What if Crit dealt true damage instead of % bonus damage?
Imagine if Critical Hits converted a % of your damage to true damage instead of just dealing a % bonus amount of damage.
Do you think this would fix the problem of Crit characters having too much burst against other squishy characters?
And a side thought, is the random chance of burst beneficial to the game? For example is the uncertainty (of who will win) engaging when an assassin picks a fight with a marksman?
Discuss below.
would be useless
on
is broken, as the damage reduced you deal doesn't apply to his true damage