Does anyone else feel Yi still is really strong despite the nerf?
I know that recently his E was changed to be bonus AD scaling but that does not seem (to me at least) to have had much of an impact on his ability to deal large amounts of damage while building relatively defensive focused builds. I feel that that on the scale of brokenness, he has dropped from extremely to very, but since he still deals true damage, building AD isn't mandatory to deal damage, especially since devourer and his passive both act as double procs of on-hits which stack on the fourth.
His issue in my opinion is that his kit allows him abuse on-hits with multiple attacks happening at the same time. This makes scaling AD less of a concern since true damage is an on hit which doubles with devourer and his passive. In one cycle of his passive he basic attacks 5 time and deals on-hits 7 times. Without counting any bonus AD, that is 280 true damage. Any additional cycles are only requiring 3 basics to get the passive, meaning 4 normal hits and 6 on-hits.
Because his kit is also built to counter kiting (R makes him impervious to slows and increases his movement speed and Q is a gap closer), it is not hard to get chase and get many attacks off in a short time frame. The only thing in his way is hard cc. But a well versed Yi can dodge some cc with his Q timing. And if he is tanky, he can usually just wait out the rest and then resume the attack without hinderance.
Maybe if you removed his E's base damage or removed his ability (or just from the game itself) to double hit true damage, since there is no way to properly itemize against that besides flat out health, which tends to not come with damage in high quantities. Another possible option would be to make his W scale health, making rageblade's bonus AP useless for him to heal off of. Another could be to remove the on-hit effect of his passive and just treat the extra hit as a basic thus limiting his abuse of on-hits to an extent. Or let Yi be, and rework how sated devourer interacts with true damage, rageblade and other on-hits.
's is better cause you're immune to all CC and not just slows.