Nerf Akali so she is Playable
I feel bad for the people who enjoy this champion sitting close to a 70% ban rate because it's so broken and somehow they've done nothing about it.
I feel bad for the people who enjoy this champion sitting close to a 70% ban rate because it's so broken and somehow they've done nothing about it.
Honestly, I don't think she's bad beyond her W and being able to do nothing against her. Feeling helpless when she's attacking you. I honestly thought that with reworks that they were removing the 'you cannot do anything when they are ahead' effects, but the Irelia and Akali showed me that I was misunderstanding their intent since both of those are very much the same in that regard.
Its most definatly one of the main reasons is that ability alone but I feel they are going to have to nerf her hard ( reasonably ) on everything so they can put her in not such unplayble spot and tweak things as they go
At this point, they are going to have to shift power around in the kit at some point. She on the track towards either being busted as hell, or weak as shit (same case with Irelia).
Good lick getting Riot to do those changes.
Also nerf Maokai.
His point and click root should have been deleted with the rework and he heals too much.
[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=jkajXGEA,comment-id=0000000000000000,timestamp=2018-11-02T05:56:59.677+0000)
Also nerf Maokai.
His point and click root should have been deleted with the rework and he heals too much.
Yeah, lets just nerf a tank that already feels shitty to play in this meta, and make him worse. Gods sake...the community just would rather have tanks die in a hole and to never come back at this point. Good luck defending your ADs from assassins and burst mages without them.
ya.... Maokai is NOT problematic(well, in ARAM he is, but... that's a different story lol)
Someone who says Maokai needs to be nerfed, is someone who clearly doesn't look at OP.GG, and has no idea what and who Ornn is. (Well, anything that can be a beefcake in ARAM is problematic)
I don't look at op.gg, but I still don't think maokai needs a nerf.
His self-heal is just WAY too good in the aram clusterf*** lol. It's not 'beefcakes in general', it's Maokai. Maokai is the only tank I'd consider legit S+ tier in ARAM. The rest of them can be really strong, of course, but Maokai is legit broken in ARAM. But ARAM isn't really designed to be balanced, so that's not a big deal.
I feel like she wouldn't be such cancer if people were given a slightly bigger window to retaliate when she pops out of her shroud. It's pretty unforgivable that she can attack and disappear again in the middle of 4 people before anyone can even react.
Do you remember pre rework poppy ult?
The shroud basically negating towers gives me that same old feel.
I believe that akali can become a fairly reasonable champion if:
they remove the "true stealth" bit. Standard stealth will do fine in most situations but it will give akalis opponent the option to hug towers and be relatively safe, which is only fair.
they treat her shroud like an high-impact basic ability, ala tham W, or windwall. Using the shroud must be followed by a wide window of vulnerability her opponent can play around.
remove the short stun on R1, due to the "silence on old talon blink" syndrome. Having hard CC follow an assassin's engage is not healthy nor it is necessary.
Her shroud is the most game breakingly overpowered ability in the game and needs some major nerfs. Whether those nerfs are towards reducing its overall uptime through CD or duration, I don't care.
Just get rid of the true stealth bullshit. That is what makes her broken imo.
If it worked like her shroud did before her VGU, I do believe she would feel a lot more bearable to play against.
Akali had significantly lower time to kill before her VGU, with significantly less outplay potential. That's a big difference between now, and before her VGU, and something you can't ignore when comparing them. Her shroud is more powerful, because how she plays and kills is significantly drawn out if she isn't ahead.
I understand your perspective and actually agree with it. She does need it to an extent because her time to kill was lengthened. However, I think the problem is that when she is ahead, she feels worse to play against than just about every other champion on the roster due to her true stealth. Don’t get me wrong, every champ can feel overbearing when ahead, and that’s arguably how it should be, but the true stealth is nothing short of obnoxious to play against.
By outplay potential you mean there are more opportunities for her to fuck up, right?
You can easily dodge her only Non-ultimate mobility. You can avoid her passive damage by, ironically, keeping her close and not allowing her to get out of range. She's actually garbage in teamfights, where leaving the shroud kills any safety she has. Q is no longer click and point, and her ult has a 2.5 second delay between it's initial and it's execute. She using her Shroud offensively leaves her vulnerable in between. Shroud no longer slows, so you can just leave it.
Just get rid of the shroud and replace with another ability. The shroud was her most broken ability before the rework too. in fact her only real broken ability.
