Pre-season is just days away from launch, and the new BE system sounds like a complete diaster

aZ3R0n··51 votes·2,606 views

So I decided to read the Preseason Update FAQ in-depth, and I encourage everyone to do the same: https://support.riotgames.com/hc/en-us/articles/115012640908-Preseason-Update-FAQ

Some of the changes taking place sound very good, like never having to spend IP on runes ever again. However, when I really think about some of the other announced changes, I am becoming increasingly worried about how they will affect my ability to complete my champion collection, and I am especially concerned about the BE cost for mastery 6 and 7.

I have been playing since season 5, and there are a handful of 4800 and 6300 champions I have yet to purchase. For the most part, the champions remaining in the store are ones I have little interest in learning to play. Riot is trying to paint a picture that the new system is better for the player base, but there is one thing that is very alarming from the FAQ:

Will we receive blue essence after every game?

No. The new rewards system is all designed around champion shards (which can be turned into blue essence) dropping whenever you level up.

This is very disconcerting, especially since it appears that players who play the most will get hit the hardest:

At any level, this will vary depending on how many games you've won with the First Win of the Day bonus (which will soon give bonus XP) active. If you play two games per day, and win one each time, it will actually only take 10 games to level up even at the hardest part of the curve.

When reading the FAQ, FWOTD will give bonus XP instead of free currency to purchase things with. All of the following games will give less experience, and the only time you gain any currency is when you level up. This seems to be in the form of champion shards, and anyone who has bought mystery champion shards in the shop knows that the system can be very unfair, which is why Riot is adding in a "bad luck protection" to help us out:

We've designed the system so it's not overly-reliant on luck. You can get multiple champion shards whenever you level up, and if you get a low priced champion shard like Ashe, it will come with other shards to bring up the total value of the capsule. The capsules are balanced like this so that everyone will get close to the same value from hitting any given level, so luck won't make a difference to how quickly you can unlock champions.

Unfortunately, I'm still not feeling great about this new system. I can gain more currency from League by playing one Co-op vs. AI match a day to farm the FWOTD experience than I could by grinding out games like in the current system. Then the only way to gain BE is to disenchant the champion shards that my leveling capsule gives me. At the end of the day, I feel like we will be getting far less currency than with the current system. The worst thing is that the players who play the most will get the least, as the FAQ implies that it will take TEN first win of the day missions to level up at the highest peak of the leveling curve, as can be read above. That is far too long to go without earning currency, and this honestly sounds like a way to starve higher level players of currency so that they will be forced to use RP to buy brand new champions as they are released instead of having hundreds of thousands of currency stored up to do so.

This also raises the question that the limited time BE store is really a trap to get players with crazy amounts of IP to spend it all, only to be left with a very slow currency farm in the new system which would result in having to buy more RP if you want newer content immediately. Let's take a look at some content that will be available in the limited time BE store and the prices for them:

1,500 BE - Mystery icon box (guaranteed to be an icon you don't already own) 2,000 BE - Chromas (includes all chromas that have been available for at least six months) 2,500 BE - “Mystery Mini” Icons Box (exclusive to the special BE store) 3,950 BE - Mystery Champions (guaranteed to be a champion you don't already own) 4,900 BE - Mystery ward skin box (guaranteed to be a ward skin you don't already own) 6,000 BE – Essence Collector ward skin (Exclusive to the special BE store) 6,000 BE - Rune ward skin (exclusive to the special BE store) 50,000 BE - "Make it Rain" emote (exclusive to the special BE store) 50,000 BE and up - Gemstones (First one costs 50,000, second costs 75,000, third costs 100,000. Limited to three per account during the special BE store sale) 75,000 BE - “Money Bags” emote (exclusive to the special BE store) 150,000 BE - URFWick skin (now exclusive to the special BE store)

If farming BE is as slow and painful from level 150 onward as it seems from reading the FAQ, then sinking all your currency into this content is a huge trap. The more I look at the article and the more I work it out, the more it seems like this is just a ploy to increase sales in the store for champions using RP instead of free currency.

