A drastic Ryze rework in response to the Mana scalings removed from W and E

Kingsgrave··1 votes·432 views

The Ryze "Rework"

General:

  • Max Mana rescaled to 90(+95) from 250(+55)

Passive:

  • Additionally, whenever Ryze kills a unit he gains a percentage (2-8% based on level) of his Maximum Mana back

Q:

  • Passive CDR removed
  • Mana scaling changed to 3/6/9/12/15% of Max Mana from 6.5% at all ranks
  • Base damage removed
  • Mana cost changed to 8% of Max Mana from 60 mana

W:

  • Mana scaling changed to 3.5/4.5/5.5/6.5/7.5% of Max Mana from 4.5% at all ranks
  • Base damage removed
  • Mana cost changed to 4% of Max Mana from 60/70/80/90/100

E:

  • MR shred removed
  • Mana scaling changed to .5/1/1.5/2/2.5% of Max Mana from 1% at all ranks
  • Base damage removed
  • Mana cost changed to 4% of Max Mana from 60/70/80/90/100

R:

  • Bonus MS rescaled to 50/75/100 from 80 at all ranks
  • Spellvamp rescaled to 10/20/30% from 15/20/25%
  • Duration rescaled to 7 at all ranks from 5/6/7
  • Ryze's Mana restore passive is tripled for the duration

2 Comments

jjookkeerr1 votes

this idea is bad, without ap ratio on his skills his 2 core items (roa and aa) get wasted status and this feeling isnt good. also not having ap ratio just cut the few variations of build that ryze has. that way basically you can only build frozen heart, aa, roa, muramana, trinity, iceborn and lich bane

Kingsgrave1 votes

Yeah I may have jumped the gun on that. I added the Ap ratios back.

I'm wondering if it would make sense to do "AP is converted into Mana" but eh

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