Suggested Evelynn change

TheUltimateSpear··3 votes·565 views

TL;DR at bottom.

Hey,, everyone. We all know Evelynn hasn't been in the best of places for a while now. The 5.1 one buffs were nice... but they don't address Eve's core issues. The Pseudo-Chalice on her passive now? Meh, since it only breaks even at half mana, and unless you're trying you won't be staying at exactly 0 mana for a long time. Not to say that Eve's not mana-hungry. Really. I actually mean that Riot couldn't give her a 2.5 % missing mana regen when there are so many resourceless/energy/irrelevant mana using champs in the jungle? ... The on hit effects on Ravage? Great, but it's not much unless you're in a short, tense duel since Eve's build like fighter-tanks now. And that's exactly my issue. Evelynn is supposed to be an assassin. From her first kit, to her rework (that's current Eve after she's been nerfed so many times), and even in her lore, the only concrete things we know about Eve is that she's an assassin and somehow related to the Shadow Isles.

Anyway. Eve's builds have gone from burst assassin to fighter-tank have to do with her many, many nerfs. There are two primary ones: Agony's Embrace, her ult, changing to deal current health instead of maximum health. People still built her as a item 3128 assassin, but after her E, Ravage, had it's damaged changed to physical was when Eve players turned to build her as an AD Bruiser-Tank. Now, I know there's a lot of reasons for this, but look at her now long butchered ult. (opposed to her recently butchered Q) The only effective way to use it is to use it on a group of high health targets, which is a BAD idea for assassins. Bruiser builds would excel with it though, and that's what people came to use Evelynn as.

I know this suggestion won't fix Eve entirely, but it's a request that I think's reasonable now. item 3128 is getting removed next patch, and even an Eve with item 3128 item 3100 in this patch is stil a subpar burst assassin. (Well, it was the worst of the games I've had with her since her last nerfs...) So, I request you change Evelynn's ult damage back to maximum health rather than current. With the removal of item 3128 , and her E still dealing physical damage, I don't think people will begin trying to play her as a burst assasin anytime soon, anyways. In addition, it'll give Eve at least one ability move she can use from any sort of meaningfully safe range and having an ultimate with a super long cooldown be consistently useful would be nice. Pls rito.

Also, I KNOW Evelynn with her permastealth passive having the capacity to be a burst assassin is extremely unhealthy for the game. I'm just saying she should be as close to an assassin as possible and she's not. She's currently a fighter-tank rather than a fighter-assassin. The revert to the Ult nerf would bring her one step closer to that.

On another note, now that I can kite/reset jungle camps as Eve now, I don't find her early clear so much unbearable as extremely weak and TEDIOUS. Seriously, her base health is like 530-something. That's on par with most casters and LESS than casters like Morgana and Ryze . She eventually has a little more base health than them as she gets fully leveled but damn. Her mana pool's also unusually small at early levels, 266 at level one I think.Diana has more than that early on but Evelynn surpasses her too... Maybe a bump up of her base stats again if you don't want her to have more damage? Or change the scaling on hate spike to have the increased ratios at all ranks rather than just later on? Early on the ratios are worse despite the bases getting significantly cut. Okay, I'm think I'm done. Thanks for reading this if you cared.

TL;DR Change Eve's ultimate back to maximum health from current. Now that DFG'S getting removed next patch, I don't see the danger of her frustrating permastealth burst assassin pattern coming back soon.

2 Comments

Miku Lv992 votes

I don't really think that'd fix her. Her main problem is early game and changing her ultimate would not help her early game at all. Higher ratio on hate spike sounded like a much more useful change to me.

TheUltimateSpear3 votes

I don't really think that'd fix her. Her main problem is early game and changing her ultimate would not help her early game at all. Higher ratio on hate spike sounded like a much more useful change to me.

Heh heh. yeah, I guess. I meant that Eve players are ENCOURAGED to build like fighter-tanks as the game goes on because of her ultimate and changing it back to maximum health would be a slight buff to "pick-off" fighter-assassin Evelynn as well as just convenient to give her a consistently powerful spell since it's on such a long cooldown anyways. It feels really bad to do very little damage on a low level taret with your ult. That was more about her identity and role and bringing her closer to an assassin. Should've been more clear on that.

That said, Eve's definitely got some core issues within her kit. I'm glad you liked the idea of having the higher ratios on Hate Spike from rank 1. Aside from more base stats, though, I don't know what can be done to help her early game. Well, maybe having the innate mana-font on her passive stealth have higher regen. Even so, it's not like that's unreasonable. Players aren't demanding she be God tier, we all just want to get past our first clears without the painstaking, nerve wrecking fear of wondering if the 2nd buff is going to kill us. I mean, I remember a riot post saying that Stattick, who I think was the primary designer on Eve's rework, was looking into what her main problems were, but I can't remember where.

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