.
And to be honest I would rather get the elixir of Wrath in nearly every situation the tenacity from iron is only ever going to be 42% effective in a team fight meaning it is only giving about 10.5% more effective tenacity.
[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=obEiomyQ,comment-id=000100000000000000000000,timestamp=2016-05-30T02:37:42.625+0000)
And it doesn't do anything against knockups, knockbacks, Suppression, Fiddle fear or rammus Taunt.
It is not like it effects everything, It is only 40% when 3 enemies are near, Tenacity is multiplicative and hardly any Irelia players go into deep into Resolve so at most it will likely be 58% unless getting elixer of iron late game.
But I will admit it is nice to only have time to read a novella instead of a Novel when a morg snare hits.
irelia is pretty fucking broken up until the 25-30 minute mark
40% tenacity from passive, 15% from masteries, 25% from mercs.
In total she has 80% tenacity, so she is basically immune to any kind of cc.
Tenacity stacks multiplicatively, not additively.
Doubtful. Critical chance was a big part of what made irelia seem bursty. She will see more bans only because everyone and their mother will think "OMG more attack speed on irelia is freelo" and go ridicule themselves in ranked. To be honest as an irelia main with thousands of games with her I find the change leaning towards a nerf.
Better Nerf Irelia