Does anyone else think that the idea of an assassin that scales well with items is a little broken?
I mean, you get a shit ton of gold for killing champions....and getting a shit ton of gold helps you kill champions faster....and killing champions reliably is the best way to win this game because once all the champions are dead its easy to take towers....and so we made a character class whos defining trait is that they kill champions better than any other class? And then we have another class which people think needs to be in every game...and we made that class the most vulnerable to assassins. And we called that...balanced? Is that what we did here?