Does anyone else feel that Jinx's ult is a bit underpowered for the early game?

JavelinJoe··1 votes·299 views

While she technically is a hypercarry and is meant to scale late game, I personally feel that her early game struggle may be too much for her to get going.

usually level 6 is an ADC's first big power spike. But not necessarily for Jinx. Her ult is required to be fired from decent range in order to to deal its fullest amount of damage. It is balanced around sniping a champion cross map or picking off stragglers from a fight. But durring the fight, it doesn't hurt as much nor in the early game. An ult made to damage should not deal less than a basic would while having a cast time. I know point blank ult was an issue and caused the massive damage reduction, but honestly her ult is meaningless in the early game especially in lane. Since it is considered an execute, the damage is partially made up by the missing health. But again, this requires range to be fully effective. With Jinx having no mobility unless someone is killed or a tower dies that she damaged within 3 seconds, she can't get that space for an effective ult.


Suggestion

  • Make her ult scale total AD not just bonus. And make it so it has a decent minimum damage that is at least equal to her basic attack damage (minigun not rocket form) for a point blank impact. But have the total damage keep around the same as it is now. I should be able to utilize my full kit in any fight without making myself a sitting target for a payoff of less than a basic attack would have and a 90/75/60 second cooldown.

3 Comments

ValyrianBlade2 votes

I'm pretty sure the execute damage (the % missing health) doesn't depend on range. It's only the flat damage that depends on range.

I don't think Jinx's ult needs buffs. I think Jinx's chompers need a shorter arming time (come on, they're WAY smaller than Veigar's cage and yet everyone flipped out when his cage had a 0.75sec delay saying it was impossible to use - Jinx's chompers have a 0.7sec delay). Bring the chomper arming time to 0.5sec and she'd be golden. I should be able to drop chompers underneath myself when a zed ults me or something and have them actually snare the enemy (at current delay, I need to react in 0.05sec = not happening). Any damage-esque buffs would make her return to season 5 status I think. She was overnerfed, but she's closer to balanced than she was before.

JavelinJoe1 votes

item 3143 never existed in season 5. So maybe a future buff will be thought of since now there is a way to counter crits. And I agree her traps need to arm faster.

JayHog19921 votes

You always have Ashe if you prefer a better long range ult with better purpose.

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