I haven't even gotten to the worst part yet, take a look at this:

In the current system, for example, disenchanting a champ shard will get you about a third of the BE you need to buy a champ at that shard's tier. In the new system it'll get you 20% of the way there.

So we only receive currency from disenchanting champion shards, which we can only get from capsules when we level up, but also the disenchant values of the shards are being decreased. We get 1/3 of the unlock value now, but we will only get 1/5 of the unlock value after preseason rolls out. That means you would need to disenchant 5 champion shards of one tier (450, 1350, 3150, etc) in order to purchase one champion at that tier's price.

Take a look at one more way we're being screwed:

Will upgrading to champion mastery 6 & 7 still cost the same amount of blue essence?

The price will be scaled up by 6.5—the same amount we're scaling up all your existing BE. So it will "cost" the same in the new system, but the numbers will be higher across the board.

The price of upgrading to level 6 and 7 mastery is going to be scaled up 650%. This means that mastery 6 will cost 3,250 BE and mastery 7 will cost 3,900 BE. The combined cost for both upgrades is 7,150 BE, more than the most expensive champions in the store. That is completely outrageous, especially considering the rate that we will be gaining BE under the new system. I cannot fathom how many months of leveling after 150 it will take to farm enough BE to purchase a brand new champion and then have enough to upgrade to 6 and then 7 mastery.

It's clearly obvious that Riot has been getting us hyped for a system that works better for their sales and their bank accounts than it does the general player base. I am deeply unsatisfied with these changes, and I hope that in the very near future that Riot will realize that we will not be happy with how the new system unfolds and will find a way to repair it. Personally, I don't see any reason to change the currencies we have already: Keep IP and BE separate, and continue to give us IP after each match. Unrestrict the level cap, but don't make us jump through hoops and hurdles just to earn free currency in order to unlock the content we want.

tl;dr the new currency system is going to be total bullshit.

EDIT: Added information on how we're getting screwed by the change in disenchant value.

56 Comments

Rebirae21 votes

Reading this does honestly leave me a little bit concerned. I don't particularly understand why we can't continue to get BE the same ways we were able to get IP in all of these seasons past. There was nothing inherently flawed about it, and even though it was never a whole LOT of IP (besides FTWOTD), it still felt as though I was being rewarded in some way for playing through to the end of the match. The way I see it, the loss of some form of currency game after the match means we could potentially see a few more people leaving/AFKing during a match if it isn't going there way, since there'd be no gain for them to continue playing through to the end.

And honestly speaking, I never completely understood why Mastery 6 and 7 even had a BE cost. It seemed like a completely arbitrary way to force us to buy Champ Shards just so we could show off a bigger, different-colored emote above our heads. Personally, I'd rather see the cost for M6 and M7 remain the same, if it has to exist at all, instead of upping the cost of it. If it does stay, I'd like to see us still get BE at the end of matches at the very least- and to see the amount gained upped by that snazzy 6.5% they seem to be raising everything else by to that end as well.

I don't mind combining the two currencies, but come on Riot, don't shaft us just because you want to try something new. I rather like the currency system as it is, don't try to fix something that isn't broken. People have gotten plenty mad at you already for that, and as much as I like you all I'd rather not find myself frustrated by the lack of progress each game puts me towards the champion I want- cause giving me a simple "Level Up Capsule" without telling us how much BE we can expect to gain from Disenchanting literally everything out of it doesn't exactly lead many of us to have too terribly much faith in the new system.

Morendabanus3 votes

Everything is going to be raised by 6.5x not 6.5% :P

nGio21 votes
  1. They'll roll it out with absolute shit BE gain.

  2. Then players will rage and bitch.

  3. Riot will then increase the amount of BE/rewards gained very slightly, still leaving it at absolute shit, but better than the absolute shit it was before. They will serve the dick with a smiley face and some cool internet slang to pump up an army of apes into thinking that the multi billion dollar juggernaut knows who they are, and that they're really friends.

  4. The army of casual playing Riot loyalists will embrace the abuse, delve further into Stockholm, and spam us with 'entitled' at every turn. The rewards will stay shitty, and over time they will be received as generous to newer and casual players, who are just happy to have 'free runes'.

