Could you take a look at Ezreal's damage a bit RIOT?
I was thinking that he is far too rewarding for his very low cost abilities which hit like trucks, his safety E, his global ult, his super poke and his ability to long range farm for minimal cost to his mana. For someone who does not build overly AD heavy items to hold such raw power is very annoying to deal with.
These are some ideas I had and are not meant for all of them to be applied together, it is just a collection of individual ideas (not all are winners and some may be stupid):
- Make his Q's AD damage scale with bonus AD not total.
- Make the Q's 1.5s CDR apply to only champion hits not any hits.
- Take some of the base damage from Q and move it to W or his E as base damage.
- Lower overall DPS by removing his passive attack speed buff. Make him need to either be a caster or a basic attack focused champion (caster is preferable since it is more his style).
- Make him have to build damage items for actual damage. He gets so much free damage from smaller AD items (
are not packing on the AD) that his scaling/spamming is able to make up the difference with excess. Lower his scaling or increase his ability CDs to fix this. - Lower his Q's overall damage but remove the damage decrease on his ult by some amount.
- Move the on-hit passive on his Q to his E and/or W.
- Lower his Q's range.