The best buffs Riot can give Wukong without making him op

Pyrithegethon··6 votes·432 views

Passive: Have his character texture change based on nearby enemy champions to show his stone skin hardening. Semi stone at 2- 3 champs and almost statue like at 4- 5 champs.

R: Show total damage in tooltip and increase the tick rates to 3 per second instead of 1 per second.

12 Comments

MunchCrunchLunch1 votes

fuck no

Pyrithegethon4 votes

Why?

SpookyNeedle1 votes

Both of his average winrates (top and jungle) are sitting a slight bit above 50%, he's perfectly fine, no need for buffs

Anonagon1 votes

someone correct me if I'm wrong, but isn't an increased tickrate a nerf?

say wukong does 100 damage per second with his ult:

1 second tick rate: 100 000 000 100 000 000 100 000 000 100 000 000

1/3 second tick rate: 033 033 033 033 033 033 033 033 033 033 033 033

isn't a faster tickrate is a nerf in that it takes extra time for it to do the same damage it would with a slower tickrate?

Pyrithegethon1 votes

Technically no as it would probably round up after 3 ticks. 4 ticks a second can work as well doing 25 25 25 25.

Worst/best case scenario is his damage increases due to black cleaver.

Worst case for the enemy, best case for the wukong player.

Anonagon1 votes

No, I'm not talking about rounding at all

I'm saying that if someone sits in a 100 dps DoT for half a second, they'll take 100 damage with a one second tick rate but only 33 with a 1/3 second tick rate

Pyrithegethon1 votes

Lets do a little math for this one. Say the enemy has 50% physical damage reduction.

The 1 tick for 100 damage after resistances deals 50 damage.

The 4 ticks with each doing 25 damage after resistances causes each tick to deal 12.5 damage. 12.5 multiplied by 4 is 50.

I think that's how it works.

Anonagon1 votes

yes, its the same total damage over the whole duration, but your target takes less damage if they leave earlier

so if they are in the DoT for half a second:

1 second tick rate: 100 000 total damage: 100

1/4 second tick rate: 025 025 total damage: 50

Say they're in it for 2.5 seconds:

1 second tick rate: 100 000 000 000 100 000 000 000 100 000 total damage: 300

1/4 second tick rate: 025 025 025 025 025 025 025 025 025 025 total damage: 250

if your target isn't taking damage for a whole number duration, increased tick rates are nerfs

l Helios l1 votes

It spaces the damage out, so you can dodge it, but it makes the damage more fair because it leaves more opportunity to get away.

Anonagon1 votes

I realize that its more fair, i'm just saying its objectively a nerf (for anything that can be dodged, for targetted things it can be a buff because of faster reapplication of spell effects like Black Cleaver), when the op said it would be a buff

Irelia Bot1 votes

I don't recall Wukong being in a bad place currently.

If he was at something like 46% then sure some kind of small but might be in order but buffing a champ who is already in a decent place might result in a much bigger trade off down the road with compensation nerfs.

GULAG 4 U1 votes

He doesn't need a buff I'm pretty sure

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