MR item that builds out of Bami's Cinder?
There's very few HP MR items for tanks only really
and
and in my opinion these are pretty situational items ( keep reading this leads somewhere )
is really good on tanks that can heal like
or
but not tanks
or
because of the 30% increased healing
is good against champions like
or
but not
or
because of the subsequent magic damage reduction
So what if there was a MR item that build out of
the build path could go like
very similar to 
I always feel if im playing a tank like
or
and cant utilize the passive from
or if im only going up against bursty mages i cant utilize the passive from
I mean i still get the stats and the MR but it feels so bad to be wasting passives like that
you still kind of utilize the passive since it also increases you're base health regen but there's a reason the item is so good on a champion like
or
because something part of their kit lets them heal but not someone like 
let me know what you guys think this idea came up around like 10AM with no sleep but i honestly dont think it would be a bad addition give tanks a little more variety when dealing with AP champions
as well as


or
.
Anyway, just wanted to put in that extra bit of consideration for
support at this point you're only really getting the base stats of the item 30% healing isn't doing much for you but you are not wrong what so ever
reversion. It's terrible as an AP item anyways and I miss building defensively.
doing 40% of their entire MR. Say I have 200 MR you have a
so take that down to 102 and if I'm a champion like
so take that down 87 MR at this point I'm basically an adc with a
or a
If you can't see what's bad about this then I don't know.
and if you want to add actual armor pen(even though that barely makes a difference on a tank) there's
. Also adding more MR/Health options would completely break Mundo again. We don't need that.
that gives a whole woppin 100 armor and don't forget
is the AP equivalent to
And to be honest even if Yi built a
he'd probably still delete my booty since he is master yi. Then there is the percent pen
going to have 6K HP is Bork bad? Of course not but neither is
. Late game an ADC is going to destroy a tank and that's fine because I have a lot more options to mitigate it that damage with things like

which isn't a BIG deal but it's still wasted stats every other MR item just gives Armor and MR no HP in this current meta especially with all the true damage HP is a very important thing to a tank even if I had 300MR and had 3K HP I'll still die rather quick because you have that pen that destroys my MR and I'm not being bias if I had 300 armor and 3K HP I will still die quick with their pen too I don't have this issue because there's plenty of armor items that give HP.
which is not a terrible idea but
Dullahan's Vest
2,900g (650g)
+500 Health
+50 Magic Resistance
+200% Base Health Regen
Unique Passive:
Steal health from nearby enemies equal to 10 + [1 * Total Health Regen] per second. Damage dealt to minions and monsters is increased by 50% but only heals for 15% of the total damage dealt.
for Summoner's Rift could be good.
and health shred in champion kits exist. According to my test on the practice tool, Mundo can only get to almost 650 health regen during his ult (unless he sells boots, which would probably be a bad idea), which would be really strong if it applied to the item passive but it's hard to say what is "overpowered" lategame when full-built marksmen invalidate lategame kiteable health stackers anyways. It would probably be too strong for pub-stomping though, so the interaction would probably need to be disabled or capped.
or
+
has more mr than any of the hp+mr items and the if the shield active is used right, it offers more effective hp for much less gold(the shield easily reaches the 450hp of SV) and you can easily get HP from armor items and warmongs to back it up.
, which with the 350hp shield nearly gives the same defense as a