Rune page for Bruisers suggestion

Xavanic··1 votes·416 views

So as you all may know.....Bruisers got left in the dirt again....they are the only class without proper runes, so I figured I would make the idea here, Since bruisers really need some help

Keystones: Fervor of Battle: Every time you auto-attack/use an ability, increase your total AD/AP by 0.5-2%, This bonus stacks at 4 for ranged champions (no stack limit for melee)

Conquest: Gain increasing movement speed when running towards enemy champions, stacking 100 times (up to 50 bonus movement speed) Additionally, your first hit will deal an additional 20-50 dmg (+50% of bonus movement speed) and slow for 2 seconds (25% effectiveness on ranged champs)

Mana Armor: Gain 5-20% increased mana, gain a slowly recharging shield out of combat equal to 20% of total mana (10% for ranged champs)

Tier 1 Runes Sharpened Blade: Bonus AD is increased by 10% Or Bonus AP is increased by 7.5% (25% effectiveness on ranged champions

Bladed Armor: Gain armor equal to 10% of your attack damage or 7% of your ability power (2%/1% for ranged champs)

Bloodthirsty Knight: Gain 2.5-10% healing on abilities, Additionally, all self healing while below 35% hp is increased by 50% (25% effectiveness on ranged champs)

Tier 2 Runes Feel No Pain: After using an ability, Ignore 50% of the damage from the next hit received within 1 second, (10 sec CD) (20% reduction for ranged champs)

Halt their advance: Your first attack on a champion will slow them by 15% for 3 sec (10% slow for ranged champs) and grounds them for the duration 30 Sec CD

Denting Strike: Your First attack against a champion reduces their bonus armor by 25% (10% for ranged champs) for 4 seconds, 40 sec CD

Tier 3 Runes No mercy: deal 10% more damage to champions affected by your debuffs

Undying power: while below 25% max health, gain 20% total AD Or 12% Total AP (5/3% for ranged champs)

Concussion: After hitting a champion 6 times with basic attacks/Abilities, Stun them for 1.5 sec (.5 sec stun for ranged) 15-5 sec CD per champ

Tell me what you think of this tree, and do you believe bruisers are in a bad spot?

2 Comments

Hey h0w r ya1 votes
  1. Fervor has no stack limit for melees? Too broken

  2. Conquest is Dead Man's plate

  3. I don't see how mana armor helps bruisers as it is clearly best on mages

  4. Sharpened Blade - Riot is trying to get away from runes/masteries that are just straight stat balls without having to do something to accomplish it

  5. Bladed Armor is a good one

  6. Bloodthirsty Knight is already a rune in the Domination Tree outside of the increased healing at low health

  7. Feel no Pain could be good with number tweaking. 50 percent is pretty nuts on a 10 second cooldown

  8. Half their Advance probably needs the grounding removed and a slow increase. With the grounding it is almost as powerful as a solo keystone

  9. Denting Strike lowered to 2 seconds and probably good

  10. No Mercy is Talon's old passive. I like seeing it implemented back in. Good one

  11. Undying Power, pretty good rune, very similar to Last Stand rune though

  12. Concussion is a good rune, maybe too hard to proc it.

Bruisers are definitely in a bad spot, I think they just need a keystone that works well with them. I'm not sure about an entire tree

Xavanic1 votes

[{quoted}](name=Hey h0w r ya,realm=NA,application-id=3ErqAdtq,discussion-id=nPzXEvP3,comment-id=0000,timestamp=2018-02-14T19:23:26.110+0000)

  1. Fervor has no stack limit for melees? Too broken

  2. Conquest is Dead Man's plate

  3. I don't see how mana armor helps bruisers as it is clearly best on mages

  4. Sharpened Blade - Riot is trying to get away from runes/masteries that are just straight stat balls without having to do something to accomplish it

  5. Bladed Armor is a good one

  6. Bloodthirsty Knight is already a rune in the Domination Tree outside of the increased healing at low health

  7. Feel no Pain could be good with number tweaking. 50 percent is pretty nuts on a 10 second cooldown

  8. Half their Advance probably needs the grounding removed and a slow increase. With the grounding it is almost as powerful as a solo keystone

  9. Denting Strike lowered to 2 seconds and probably good

  10. No Mercy is Talon's old passive. I like seeing it implemented back in. Good one

  11. Undying Power, pretty good rune, very similar to Last Stand rune though

  12. Concussion is a good rune, maybe too hard to proc it.

Bruisers are definitely in a bad spot, I think they just need a keystone that works well with them. I'm not sure about an entire tree

Perhaps if the fervor stacks were only aquired while in combat with champs and fell off immediately out of combat?

True, but i was thinking more for bruisers like heca, plus it could stack with dead mans

With mana being on so many items, including the sheen items that so many bruisers like to use i felt it could be a good addition, but i dunno, just trying to make it interesting (could also make murmana a viable pick on champs besides ezreal) Unfourtunately it gets a little hard to make ones that bruisers can use/adcs cant abuse

I liked this one aswell

True, but this is more for bruisers like WW, olaf and darius, as grevious wounds shuts them down too hard and now with it being on literally every class as a possible core item, we need something to mitigate it

Yeah, BUT, to be fair, it only blocks one attack, it could easily be wasted blocking a nami AA or save your life by blocking a veigar ult, so its kinda strange to balance

I just didnt want it being another glacial augement

Yeah, 2 seconds still seems short though, and would probably be exclusively picked up on assassins

Well most bruisers have some form of cc, only seems logical to put something to work with that

Yeah, but its exclusive to melee, ranged gets little use out of it

True, but i dont want it being too easy to proc either (looking at you irelia/riven)

And while i do agree with this, bruisers do deserve some kind of special treatment, they have just been getting shat on for seasons now because adcs go and abuse anything made for them

More from Gameplay

More by Xavanic