Bookmark this shit, it's coming.

Tengrichan3 votes

This. And they get the apes with the changes every time. Amazing that it works this well.

A Liberal2 votes

Well uh 1 and 2 already happened

nGio2 votes

As will 3 and 4.

Tengrichan2 votes

"We updated the Mystery Champion Shard and increased the minimum value of the champion it grants from 3150 to 4800 BE. Purchasing this item will now instantly grant you an unowned champion of 4800 BE or above." It's starting.

Subject 514 votes

Wait what the fuck - can we get a rioter to comment on this???

I am very confused, but this sounds like we're getting horse fucked.

Niyumi10 votes

You really think Riot gives a damn about anything other than money? Of course this is a scam to try and get people to spend more RP on champs. No one ever doubted it was anything but.

The part that bothers me is that people let Riot get away with it.

Oleandervine2 votes

Of course they're interested in money. They're a fucking business running the world's largest free to play game. If they weren't concerned about money, they'd go bankrupt and you wouldn't be here talking about the game.

Niyumi9 votes

See, here's the thing: There's a difference between making money, and being a greedy fuck that is going way overboard. Riot is definitely leaning to the latter.

FOR JUSTICE6 votes

AAAAAND yet another reason for me to be forced into buying RP

[slayer-jinx-unamused]

F0zzyBear5 votes

Just to note, in our current system in the worst case, that is to get a 6300 ip champion, using only first win of the day bonuses for IP, (say 300 ip) it would take 20 days to acquire 6000 ip. I'm not so sure the newer system is worse.

aZ3R0n6 votes

20 days to farm 6300 IP in the current system, but 10 days after level 150 to get one capsule as a level-up reward.

Oleandervine3 votes

Which will grant you a lump of Blue Essence or a champion shard you desire. Let me remind you that blue essence from champion shards will be increased to reflect the merge with IP - busting up a champion shard will net you hundreds of BE now, 6.5x what you get now. Champion costs WILL NOT change at all - they'll still be 450-1350-3150-4800-6300 BE in the new system. Instead of getting your BE piece by piece by piece, you'll get it all at once, so you will still be able to purchase champions just the same.

aZ3R0n8 votes

I don't see this mentioned anywhere in the FAQ linked to in my OP. If Riot has commented on the BE value for disenchanting champion shards being multiplied by 6.5 times then I'd like to see a source.

EDIT: The article I linked to specifically says that the disenchant value for champion shards will be DECREASED, so the above post is providing false information.

Oleandervine1 votes

I made an error. Disenchant values are changing because they're currently based on the RP value of the champ, not the IP value. So when you disenchant on the new system, you won't be getting 6.5 the essence, you'll be getting a fraction of their IP cost.

In the FAQ, they said that in the current system, you get 1/3 (33%) of a champion's unlock value in Blue Essence when you disenchant, and with the new system it will drop to 1/5 (20%), but in general, you'll still get a larger chunk of Blue Essence/IP in the new system. Here's the math:

Tristana currently is 585 RP. In the current Hextech sytem, a shard of her will cost 285 BE to unlock her. If you disenchant Tristana, you get 195 BE. That's exactly 33.33333333% of her RP cost in BE.

So let's go to IP, since the new Blue Essence system is based around a champion's IP value and not their RP value. Tristana currently costs 1350 IP. 20% of that value is 270. This means that when you disenchant a Tristana shard in the new system, you'll get 270 IP/BE.

A common game generally grants around 70 IP in the current system. So it would take roughly 4 games to equal the IP/BE you'd get for your Tristana shard in the new system.

What this is not accounting for is what the inherent value of a chest will be on level up. If it's based around a 6300 IP shard, this would mean that you'd get multiple champion shards if you pulled Tristana, which would only increase the quantity of IP/BE you'll be getting, and you might even get flat IP/BE to make up the difference.

