The following items should be nerfed!
Not stats-wise, but gold cost wise. They offer too much to be cheap and easily rushed.
costs 2900 . The finishing cost should be raised from 700 ==>1000
all cost 2600. For a low price they offer too much. each should have increased cost of 300, except p.d should be 400.
ADCs are no longer weak early due to their items, not their damage. They ARE supposed to deal so much damage, but not at such early phase of the game. Same goes for AD assassins,bruisers, long ranged poke AD casters, abusing a cheap item that offers high AD in both stats and in passive.
Passive reduced to 15%, +50 HP.
Active HP reduced to 80%, All HP from this effect counts as base HP, cost increased to 3000.
Shield reduced
Heal reduced
just fuck this guy
high-skill super bully
and
take over the game with the item
+the junglers get it too early
is very reliant on Cleaver.
should also be increased by 400 to be on par with Deathcap.