Seriously - her rework was so good besides the shroud. That fuckin shit is so much larger now - that only a few specific AOE abilities work on it now. Not to mention obscurity.
True stealth is the primary reason I ban her.
Shroud's getting a 4 second CD nerf.
Honestly I wonder how
's windwall still works the way it does ... both abilities can compete for the most broken non-ultimate ability in the game x)
Remove her shroud's energy restore (Let it stay 0 energy cost as its her only defensive tool)
And PUT THE ENERGY RESTORE ONTO HER PASSIVE AUTO ATTACK (So she actually has to interact w/ the opponent/take a risk to restore energy),
B/c as it stands full energy akali hits E on a champ, goes in> Q> W (restoring energy) and Q again (but now its hard to retaliate b/c of W). At pretty much any point in the game (if akali isnt super far behind) this combo will do a very good chunk of damage and will usually put you low enough to where R1>R2 can kill.
Shroud energy restore makes her combo far too safe.
Shroud is already overloaded enough w/o the energy restore---- I thought Rito was trying to move towards more counterplay/interactivity and putting the energy restore on her Passive auto would do just that.
Issue with this: This would allow Akali to gain energy by beating your shit in, stretching her combat pattern and enabling even more damage output.
The reason why the energy gain is on shroud is so she has to blow her defensive tool if she wants to extend her damage output like that, and you can just walk away from it.
However, Riot's nerfing her early W cd, which means she's just less safe in general in the early game, which is a really smart nerf. They're also upping her level 6 ult potency while nerfing her level 16 ult potency, which is also a smart change (nerfs her late game, and ups her level 6 pop off).
Another combo with minimal opponent interaction:
R (since it has a micro-stun) -> Q -> W -> Whatever you want because you are in shroud -> R
Pretty much 100% kill on any opponent at 6 with the above "outplay"
Also because of that micro-stun on all targets passthrough with R, she can safely W afterward even while in the middle of 5 opponents. It's quite the initiation to a team fight if you are looking to just cause confusion or delay since she still can escape with the shroud protection and an E -> R -> Flash if necessary. She will always have a Free Q.
The Dream:
E initiate (backwards throw, you don't need its damage) Q -> R -> W -> Q -> R execute.
Clearly, you need to lace in some auto attacks, but since they are damage boosted (most likely), you will have enough to just destroy one target.
i doubt R Q R is enough to 100 to 0 a champion unless she has 3 kills before 6
Remove her shroud's energy restore (Let it stay 0 energy cost as its her only defensive tool)
And PUT THE ENERGY RESTORE ONTO HER PASSIVE AUTO ATTACK (So she actually has to interact w/ the opponent/take a risk to restore energy),
B/c as it stands full energy akali hits E on a champ, goes in> Q> W (restoring energy) and Q again (but now its hard to retaliate b/c of W). At pretty much any point in the game (if akali isnt super far behind) this combo will do a very good chunk of damage and will usually put you low enough to where R1>R2 can kill.
Shroud energy restore makes her combo far too safe.
Shroud is already overloaded enough w/o the energy restore---- I thought Rito was trying to move towards more counterplay/interactivity and putting the energy restore on her Passive auto would do just that.
Then she wouldn't be able to clear a minion wave since she needs to blow shroud to clear
i think that akali is balanced,the only problem is
giving its users a massive powerspike that makes them an unstoppable oneshoting machine and an unkillable drain tank even if they were 0/10
every champion that have this item as core it's the same,miserable/not-so-good pre gunblade,impossible to deal with after they close it
i think that akali is balanced,the only problem is
giving its users a massive powerspike that makes them an unstoppable oneshoting machine and an unkillable drain tank even if they were 0/10
Idk about that but it most definitely turns a 1/0/0+ into an unstoppable killing machine sustain god.
Yesterday playing Akali I was 0/0 50 CS down on a 1/0/1 Kleptoplank, iirc he either had
or
, and as soon as I came to lane with
I solo killed him without having to Flash
He Cosby'd me for the rest of the lane phase but still, it's kind of disgusting
Akali Twilight Shroud (W) cooldown increased from 17/15.5/14/12.5/11 to 21/18.5/16/13.5/11
Perfect Execution (R) damage changed from 100/150/200 to 85/150/215
Still going to be permabanned this doesn't even come close to balancing her but it's a start I guess
The shroud nerf is actually huge. Its her tactical tool and the only other way she can gain energy back (besides passive's low amount (which requires her q e or r to hit a champion)). It nerfs her waveclear since she has to sacrifice her shroud for energy if she wants to hard shove. If she uses it, she's very open to ganks once it's down. Liss might pop up as a hard counter to her now that the shroud has a larger cooldown.