Myozthirirn1 votes

Just wanted to clarify that on the pbe the chest value is somwhat normalized, if you get a 1350 champion it gives you another shard or extra blue essence to compensate. Yesterday for exaple i openeed one that contained 5 450 champion shards.

aZ3R0n2 votes

So the math that really matters is that under the current system the disenchant value is 33% of the unlock cost and under the new system we will only get 20% of the unlock cost. You will need to disenchant 5 champion shards of one tier (450, 1350, 3150, etc) in order to unlock one champion.

Myozthirirn3 votes

What you are forgeting about is that you start at lvl 30 150-30 = 120 chest with ~1.5 shards each You are ensured to get arround 180 champion shards on your way to lvl 150, with 180 shards you can get 60 champions if you craft them with their shard or arround 45 if you just disenchant everything and buy them with blue essence. The new system beneficts you if you are new (everyone is new since we start al lvl 30) and if you are smart (sadly not everyone is smart)

aZ3R0n1 votes

How does a random drop system help me to unlock a specific champion that is brand new after getting to the peak of the leveling curve and all of my BE is gone from unlocking champions and chromas?

MetaVolca2 votes

I mean I just got 6300 IP in about a week and a half of playing.

Critmaster Garen2 votes

{quoted}

Just to note, in our current system in the worst case, that is to get a 6300 ip champion, using only first win of the day bonuses for IP, (say 300 ip) it would take 20 days to acquire 6000 ip. I'm not so sure the newer system is worse.

didnt they say theyre reducing the value of skin shards to 1/5th of the price to upgrade them?

thats why youre supposed to disenchant/upgrade your shit now to get more essence out of them relative to what youll get later. (this includes skin shards by the way)

this means if you want a specific champion, you have to disenchant 5 champion shards of equal value just to upgrade a shard of a champion one you want. which means for a current 6300 champ without the shard for it, youll probably have to level up 5 times or more.

you can get lucky and get the shard for the champion you want during those 5 level ups, but the chances are slim.

Velzard of Koz5 votes

And you haven't even mentoined that the disenchant values for both BE and OE are going down, kek.

Lil Homie busta4 votes

Damn. This game became grim really fast.

Now Riot is literally tricking and back-stabbing the players for more money...

The Last Ballad1 votes

They removed a system that costs ~13,200 ip to flesh out a single rune page(assuming that the basic runes average out to 800 per and the quints are ~2000 per), of which you usually need multiple, which turns into at least 2 sets of 9 runes for each mark, seal, and glyph, and maybe 3 sets for the quints... thats 20,400 ip for the typical summoner which equals 3.2 of the 6300 champs. And plenty of people end up putting more into it for specific champs.

And due to removing this massive ip sink, and refunding part of it back to the players, they are slowing down the earning process for champs a bit.

Now Riot is literally tricking and back-stabbing the players for more money...

It's a terrible trick if you explain exactly what you are doing several months ahead of time...

Lord Phazanor 2 votes

[{quoted}](name=The Last Ballad,realm=NA,application-id=3ErqAdtq,discussion-id=QgpOOpeK,comment-id=000d0000,timestamp=2017-11-05T23:58:12.105+0000)

They removed a system that costs ~13,200 ip to flesh out a single rune page(assuming that the basic runes average out to 800 per and the quints are ~2000 per), of which you usually need multiple, which turns into at least 2 sets of 9 runes for each mark, seal, and glyph, and maybe 3 sets for the quints... thats 20,400 ip for the typical summoner which equals 3.2 of the 6300 champs. And plenty of people end up putting more into it for specific champs.

And due to removing this massive ip sink, and refunding part of it back to the players, they are slowing down the earning process for champs a bit.

It's a terrible trick if you explain exactly what you are doing several months ahead of time...

Except most players aren't new ones, so they already spent the IP on runes but they'll get a shitty refund. Old players are basically getting screwed for the newer player's benefit. Which is never a pleasure for older players.

Ambient Snow4 votes

Aside from BE looking at runes on test realm.. its going to be a balancing nightmare.. Some champs are OP as Frick

Sun Wu Ryuumoku1 votes

Some champs are OP as Frick

I want a list now... Bring your list on my dest in 5 min [sg-syndra]

Ambient Snow1 votes

8 days late but I don't think I need to bring you a list. its pretty obvious now which champs are horribly broken now with these new runes

Wont0n4 votes

The thing i'm worried about is if you want to buy any champion, but you come up like 100 BE short, you're going to have to play 2 games a day for 10 whole days before you can get ANY BE at all to buy the champion.

