What does Riot want yuumi to be, and some ideas for how to change yuumi
My greatest question is, what does Riot want yuumi to be? A lane bully support who allows their adc to get a big head start in lane, or a late game support who turns their adc into the powerhouse of the team. If a champion is both, they are not balanced. Currently, Yuumi is both. But what does Riot want her to be? I really can't say but what I can do is think of some changes that would shift Yuumi in either direction.
Route 1: Lane Bully If Riot intended for Yuumi to be a lane bully, here are some possible changes.
Passive: Make her passive grant her mana, like it did on original release.
Q:
Original Damage+CC Normal Damage: 40 / 65 / 90 / 115 / 140 / 165 +(45% ability power) damage
Empowered Damage: 50 / 85 / 120 / 155 / 190 / 225+(65% ability power) damage
Slow on empowered Q: 20 / 32 / 44 / 56 / 68 / 80%
New Damage: Normal Damage: 45/65/85/105/125/145+(40% ability power) damage
Empowered Damage: 60/90/120/150/180/210+(55% ability power) damage
Slow on empowered Q: 25/34/43/52/61/70%
W:
Original amount of adaptive force granted: 5/7/9/11/13+(4/7/10/13/16%)
New Amount of adaptive force granted: 7/11/15/19/23
E:
Original Minimum and Maximum healing: 30 / 40 / 50 / 60 / 70 (+ 10% AP) 69 / 92 / 115 / 138 / 161 (+ 40% AP)
New Minimum and Maximum healing:
35/42/49/56/63+(10% ability power) 70/90/110/130/150+(30% ability power)
Original Cooldown and Recharge Time:
cooldown: 0.5 Recharge time: 18 / 17 / 16 / 15 / 14
New Cooldown and Recharge Time: cooldown: 1 Recharge time: 17/16.5/16/15.5/15
R: Unchanged
Route 2: Late Game support If Riot intended for Yuumi to be a support who excels in the late game, here are some possible changes
Passive: Original Shield Value: 50 − 300 (based on level) (+ 30% AP)
New Shield Value: 50 -- 200 (based on level)(+45% ability power)
**Q: ** Damage: Unchanged
Original Range: 1150
New Range: 900
W: Original Adaptive force granted: 5 / 7 / 9 / 11 / 13 (+4/7/10/13/16%)
New adaptive force granted: (5/9/13/17/23%) of one another's adaptive force.
E: Original Minimum and Maximum healing: 30 / 40 / 50 / 60 / 70 (+ 10% AP) 69 / 92 / 115 / 138 / 161 (+ 40% AP)
New Minimum and Maximum healing: 25/32/39/46/53+(15% ability power)
60/80/100/120/140+(40% ability power)
R: Unchanged
The lane bully changes are designed to keep Yuumi's lane extremely strong while hitting her late game hard
The Late game changes are designed to weaken her early game and keep her late game really strong
What are your thoughts?