The patch in general doesn't seem bad, but I hate when Riot makes changes that unbalance map.
Shield Turrets (inner turrets) Middle lane inner turrets no longer have a shielding mechanic. Top and bottom lane turrets shield for less, but all turrets have more health.
The goal of turret shields has always been to mitigate the oppressiveness of poke-heavy teams when they hit their stride. That said, the shields are a little too weighted in favor of the defending team, and we're seeing common stallouts on mid-lane inner turrets. With this change, we still want to reward split pushing and smart map rotations as counters to stall-focused teams, but we're reducing a little strength here so they're not just artificially drawing out games. REMOVED - GET POKED Middle lane inner turrets no longer shield nearby champions TOP AND BOTTOM LANE TURRET SHIELD HEALTH 200 ⇒ 30 INNER TURRET HEALTH 2000 ⇒ 2300
This reminds me of the problems we had on patch 4.1. Why Riot does this again? For a player that isn't informed, is there anything that differentiates the turrets on map? If it doesn't then it's just terrible game design.
I understand you want to reduce the shield, but c'mon Riot, or you remove ALL shields on you remove NONE. Keep the turrets similar to each other, this doesn't make any sense at all. I hate this kind of changes that make the map unbalanced. You speak you want clarity, and you do a change like this to things that should be equal.