Another Sion Nerf????
Look, we get that riot hates bringing mana users in the top lane but really?
Sion's E is his most reliable laneing ability. I know it's not as flashy or thematic as smashing someone in the face with a well timed axe, or his iconic shield ability. But as far as abilities go, and as far as facing a human opponent goes, none of those two abilities are particularly reliable, especially in the top lane no matter how low their costs are.
His Q can be side stepped or even interrupted and -then- side stepped when he gets it back. His W can be bursted quite quickly before it can be detonated (especially by Riven, and before you say anything like "but then she just wasted her combo" no. Riven just wasted Sion's combo by bursting his shield and dodging his Q, and in the end riven wins out by not needing mana for that trade.)
His hilarious minion shout poke was the reliable bread and butter to his laneing phase. It's not like it's skilless either, it requires precise positioning and a landed skill shot. When he was released he could do this move all day because the cost was so low, so it was understandably nerfed by increasing its mana cost by a flat amount. Ok, Ok, I get it. I'll just be aware of my mana pool and use it sparingly, still gonna level it up first though.
Now you make it the most expensive spell in his repertoire if you choose to level it up?? Seriously?
If you want me to stop using his E to poke, then make his other abilities look more appealing, and I don't mean lowering the mana costs by a measly ten.
And if your whole stance these days is about making abilities and champions have a niche so that they are situationally good and not constantly good, what about match ups against Gnars or Nidalee's? That E on Sion was downright necessary so that he isn't destroyed in lane.
Please reconsider.
every game then lol.
"YOU CAN'T HIDE BEHIND LACKEYS!"
"Better duck!"