Can the next champion have some anti-mobility?

Visigoth··34 votes·3,246 views

Like, I want a champion, preferably a jungler but I honestly don't care what role (except adc, fuck those guys in general, except Varus and MF, they don't have fucktons of mobility for no reason), anyways, a champion who is designed to fuck your mobility. I'm talking about Nasus Wither, Shen Taunt, Olaf ult, + Yi ult at the same time, Skarner ult (or any suppress in general) all in one kit. I just want a champion that punishes all this fucking mobility Riot is shoving in every champ. I swear since Vel'Koz Riot has decided every champion must have more mobility than the next. No seriously, think about it.

Velkoz: No mobility. Braum: Can dash only to allies, not including wards. Gnar: Spammable slow with jump that increases if it hits a target (not including wards). Azir: Free harass invulnerable units you can dash to, who can also dash themselves to increase your dash to them. Kalista: Vayne Q on every auto. Free ward. Ability to FORCE a teammate to you (they have no say in taking Black Spear and no say in when they get pulled to you. Legit, I have been binded by so many Kalistas as jungle that jsut pull you so they can take a fucking kill from you. Seriosuly, fuck this champion in every aspect). RekSai: System of 10 minute lasting reusable tunnels which you can tp to. This is the only champion who breaks the rule of "Give more mobility than the last."

Judging by this the next champion will most likely have a 2 second cooldown manaless Kassadin ult (but it won't do damage so it will totally be balanced) and a point and click ranged execute, along with their ultimate allowing them to instantly be anywhere on the map and invulnerable for 10 seconds while there.

44 Comments

Raptamei18 votes

{quoted}

I just want a champion that punishes all this fucking mobility Riot is shoving in every champ.

Back when top was dominated by certain bruisers and Riot intentionally released "a champion that punishes all this fucking [stat ball melee]" (Darius), people did not adapt and pick ranged or mage champions top, they just whined until he got nerfed.

SuperS0aker1 votes

Too true.

manbearswine1 votes

{quoted}

Back when top was dominated by certain bruisers and Riot intentionally released "a champion that punishes all this fucking [stat ball melee]" (Darius), people did not adapt and pick ranged or mage champions top, they just whined until he got nerfed.

That's not it at all,say I release this champion who would counter mobility really hard,so I'll pick it,then my team will go zed,kalista,lee,thresh,gnar(just replace one of these slots with wherever you want to put him) whereas the enemy team will be stuck with things that get facerolled by mobility.

making a champion who counters mobility will just make said champion 100% ban,I'm all for a champion with mobility countering abilities(rapture anyone?) but only if we balance mobility first,otherwise we just get azir.

KaisadiIIa3 votes

Now tell me a champion who counters mobility.

Veraska7 votes

i think a cool mechanic would for a champion would be like they shoot a tether out and if it hits a champion they can fire another tether at a wall and it'd basically shackle them to the wall and they could only move as far as the tethers length, it would also disable any mobility abilities (something smite has is cripple, which just makes it so you can't use jumps or dash's or your blink)

i think it'd be a cool tool like, and admittedly i thought it'd be a little wonky feeling in league but honestly i thought the same about abilities that would block projectiles, ever since Yasuo and Braum came out with their projectile blocking spells it's really made me look at new mechanics differently.

i dunno i thought shackling your opponents to the wall would be a cool way mechanic, i pictured it on a vayne style ADC but i can see how the boards would HATE that

Jamnon3 votes

Why do you think knockup has been so heavily picked?

On TOP of all that, it is also NOT reduced by tenacity! OP.

Chess4353 votes

I want a champ with a skill that deals damage over time based on how much the target moves, including dashes/blinks/etc. Something like "[X] places a mark on the target, dealing 40/60/80/100/120 [+.4 AP] magic damage over 4 seconds. If the target moves during the duration, the mark flares up, dealing an additional 8/16/24/32/40 [+.08AP] magic damage for every 100 units moved. (Maximum 10 times) So if the target stays still or moves only a little, then they just take a little DoT. But if you tag an ulting Ahri with it, it's going to ruin her day. The 10 proc limit is so you don't instakill an ulting TF/Noct/Panth/etc.

Jalkan1 votes

That wouldn't be good. That would be Riot's philosophy of "Burden of Knowledge", which there was a DoTA2 champion who had a spell that dealt damage as you moved. They said it would be bad for new players to not understand it until they read the ability. But then again...

64931067_DEL2 votes

And all of them have CC to wipe out all want to chase... RekSai with the knock up Kalista with the slow Azir with the knock back and slow Gnar with the slow throwable and the slow when he jump over your head Braum with the slow - targeting and knock up - slow area

Junkο2 votes

Kalista also has a knock up Azir also has a knock up on E Gnar also has a stun Braum also has a stun

But don't worry they are all perfectly balanced sarcasm except maybe Braum

64931067_DEL1 votes

[{quoted}](name=Hurny Quilva,realm=EUNE,application-id=3ErqAdtq,discussion-id=nGJQtG8z,comment-id=00020000,timestamp=2015-02-15T11:46:15.949+0000)

Kalista also has a knock up Azir also has a knock up on E Gnar also has a stun Braum also has a stun

But don't worry they are all perfectly balanced sarcasm except maybe Braum

I just said about ability help them run away

KaisadiIIa1 votes

Gnar also has another stun.

TTUPhoenix2 votes

I actually think a melee champion with a root could be pretty cool. There are a few (Nautilus, Leona, Maokai) but most roots are ranged. Perhaps an ability that roots all enemies within a small radius? Short-ranged, so you still have to close to use it, but the ability to lock down multiple enemies could be very cool.

