Riot, have you ever considered removing it slightly reworking exhaust?
Before everyone screams OMG ZED ZED ZED ZED and spam downvote, please actually take the time to read..
Exhaust might be the second most powerful summoner spell in league of legends, we all know what numero uno is (rest in peace mordekaiser). It's arguable teleport is the second best and because it's seen more frequently if not more, you could easily say exhaust is the 3rd best summoner spell. But it's order of power compared to other spells isn't my point here because those other spells exist at a point where removing them would just make this game extremely broken.
Here's my issue with exhaust: I like that you have a spell that's committed to reducing the damage a champion does. But my goodness, 9/10 times, exhaust just ends up getting slapped on the closet melee champion and this is a big reason why damage oriented melees rarely see play. It's not because melee itemization sucks, ranged ADCs are abusing it right now. It's because one exhaust plus one cc basically shuts down a melee fighter based champion for an entire teamfight.
I wonder: has riot ever thought this was extremely unhealthy? Have they considered removing it? I think removing it is a stretch but certainly there has to have been a point where you guys have realized this spell is way too good at shutting down melee champions? i mean, look at what the hell it all does:
Effects Exhausts target enemy champion, reducing their movement speed and attack speed by 30%, their armor and magic resistance by 10, and their damage dealt by 40% for 2.5 seconds.
Ideally you'd think, this is a great anti carry spell but most of the time, ADCs never get in range of a champion holding onto exhaust and often, especially if the enemy team has a melee fighter, they just use it on the fighter or the AP mid laner to reduce their burst significantly.
Simply put, I believe exhaust is way too powerful and does way too much stuff. But it's still not even in the same universe as flash so how can you justify nerfing/removing it when flash exists? I don't think you can, despite what I said above.
I would propose make it only reduce melee champions damage by 30%, their MS and AS by 15% and id probably keep the flat reduction of armor and MR.
I guess that's all I got and because it didn't ask for thornmail to do true damage, to buff mages or make tanks more unkillable, it'll probably be downvote bombed without a single comment. But I'd like to be proven wrong just once in my life.
etc being able to have ONE dmg item then build all MR/Armor/Health and slaughter people then walk away without much of an issue, is insanely frustrating.
ults, ADC's, and if necessary the fed
jg.