Banner of Command puts mage champions at a huge disadvantage in One For All

aZ3R0n·3/31/2018, 7:08:44 PM·2 votes·1,744 views

It makes it very risky to pick most mages. A team of tanks is very likely to build Banner, and then lanes will automatically push against your team.

In a game mode where all players on a team play a single champion, an item that empowers a lane minion and makes it immune to magic damage should be disabled.

10 Comments

vgamedude3/31/2018, 7:13:50 PM4 votes

Its funny that one for all shows that all adcs works better than most would expect or youd think the class would dictate. Pretty sad.

Dead flag blues3/31/2018, 8:41:01 PM2 votes

Heimerdinger Anivia comp are fun to play against.

Mysticman893/31/2018, 8:04:30 PM1 votes

I'd think mages have the better deal really, since the majority of them are ranged, so can somewhat viably build AD just to prevent MR stacking and/or banner shenanigans.

AD champs have a trickier time converting themselves into sources of magic damage by contrast.

Having all 5 members build similar to one another strikes me as a poor plan.

Hypochondria93/31/2018, 8:42:29 PM1 votes

Mages typically have the best waveclear in the game. If I'm a team of melee tanks how am I suppose to kill a tower when I'm against 5 mages who can insta clear a wave.

Zeraon3/31/2018, 10:42:47 PM1 votes

not at all, tell 2-3 people to take destabilizers and sit on them thats what my premade did last night and we won every single mage game