I feel bad for the people who enjoy this champion sitting close to a 70% ban rate because it's so broken and somehow they've done nothing about it.
Because she does not take tower damage when in shroud that is why she is banned most of the time. I will always ban her because she is free to tower dive.
-5 movement speed incoming
lol
Akali isn't OP, though. People just don't want to learn to actually fight her.
Remember the last champion to have this high a ban rate? Zed. And he was absurd at the time.
Banrate alone should dictate balance?
K so Sona needs massive hotfix buffs despite her 52% winrate (banrate is only .2%), and Morgana needs immediate gutting because of her 30% banrate, despite only having a 49.6% winrate?
She has a 73% ban rate in diamond and 80% in master+. If that doesn't say how bullshit she is then I don't know what.
Banrate alone should dictate balance?
K so Sona needs massive hotfix buffs despite her 52% winrate (banrate is only .2%), and Morgana needs immediate gutting because of her 30% banrate, despite only having a 49.6% winrate?
She has a 73% ban rate in diamond and 80% in master+. If that doesn't say how bullshit she is then I don't know what.
Ban rate does not = balance. You are an idiot.
Make shroud have less duration under turrets like azir soldiers. Keeping mechanic
If you nerf Akali she'll be even worse for most of the community, to the point where you auto-lose just for having her on your team.
Which is sort of like right now, anyway...but it's not RYZE bad yet. Even so, they're nerfing her some more in a bit.
Rework her.
what bothers me is the auto cancelling when trying to hit her as she reenters stealth. autos that began should follow through at least if past ~51% of the animation.
These posts were fun and ok. Now, it has come to the point where it is ridiculous. Pardon me, but shut the fuck up. Akali is nowhere near as broken as "some" claim. Akali has a low rating of D at all ranks. With combined WR of 45% and PR of 6.8%. THAT IS A FACT, here look it up: https://u.gg/lol/tier-list/?rank=overall&role=middle
If you want this, "Pros do better with her" BS then here you go, in master, she is just an A tear with a 49% WR and 6.7% PR. The ONLY rank she scores S+ is in challenger with a 52% WR. If you consider Diamond a "pro" rank, then you will get a result of an S tear with a laughable 49% WR and 5% PR.
If you are this much of a nitpicker and you want the best of the best, Korean pros then you will get a 47% WR and 5% PR on mid and 48% WR and 4% PR on top. http://na.op.gg/champion/statistics
If we can make a close comparison of who Akali resembles, Shaco will be the closes. Shaco has 2% lower PR that Akali, but still manages to stay up as an S tear with a 51% WR at all ranks, an S+ tear from Plat to Challenger. Strong stealth, high damage, and mobility. The major difference with Shaco is he has Point and Clicks, and can 1 to 0 you with no effort, while Akali must hit her skill shots. Shaco is like old Akali without the Shroud limitations.
Akali has more counters, and have almost no champion countered by her. Here are the top three champions she counters in Korea, Ryze, Lulu, and Azir. Only Ryze does she have a 53% WR score. HOLY SHIT, WHAT BS CHAMPION AKALI IS!!!!!!
Strawman, no reasonable argument, all talk, troll, and unproven post.
None of this addresses how she's the #1 banned champion in the game.
BECAUSE IT CANNOT BE ADDRESSES IT IS A NONE SENECAL ARGUMENT!!! Banning a champion does not tell SHIT about the state of the champion, other than people do not want to face her. WR and PR over BR.
There is an argument if the champion was over 53% WR and 12% PR. Else the ban rate has zero influence on what is broken or not. Trust me, if people banned her less, the WR and PR would be the same. Banning is personal, WR and PR are factual. This "it is the number 1 most banned champion in the game, NERF!!!" is the worst argument you can pull.
It is a CT strawman post. Number 1 banned champ, tells me absolutely nothing about their power.
It like me saying, "This champion is not broken, because it has a 0% ban rate, but a 65% WR and a 12% PR."
Maybe it's not a power level issue, but there has to be something wrong to be the most banned champion in the game, even over Irelia.
Then you realize that if you removed the mechanic that makes Akali unique Riot has to buff her somewhere to compensate for both the nerf AND her already abysmal WR. You think her damage is good now? What do you think RIot has to do to her damage to make up for losing an entire mechanic at this low a WR? Do people who complain about things like this even know what they're asking for?