The patch in general doesn't seem bad, but I hate when Riot makes changes that unbalance map.

Beats29··1 votes·563 views

Shield Turrets (inner turrets) Middle lane inner turrets no longer have a shielding mechanic. Top and bottom lane turrets shield for less, but all turrets have more health.

The goal of turret shields has always been to mitigate the oppressiveness of poke-heavy teams when they hit their stride. That said, the shields are a little too weighted in favor of the defending team, and we're seeing common stallouts on mid-lane inner turrets. With this change, we still want to reward split pushing and smart map rotations as counters to stall-focused teams, but we're reducing a little strength here so they're not just artificially drawing out games. REMOVED - GET POKED Middle lane inner turrets no longer shield nearby champions TOP AND BOTTOM LANE TURRET SHIELD HEALTH 200 ⇒ 30 INNER TURRET HEALTH 2000 ⇒ 2300


This reminds me of the problems we had on patch 4.1. Why Riot does this again? For a player that isn't informed, is there anything that differentiates the turrets on map? If it doesn't then it's just terrible game design.

I understand you want to reduce the shield, but c'mon Riot, or you remove ALL shields on you remove NONE. Keep the turrets similar to each other, this doesn't make any sense at all. I hate this kind of changes that make the map unbalanced. You speak you want clarity, and you do a change like this to things that should be equal.

4 Comments

Eedat1 votes

is there anything that differentiates the turrets on map?

Yes. Different turrets have more importance than others. The outer and inner mid turrets are better to take because they provide more crucial vision on the map. They are also easier to defend because they are in the middle of everything so is more likely to have more players near them. Your bot lane can't easily run and defend the top tower like they can the mid tower. This ends up leading to constant stalemates at the inner tower and makes taking it much more difficult than the others. The shield it gave made it practically impossible to siege it as the entire enemy team could show up and all of your poke was eaten by the shield.

That being said, Towers are stronger now than they've ever been. I don't understand how people think they are weak now

Kazaashi1 votes

{quoted}

Yes. Different turrets have more importance than others. The outer and inner mid turrets are better to take because they provide more crucial vision on the map. They are also easier to defend because they are in the middle of everything so is more likely to have more players near them. Your bot lane can't easily run and defend the top tower like they can the mid tower. This ends up leading to constant stalemates at the inner tower and makes taking it much more difficult than the others. The shield it gave made it practically impossible to siege it as the entire enemy team could show up and all of your poke was eaten by the shield.

That being said, Towers are stronger now than they've ever been. I don't understand how people think they are weak now

For the same reason people don't understand how the turrets have different values depending on where they are placed on the map. Map control is an alien concept to a lot of people.

Only Play Darius1 votes

Top turrets are better anyway. Since most teamfights happen mid, super minions mid are going to get cleared away pretty quickly anyway. If there are super minions top, the team actually has to send someone there to clear them.

Beats291 votes

Sorry if I didn't explained well. What I mentioned was visually. Even if the turrets are from different lanes, they should be somewhat different visually.

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