Hecarim nerfs when others are unnerfed?
Okay, this is unbelievable, really unbelievable...
As a season 4 Hecarim jungle main, I watched over the course of 1.5 seasons as you took my favourite jungler and slowly ruined him as you turned him in to a top laner because someone decided to rush homeguards and have tp ganks (which btw, would have worked from the jungle too). I watched as you took my favourite champion in the game and gave him buffs for top lane that he didn't need because he was perfectly fine as a jungler (except maybe a little more Q damage against monsters as you eventually ended up giving him).
Then, after tuning him towards top so much, you overdid it. He became a permaban/pick, he received nerf after nerf because of his TP+Homeguard ganks, you removed his multiplicative MS boost which was one of the most unique parts to the champion. And now you're nerfing him MORE?
He's back under a 3.5% pick rate and under a 53% win rate, and is back to being reasonable in both jungle and top while not being oppressive in either.
So why is Hecarim seeing nerfs when he's not even remotely a problem right now, when the likes of Tryndamere, Jax, brand (minor mana nerf that won't do anything), malphite, mundo (minor nerf that seems to be just rounding down rather than a real nerf), etc... are all not seeing any nerfs? There are literally so many problem champions in this game right now, and you're choosing to nerf HECARIM?