[Rework Idea] Azir: Emperor of Shurima

redfeenix·9/12/2016, 3:24:02 PM·1 votes·1,426 views

Hey guys,

Azir is an awesome champ thematically. His VO is sick, visuals are awesome and he has a niche strategic identity as a sand Necromancer.

In this rework pitch, I will be converting Azir from a DPS mage to a powerful sand necromancer who raises the armies of Shurima to fight for him ONCE MORE.

P: Sands of Time: All damage taken and recieved by sand soldiers is converted and stored as Sand. Azir can consume 1k Sand to create a SHURIMA WATCHTOWER and his current location. 3- second channel. (Since I'm removing his attack speed, I gave him this cool abilitiy to raise Shurima anywhere. I envision its gonna slowly change the ground around it to be sandy, and can set it up anywhere, including dragon/baron fights. )

Q: Summon Shurima Spearman (1 / 2 / 3 charges): Summon a spearman that attacks nearby enemies (focusing on the Emperor's target if in range). Lasts 3 seconds.

W: Summon Shurima Shieldbearer (1 / 2 / 3 charges): Summon a shieldbearer which can tank skillshots for the Emperor. Enemies cannot pass through the shieldbearer. Lasts 3 seconds

E: ADVANCE! : Order all summoned soldiers to move a short distance in a direction. (12 second cooldown)

R: EMPERORS DIVIDE:Summon two lines of ROYAL chariots to part the enemy, allowing the emperor to move freely. Enemies take true damage if they are hit by the Chariot's spiked wheels.

Ult looks somewhat like this: http://imgix.scout.com/147/1475481.jpg

Spearmen and sheildbearer looks like this:

http://4.bp.blogspot.com/-ZnIDis1Cuag/Uc8ye1HCYBI/AAAAAAAAFJ8/baYQYBzdpR8/s900/Ancient+Egyptian+Soldiers+%25283%2529.jpg

http://www.scout.com/military/deadliest-blogger/story/1510465-art-of-war-warriors-of-the-pharaohs

As you can see, I'm changing Azir from a dps mage, to a battlefield control mage. I believe this will suit his thematic better. HIs goal is for his ARMIES to rise again. Now look at the amount of troops he can summon. Azirs playstyle will be a lot like playing Chess. SUmmon the correct soldier for the correct situation, and advancing them to potentially block skill shots etc.

I'm keeping His iconic Ultimate but buffing it. Now it will summon a egyptian chariot rider, to part the enemy instead of pushing them back. This is becuase now Azir has no mobility. He has to rely on summoning shieldbearers to block incomming skillshots, and his ultimate to create an escape path for him.

What do you guys think? I think Azir is a SICK champion but his identitiy is kinda confused. By tranforming him into someone who can raise a huge ass ARMY of spearmen, shieldbearers and chariot racers... then advancing them to victory? Thats gonna be really cool.

Plus his passive can raise a watchtower at any location, Providing vision and shooting arrows for a brief amount of time.

Thanks for reading and please leave any feedback below.

Here are some other ideas I had:

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/lF67pLiI-rework-idea-irelia-captain-of-the-ionian-guard

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5UN8PEr7-rework-idea-talon-sentinel-of-noxus

What do you guys love about Azir?

9 Comments

redfeenix9/13/2016, 12:14:23 AM1 votes

Hey guys lemme know if you have any feedback on this Azir redesign

Tortferngatr9/13/2016, 3:35:53 AM1 votes

Copying from my other post in the other thread and expanding on it:

On your motivations: Azir is a sand mage focused around summoning soldiers/sand constructs that act on his command alone. I like the idea of removing his mobility (and with it the problematic Shurima Shuffle), but honestly...he already feels cohesive to me. He's a sand mage who fights with sand constructs, he's an emperor commanding his guards/soldiers. The sand mage part can't be underestimated.

On the kit: That being said, the mechanical "soul" of Azir's kit is the "soldiers directly commanded by Azir's autoattacks he can reposition" part, and making them extremely short-lived versions of Beatrice (i.e. Swain's Q) that you barely have time to reposition sounds like a really good way to piss off Azir fans.

I like the idea of making his wall work more like Sakari's wall did in Dawngate (with added skillshot-blocking functionality), then outright removing his ability to Shurima Shuffle, but the soldiers still have to be commanded directly. (His current E providing opportunities to reposition is fun, but I can see how it can be abusive.)

Also, consider making the Q move soldiers, the W summon soldiers, and the E summon the shieldbearers--it ensures current Azir players have some familiarity with the controls.

Honestly (though this is more out of personal familiarity/sentimentality with the champ from feeding on ARAM enough times), I'd actually consider making his current E his ultimate (on a slightly longer CD and with more effects added--like an AoE sand nuke around the soldier he targets) in this version.

Overall: Cool idea, but needs work (and input from actual Azir mains).

Thunderspam9/13/2016, 3:44:42 AM1 votes

I like this. but I feel this needs to be its own champ I love the way azir is now. Hes fun yet super challenging and also rewarding if mastered