Urgot is overtuned
The new direction is fine but removing his W limit AND the damage reduction for stacking legs has left him with far too much damage output and nonexistent Windows to actually fight him back. His win and pick skyrocketed overnight and his ban is climbing rapidly -- all troubling signs and he's quite frustrating to deal with on many meless due to how low CD his damage patterns become halfway into the game.
Strongly suggest either directly nerfing his damage or reverting his legs CD to what it was at the beginning where it capped at 6 seconds and not 2.5.
being kindred with
and
because of his flash and large w range that was so hard to kite, he had 400 hp and conquerer and managed to 100-0 me without seeming to take any damage from my whole kit.
to make up for the lack of HP-Recover/Sustain via Heals, he Life-stealed back the HP after the shield wore off.
is still allowed to run rampant and destroy games.
Plus
's counters are much more apparent in soloQ than proplay, a prime example being 
has had a lower WR).
because he had actual counters that could outduel him in lane AND outscale him such as