MFW people complain about malphite Q damage nerf
when his W IS GOING TO TRIPLE THE ARMOR BUFF AND HIS E HAS AN ARMOR RATIO INTO DAMAGE
L U L
when his W IS GOING TO TRIPLE THE ARMOR BUFF AND HIS E HAS AN ARMOR RATIO INTO DAMAGE
L U L
I'm looking forward to lane wide Iceborn procs
Doesn't a late game Sejuani do that anyways ?
The more the merrier
MFW people say "MFW" but don't show their face
[{quoted}](name=Cinquino Show,realm=EUW,application-id=3ErqAdtq,discussion-id=nehZyWMJ,comment-id=0002,timestamp=2017-08-12T16:26:41.409+0000)
MFW people say "MFW" but don't show their face
My Feels When
But you also didnt show your face...
Obviously they are using the alternative acronym, "My Fretful Woes."
The Boards harbor some intelligent folk.
I thought it's My Fellow Words
not everyone has as high iq as us assassin and juggernaut ubermensch hehe
thank you
but i'm a morde main :(
Morde is a juggernaut too tho
nah mord is mage scum lol
at least he builds
so iq is 80+ kek
triple armor buff. While his shield is up.
You know, the shield that even minions can kill.
Late game its gonna be good. But early game the lost damage on Q is massive.
Early game he also got massively decreased mana cost so that he can actually afford to use it.
In the early game or when using it as a 1 point wonder, the mana to damage/MS steal ratio is far improved in Malph's favor.
Only while passive is up, so not a reliable steroid, especially not to his damage. And the armor ratio isn't that great, it's 40%, and the aditional armor duering passive is at max 70%, so Es duering passive do 0.7X0.4=0.28 armor more than befor. That means you need over300 armor(without W) to break even with the old all-in burst.
during passive the armor is trippled which means it's 35%*3=105%
no clue how you got your math son
he always had 35%, so the **difference **from live to pbe is 105% - 35% = 70%
Ok, so you need over 300 armor to break the old all in burst
but new malphite is able to get over 600 armor what's your point?
300 armor WITHOUT the W. so 208 bonus armor from runes/items at 18, which means for the majority of the game you'll be below that unless you face a full ad team and thus can stack nothin but armor, and in that scenario he already was super strong without any needs for a buff.
Those changes will mostly turn him into a ultbot, because once his first combo is out and the passive gets popped, he offers very little with the damage and utillity nerfs to his Q, and that's my main issue with them. Even if the increased armor and weaker Q turns out to be a buff overall(still don't think so), i don't think it's a good direction for his gameplay.
[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=nehZyWMJ,comment-id=00080000000000000000,timestamp=2017-08-13T00:14:28.383+0000)
300 armor WITHOUT the W. so 208 bonus armor from runes/items at 18, which means for the majority of the game you'll be below that unless you face a full ad team and thus can stack nothin but armor, and in that scenario he already was super strong without any needs for a buff.
Those changes will mostly turn him into a ultbot, because once his first combo is out and the passive gets popped, he offers very little with the damage and utillity nerfs to his Q, and that's my main issue with them. Even if the increased armor and weaker Q turns out to be a buff overall(still don't think so), i don't think it's a good direction for his gameplay.
You mean he isn't already an ult bot in teamfights? News to me.
He already is very ult dependend, yes, which is even more a reason for why those changes go in the wrong direction. Right now, his low cd Q+E still can have decent impact, especially vs AA focused champs, as the Q allows him to stick in range and the E cuts their dps in half while he's doing decent damage with Q+W+E. With that damage and stickiness beeing reduced, there really is nothing left after the ult combo.
[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=nehZyWMJ,comment-id=0008000000000000000000000000,timestamp=2017-08-13T00:51:47.027+0000)
He already is very ult dependend, yes, which is even more a reason for why those changes go in the wrong direction. Right now, his low cd Q+E still can have decent impact, especially vs AA focused champs, as the Q allows him to stick in range and the E cuts their dps in half while he's doing decent damage with Q+W+E. With that damage and stickiness beeing reduced, there really is nothing left after the ult combo.
His stickiness hasn't really been nerfed. Only 1% less ms at rank 5, and it has a lower CD and mana cosf, so while Q itself deals less damage, it's new uptime could better help that
1more cd at max rank and 1 sec lower duration
[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=nehZyWMJ,comment-id=000800000000000000000000000000000000,timestamp=2017-08-13T01:55:08.852+0000)
1more cd at max rank and 1 sec lower duration
Ah, you are correct. My bad. That bit slipped my mind
More armor doesn't mean shit to an ADC or Fiora, Jarvan.
His W active also has an armor ratio..and when his armor at max rank gets increased by 105%.....that is, unless they got rid of it scaling up with rank..
Edit: huh, posted twice. My bad
Edit: 2nd one gone
W only tripples the effect while his shield is up.
W only tripples the effect while his shield is up.
Gives him a moment of super tanking. When dealing with an AD champ and you have enough health, it should stay up a decent amount of time. Mages and true damage are more of a problem, but they always have been
eh this will make him weaker against ranged champions and buff him against melees and as someone who hates ranged tops with a passion i would still like to complain about this
They could make his Q do no base damage but scale with AP for damage and he'd still be a good champion. But people don't want to tank. What is the nerf exactly? Base damage? AP scaling? Both? Be specific!
damage is going down, but the mana cost is also decreased heavily cd is reduced, and MS steal duration is decreased by 1 sec
but people whine about Q damage nerf when he's going to get like +300/400 damage in late game with that armor
Honestly, those changes seem great. I haven't been playing him much lately but it isn't because I don't like him. More like I play too much fill and am practicing too many different champs for jungle and hardly ever get top or middle. Not to mention I've been learning new champions for the sake of getting better against them like Ahri for example.
Rock. Solid.
cuz some people like AP malphite I guess?
Yes but his early game poke )'= now i'll have to act like a real rock and just walk up hit smash walk away )'= wont even use q waste of mana.
Good. Malphite is stupid.
Would you say Malph is as stupid as...
A box of rocks?
Brutal Strikes (W) : [New Effect] "While Granite Shield holds, this bonus is tripled."
It'll be for a strong initiation with R and E, but otherwise the shield can be poked.
The Q damage nerf is kind of weird, though, since it's the kind of balance a support would receive to remove them from top.
Actually....with Kalista being meta again and worlds coming up...
Q damage nerf make sure Malphite can have normal mana costs, he actually goes oom with just few spells
Too bad he'll get kited into oblivion anyways.
Armor mattering in League 2017 LULLZ. Reminds me of the time they buffed Nasus Q to have lower cd when his ult was active, and then was played in pro scene and....yeah, Nasus is still Nasus and Malphite will still be Malphite.
Yes, but they also nerfed his E's ratio.
You guys are missing something important about that change.
Q max Malphite countered his rough lanes by giving him enough poke to prevent them from going all-in. It worked great against champs like Jayce and Gnar that build armor shred early and don't have sustain. Now he might actually have non-AP sustain counters again.