Mcsquzzy4 votes

i am primarily sad by the fact we don't get BE after games anymore

Oleandervine3 votes

[{quoted}](name=xX aZ3R0n Xx,realm=NA,application-id=3ErqAdtq,discussion-id=QgpOOpeK,comment-id=,timestamp=2017-11-05T02:00:17.729+0000)

I haven't even gotten to the worst part yet, take a look at this:

The price of upgrading to level 6 and 7 mastery is going to be scaled up 650%. This means that mastery 6 will cost 3,250 BE and mastery 7 will cost 3,900 BE. The combined cost for both upgrades is 7,150 BE, more than the most expensive champions in the store. That is completely outrageous, especially considering the rate that we will be gaining BE under the new system. I cannot fathom how many months of leveling after 150 it will take to farm enough BE to purchase a brand new champion and then have enough to upgrade to 6 and then 7 mastery.

At current, it takes about 675 BE to activate a 6300 champion shard. That's assuming you have the shard. It takes 600 to go up to level 7. It costs 500 to go up to level 6. Therefore, it costs nearly double in Blue Essence to go to level 7 Mastery than it does to activate a 6300 champion shard. That's assuming you have the shard. If you don't, you have to get lucky, OR you have to continue to blow 1700 IP to buy the coins to hope you get a 6300 champ shard. All in all, it's about the exact same as it is now, because it cost more than a champion shard of a 6300 champ to go to level 7. Furthermore, under the new system, you'll be getting MORE champion shards than before, which means you'll have better odds of having shards for mastery, so it'll probably end up being better in the long run.

I think you're just calamititizing the new system before you've even experienced it. Calm yourself down and stop with the doomsday prophecies.

FatherPoe4 votes

That's assuming you have the shard. If you don't, you have to get lucky, OR you have to continue to blow 1700 IP to buy the coins to hope you get a 6300 champ shard.

From Riot

Mystery Hextech coins are going away. Why? Mystery Hextech coins were added so you'd have a path to upgrade your mastery tokens with IP. Since IP and BE will soon be combined, they've become less necessary. Plus, if you were really into the random champion shards, you’ll be getting those a lot more frequently anyway from the leveling capsules.

The 1700 coins will be gone so if you don't get lucky and pull the shard you need either you buy champs with RP or save up enough BE though your level up mystery box to get them. I'm hoping someone overlooked something and they bring back giving IP/BE after every game. Otherwise, the diminishing returns we see at higher levels for playing more than the needed 2 games per day might just mean I get my life back from this game.

I'd ask for my soul also but I sold it for the ability to dive Teemo whenever I see him in my game and would gladly do it again

Myozthirirn2 votes

[{quoted}](name=xX aZ3R0n Xx,realm=NA,application-id=3ErqAdtq,discussion-id=QgpOOpeK,comment-id=,timestamp=2017-11-05T02:00:17.729+0000) The price of upgrading to level 6 and 7 mastery is going to be scaled up 650%. This means that mastery 6 will cost 3,250 BE and mastery 7 will cost 3,900 BE.

It always costed that, they currently cost arround 2 champions shards each AKA 1700x2 = 3400 IP

[{quoted}](name=xX aZ3R0n Xx,realm=NA,application-id=3ErqAdtq,discussion-id=QgpOOpeK,comment-id=,timestamp=2017-11-05T02:00:17.729+0000)

When reading the FAQ, FWOTD will give bonus XP instead of free currency to purchase things with. All of the following games will give less experience

Just like current first win of the day works, you get more ip on the first win and less on the other ones.

[{quoted}](name=xX aZ3R0n Xx,realm=NA,application-id=3ErqAdtq,discussion-id=QgpOOpeK,comment-id=,timestamp=2017-11-05T02:00:17.729+0000)

Unfortunately, I'm still not feeling great about this new system. I can gain more currency from League by playing one Co-op vs. AI match a day to farm the FWOTD experience than I could by grinding out games like in the current system.

