"Jinx has a hard time with people who invade her personal space"

Clint Orris··10 votes·1,362 views

I mean...isn't that a problem for every adc tho? lol. I've never played an ADC where I was cool with a Wukong/Voli/Irelia/WW/Rengar/Etc inside my personal space.

What about other immobile ADCs such as Twitch, Kog, ASHE, Miss Fortune, Varus. They all have this small window of opportunity where as jinx's only real drawback is that she has to "ramp up" mini gun lol.

I'm not saying that she's op. It's just that she offers A LOT to any team compared to what other immobile ADC's bring to the table.

16 Comments

Critmaster Garen6 votes

i call bullshit. if you get in melee range of jinx, most of the time she just sits in place and drain tanks with lifesteal without issue. unless youre loaded up the ass with cc like nautilus or leona and can disrupt her enough, she doesnt really care.

then again, in these cases youre not going to be able to 1v1 her with these champions anyways.

{quoted}

it's more that miss fortune, varus, twitch and ashe are a bit underpowered in comparison to jinx.

these champions are really fucking strong if played with teamwork. jinx just defies reason. no, its really jinx who is overtuned through the roof. they need to tune down her damage. she has so much utility in her kit. what justifies her having rocket crits and her minigun damage on top of that?

they should at least remove the crit damage from the area effect of the rockets, and increase the ramp up time of her minigun. 3 attacks are really not much. and zap needs the damage reduced aswell. she can poke too well with it. i thought she was supposed to be an ad carry who has to rely on auto attacks, and the spell a kiting tool. not to use it to poke like a mage.

Ipols3 votes

they should at least remove the crit damage from the area effect of the rockets,

this.

Talamare4 votes

She is OP, highest win rate ADC and can 100% damage aoe splash

Just reduce her AoE splash from 100% to 75%

Jefftiffy3 votes

{quoted}

She is OP, highest win rate ADC and can 100% damage aoe splash

Just reduce her AoE splash from 100% to 75%

No the problem is her AoE does 110% damage and can crit. She would be perfectly fine with it if it was 110% and can crit on the initial target and 100% unable to crit on the AoE.

Talamare1 votes

{quoted}

No the problem is her AoE does 110% damage and can crit. She would be perfectly fine with it if it was 110% and can crit on the initial target and 100% unable to crit on the AoE.

That's a bigger nerf than what I am suggesting

Crett3 votes

it's more that miss fortune, varus, twitch and ashe are a bit underpowered in comparison to jinx.

Only Play Darius3 votes

Let's not forget about the other late game long range ADC getting gutted in a rework.

Tristana

Sir Yamazuki3 votes

{quoted}

it's more that miss fortune, varus, twitch and ashe are a bit underpowered in comparison to jinx.

They are not under powered, Jinx is simply overloaded. Her designer basically said she is meant to be a snowbally champion, that is good at team fights. So, not only is she designed to be good in lane, she is designed to be good in team fights as well. Then it's also intended that she deletes your tower even if it's full HP just because you had to recall once. An ADC shouldn't have all these strengths shoved into a single kit.

Her designer is so incredibly biased and delusional, their excuse for Jinx being how she is was she only does well if the person playing her actually mains her and plays a ton of games, in plat+ ranked, people playing her for a handful of games still win around 54% of the time.

Just imagine if all tank junglers could stay full HP early game through their 1st clears and gank when ever while farming like Xin and then transitioning into a team fighting monster, that's basically what Jinx is as an ADC.

ABlueQuaker3 votes

Jinx: Switches to Minigun.

Meanwhile every other immobile AD Carry actually has an issue with people who invade their personal space.

Too Ton1 votes

Kalista says yay because kiting and then they are STILL in range of aa and rend E

LadyRenly1 votes

Not necessarily. Vayne is all like "GTFO" and sparta kicks them away

Clint Orris1 votes

Vayne is one of the most mobile ADCs lol. I was talking about immobile champs

Teridax681 votes

[{quoted}](name=Punish This Hole,realm=NA,application-id=3ErqAdtq,discussion-id=o9xN8r42,comment-id=,timestamp=2015-04-27T02:47:22.107+0000)

I'm not saying that she's op. It's just that she offers A LOT to any team compared to what other immobile ADC's bring to the table.

I feel that's mainly because what she offers is extremely well-packaged, whereas champions like Ashe , MissFortune or Varus technically have a ton of power, only not as well-refined as for Jinx . Ashe can lay down much more crowd control, for example, but a lot of it is diluted and perhaps even a little redundant (she has the same slow on two different abilities that achieve the same thing). Twitch can pop out from anywhere and shred back lines extremely quickly, but struggles against the implementation of his stealth, which is still something Riot's trying to solve on all champions with the mechanic. Varus is stuck midway between being a sniper, a tank-buster and a CC carry, and could probably have some effects switched around or tweaked to make his core strengths shine better; and MissFortune is an AoE carry who was reworked at a time where AoE was thought of as something to be discouraged on marksmen.

Going back to the original quote, though, all of these marksmen you mentioned have instant, on-demand crowd control of some kind, even if it's really weak. All of Jinx's abilities, even her steroids, are super-telegraphed, so if someone invades her personal space, she can't immediately slow, stun or root them. She needs a little bit of time to rev up, which is why she's intended to struggle in close combat.

Clint Orris1 votes

What do you mean by instant on demand CC? Twitch and MF both only have slows. Varus has a short range skillshot single target snare and Ashe has slows a global really strong skillshot stun, however both of those are easily predicted and counterable. But Ashe pays a lot for being able to lay down all that cc by being immobile and a very binary kit. But yet she has more CC than most ADCs with a very flexible kit

Teridax681 votes

What I mean is that Jinx is the only one who cannot instantly lay down crowd control of some kind (her CC has a delay, basically). MF and Twitch can both lay down slows instantly, and both Varus and Ashe have their ults. As costly or ineffective as those methods can be, they still provide instant, on-demand CC, whereas Jinx's crowd control is much more heavily telegraphed.

warpenguin5551 votes

MF just sucks, Kogmaw atleast has a chance to melt them, id rather not say much about ashe because we are getting more info on her upcoming changes possibly this week and a good twitch player will almost always see the threat incoming and use his q to get out. Varus is probably the best case you have here. Also thanks for not making this a QQ thread :D

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