Assassins
Why cant an assassin job be, to eliminate multiple squishies bellow 50% hp or 60%hp, instead of chosing 1 guy to fvck in particular, kill him and be useless?
Why cant an assassin job be, to eliminate multiple squishies bellow 50% hp or 60%hp, instead of chosing 1 guy to fvck in particular, kill him and be useless?
Because that is what skirmishers and marksmen (which is really a poor distinction from 'sustained damage carry') do; they clean up the mess after or durimg the teamfight.
The problem with assassins, in my opinion, is not that they 100-0 someone, but how they quickly they 100-0 someone. A well-designed burst combo should take about a second to two seconds to successfully pull off, giving the mark's team time to coordinate and prevent or mitigate the loss of their teammate.
marksmen are usually the firsts to die in a fight, their objective is to dish out as much damage as possible, not to clean. could you use some examples for skirmishers?
Yi, Jax, Yasuo, Gangplank, Xin Zhao: basically melee carries (though Xin and Jax may be considered divers as well).
Also while marksmen are the easiest to kill, they are also the priority target since they have the easiest time securing objectives by themselves, hence why marksmen are so heavily guarded ... or were at least.
I was speaking more like in a sence of lurking in the edges of a fight waiting for a low hp, rather that someone who is alway fighting instead of going in and out of fights. Skirmishers are all the time in the fight, they dont like to bounce in and out, because they only have 1 ability that engages and no other mobility ability, so once they engage they must commit.