Nothing has changed, you could always grind the FWoTD.

The new system you gain EXP in the ways you used to gain IP, and certain amounts of exp transform into certain amounts of BE. The only thing that you should worry about is if the ratio is fair for us and by the time i spent on the pbe, it looks like its better the less champions you have. Since each time you get a shard of a champion you want (or want to lvl 6, 7 etc) you basically got a huge discount. But when you reach 100+ champion owned (i tested this by buying them with my pbe powers) most of the shards you get are from champions you alredy own so you have to disenchant a lot.

This new system rewards you for saving shards and being patient and hugely beneficts new players over veterans, so i understand that some unpatient old players feel left behind. But honestly if you reach 100+ champions owned, the other 38 are provably the ones that you dont like and you can still farm 7800 BE each 2 months for the new champion, youll be fine.

EDIT: The exp required to lvl up caps at lvl 175, so you know it wont get any slower than that

Critmaster Garen2 votes

3,950 BE - Mystery Champions (guaranteed to be a champion you don't already own)

this should fix your problem though. looks a lot cheaper than what you will pay full price for the champions youre still missing.

just keep like 50k blue essence on hand to immediately buy new champions when theyre released. youre going to be set for a year or so, + whatever blue essence you earn in the meantime.

screw that urfwick skin. its ugly. im just gonna buy myself a couple chromas, a few bits here and there and keep a healthy cushion of blue essence to get future champions.

aZ3R0n1 votes

That shop is a limited time thing, so the ability to purchase a unique mystery champion at that price will not always be available.

NTrumpWeTrust2 votes

winning a pvp game should award like 15 BE or something. Not getting anything after a game except some small exp gain is kind of lame

Lord Phazanor 2 votes

Don't forget the Runes "Refund" scam... I've never been so pissed at a game.

aZ3R0n2 votes

Totally with you on that. It's a huge slap in the face to give the players so little back in all that we spent on runes and rune pages. No consideration for those of us who paid full price for tier 1 and 2 runes. I honestly would rather they gave us nothing than insult the veteran players with such a pathetic return on our investment.

A Liberal2 votes

So uh it's november 9th I'd just like to say you told us so

aZ3R0n1 votes

I wish I was wrong.

Gigglingdeath1 votes

Good thing I'm sitting on 100k worth of IP.

Morendabanus1 votes

1:1 translation vs a 6.5x inflation for everything else.

You're getting dicked too

DrCyanide1 votes

How does brining the lesser currency (worth 1/6.5 of what IP is worth) up to IP's state make him any worse off?

Morendabanus1 votes

Having 100k IP now only translates to 100k BE whereas spending the IP into blue essence now would get a 6.5x value increase assuming you were able to 1:1 convert the IP now to BE now.

This is assuming he has 100k IP now, and not 100k ip as in equivalent value from Runes and Runepages, in which case, my bad.

DarkRitual1 votes

You'll get plenty of champion shards in leveling and standard chests. You have a decent chance of getting the champion shard you need, which removes the need for BE. Many of the levelup capsules contain multiple champion shards. It'll certainly feel slower to progress, but I don't think the BE issue is nearly as bad as you make it out to be.

The Last Ballad1 votes

I would like to point out that with their example of 2 games a day = 10 games to lvl up, thats 5 days. Your example would be around a week.

Meanwhile, on the pbe, I level up every day/every other day for playing multiple games(~5+) a day. So no, it will not be faster for people that only play once a day. Sure it will take less games, but the overall amount of time it takes increases by days.

And you tend to get multiple(2-3) low tier champs or a single(sometimes two if it is 3150) high tier champ per level, so that helps.

God of Seas1 votes

Look at the bright side. If you've bought all the 450,1350 and 3150 champions you can randomly get any of the remaining 4800 and 6300 champions for only 3950 through the mystery champion on the BE store. And since riot announced this almost 2 months ago I personally have been able to buy all 3150 and below champions ignoring any of the 4800 and above just to get the highest efficiency out of my IP/BE.

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