Now that Teemo's shrooms last significantly less time..

Trash MammaI··3 votes·674 views

Can we change him back to an actual scout instead of only being useful for his blind?

I don't mean change him back to where his shrooms did half of your hp per shroom but shift some of his Q power into his R again. His E is already worthless damage wise especially with how strong HP regain is now.

It's kinda sucky that his Q is where pretty much all his damage is and now his shrooms and E are both pretty bad damage wise.

They don't last long anymore so giving him more damage on it wouldn't hurt. It'll make scouting into the enemy jungle and planting shrooms for vision more rewarding than "did I step on something?"

It went from feeling like you stepped on a Lego to feeling like you stepped on Plankton

6 Comments

HTM Neru1 votes

Teemo needs a slight rework tbh. His E I agree does pitiful dmg both upfront and with the dot. Shrooms dmg got nerfed and the timer cut in half, tossing them doesn't rly make up for that but still cool once u get to lv 11. His W is almost nonexistent, I think that skill shouldn't cost any mana to begin with. You barely notice the bonus movement speed until late game. Passive is finely done.

CppL1 votes

5 min is more than enough.Wards last only 3 mins.Also he"s passive was buffed.

Illâoi Evê Siôn1 votes

Maybe increase the Shroom vision radius?

Penns1 votes

500 AP Teemo auto attack: 520 damage. 500 AP Teemo ult: 700 damege. With item 3151 = item 3070

qetzel1 votes

Damage over time isn't countered by HP regen unless it would have killed the target if it were instant.

If the DOT is 500 damage over 3 seconds, after three seconds the opponent has taken 500 - health regen over three seconds damage If the burst is 500 damage, after three seconds the opponent has taken 500 - health regen over three seconds. So yeah. E isn't weak because of health regen.

Prospector Pete1 votes

They didn't use to take half of your health...

They used to take all of it.

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