I know that the original Azir wasn't fun to play against but...
You guys have gutted Azir. His kit (at least to me) makes no sense as it is now.
[P] Recreates a tower from a fallen one for your own use.
[Q] Deals 65/85/105/125/145 (+50% AP) damage per soldier strike. So, times 2, it deals 130/170/210/250/290 (+100% AP). Costs 70 mana per use. Has a 10/9/8/7/6 second cool down. Not to mention, you must have a soldier present to use.
Lets start here. This one is the most annoying to look at. This is worse than Anavia. In order for Anavia to deal double the damage for her E, she needs to slow enemies with her Q or R. It even deals more. And costs less. Azir's cast range for this is incredibly small compared to what it once was. 875 may seem large, but its not for a point and click spell you need to be close to use.
[W] Sommons a soldier that deals (some odd number) of damage based on your AP. To those its targeting and those behind in a small area. Can only hold 2 soldiers at a time. They take a small time to regulate but cost 50 mana to bring out, each.
I'll be on this later.
[E] Azir goes to a soldier dealing damage to those in his way. If he hits a champion, he gains a shield for a small amount of time.
[R] Sends out a blockade that deals damage if it pushes back enemies. Allies gain speed boosts if they run through.
Now, why is it that Azir has a 44% win rate right now? He has no cast range like he once and now his damage was taken away.
I want to know why he lost his knock-up. It did nothing but prevent the enemy from retaliating before I could do something myself. Now, it has no cast reward. Its almost better to avoid it if possible.
His Q should have a 950, maybe even 1000, cast range. This 875 is pathetic for someone who can't even reach his opponent.
If you are going to put his AS on his W, then raise it to 20/35/50/65/80% because of that huge nerf from taking away his original passive and the knock-up.
The last thing I'd wish for is a shield that took from his max health rather than bonus. Azir isn't a tank. Nor is it in his role. Azir may only be getting 900 bonus health, if at all. That means, he'd only get a bonus 135 on his 240 shield he'll have for up to 4 seconds.
Not saying someone can't pick him up and make him playable (I was able to do it with Zilean) but that doesn't mean that he isn't weak. He now has no damage and little range with sorry abilities that need real skill just to accomplish. (Note how I said that before you start your rants on why he's a lane bully and why you should just take Heimerdinger, Vladimir, Fizz, Zed... pretty much any other champ and defeat this dude in his current state... WAIT... that means that Kassadin has someone he can beat now...)