MyCarIsADragon

soraka equinox?Soraka

TTUPhoenix1 votes

Something like that, but melee range. My thought was actually similar to Randuin's active or Malphite's E - a small radius around the champ.

Kitten of Evil1 votes

Amumu I thought you'd never pick me!

PublicArtillery2 votes

Isn't the solution to an enemy with robust mobility (Zed) wards, map awareness, and communication? In the LCS a bunch of teams can manage to keep mobile champs down by paying attention to where they are at. I think the problem isn't in the champions (and this is going to sound rude) but it's the Summoners who can't figure out how to fight the champs, lose a game, and then hit up the boards and demand nerfs to the enemies they couldn't manage to beat.

KaisadiIIa2 votes

RekSai : System of 10 minute lasting reusable tunnels which you can tp to. This is the only champion who breaks the rule of "Give more mobility than the last."

If they manage to somehow release a champion with more mobility than Kalista, we can all uninstall LoL and go back to the original DotA mod.

Leti the Yeti1 votes

i remember a joke mobility creep concept champ with phage passives, move speed steroids and like 4 differences dashes and blinks lmao

but it will be balanced.. somehow

KaisadiIIa1 votes

4 differences dashes and blinks

Zed Leblanc LeeSin Vi say hi.

Sooko1 votes

And they will all have a knockup!

Theonlyonechosen1 votes

I know right like why can't there be a new yasuo or zed skin and a new champion that will beat people pants off

J Eevo1 votes

We need some abilities like: NeverEvermove - Pins an opponent down with a signpost that says "NO RUNNING" that is tethered to him, if he breaks the tether by walking away he gets stunned, if he walks over to the signpost he can squash it like zyra's seeds and free himself SpacialRending(or a better name for it - Motion Sickness xD): Curses an opponent, after the curse ends, deals damage based on the distance traveled by the opponent ExploitingWeakness: Prolongs the CC on the target

SecretAgentHulk1 votes

Uh, Braum is pretty anti-mobility. He has two slows and a knockup, and basic attacks--basic attacks!--stun. But I would like to see more of this, definitely.

cocacolalips1 votes

You mean, like a slow? What 95% of the current champions already have? haha.

KaisadiIIa3 votes

Mobility counters slows. Look Kalista. She's literally immune to slows as long as an enemy is nearby. And if no enemy is nearby, then slow wouldn't be a problem.

Kitten of Evil1 votes

Really, do mobility champions even care if they're slowed? Zed can still blink back to his shadow, Lee Sin can still ward-hop over the wall, Leblanc can do the same as Lee but twice...

Slows actually hurt immobile champions more than mobile ones because, in general, they only slow normal walking speed.

FastAsHeck1 votes

the old chilling smite kinda helped with that, now they nerfed that too...

Jamnon1 votes

Suddenly I know why they nerfed it. Cuz it hurt their precious Esport champs.

KaisadiIIa2 votes

They told you it is to stop Lee from dash + smite + easy Q but that's a lie, they don't really want to nerf Lee Sin.

MrBuffington1 votes

Azir has anti-mobility; the enemy can't dash over his ult (they can blink over it, though).

YOU BEEN WARNED1 votes

Braum is the only support with an escape. His W can jump on minions.

That is fucking retarded.

2 much sauuuce1 votes

Oh noez. A not so easy to kill support. How DARE YOU!!!

KaisadiIIa1 votes

Tanky supports are not easy to kill lol. Just try to kill Leona in lane, her ADC will vaporize you both before you do it.

YOU BEEN WARNED1 votes

-_-

All of these are REALLY hard to kill Nami Janna Blitzcrank Alistar Thresh Leona Morgana

They don't need a lee sin W too. :/

Kitten of Evil1 votes

Wait, what you got from this post was that BRAUM is the problem?

YOU BEEN WARNED1 votes

No, just pointing out he's much more annoying than mentioned in the post.

Was reading an interesting change proposal of his Q and W on the wiki earlier, read the comments if you're interested.

http://leagueoflegends.wikia.com/wiki/Braum

terkmc1 votes

Leona, Nautilus is your general mobility guys. If they get their hands on you you aint moving shit. Special mention to Malz for that ult lockdown

NullDragon1 votes

Azir has pretty good antimobility, and low mobility himself. A dash to a soldier that you have to place and which subtracts from your DPS is not high mobility.

Gnar has very bad mobility in megagnar form, and his mobility in minignar form is gated hard by requiring something to bounce off of plus a high cooldown. And also is needed because of his short range.

Seriously though. Azir has both a (very short) knockup, and a literal wall of antimobility. Also who has antimobility: Anyone with a knockup. Knockups cancel dashes! Thresh, for example, is heavily CC oriented and has many tools to counter mobility, while having very low or gated mobiity himself.

Vi: Chargable and jukable mobility. Except for her ult. Which is one of the best antimobility tools in the entire game.

Lissandra: Gated and jukable mobility in her E, yes, but high cooldown. Also: Instant targetted CC, instant AoE CC, and a slow. Anti-mobility!

Really, CC is your answer there. Also: RIGHTEOUS GLORY: Anti-mobility, now in a convienent item format IMO. Really underappreciated.

Origin Pulse1 votes

I have to agree with you. Kalistas bound partner should have a say in making the pact.

admiralcourvoisi1 votes

{quoted}

I have to agree with you. Kalistas bound partner should have a say in making the pact.

I think that the reason that it ended up being impossible to refuse Kalista's pact was because it would negate half of her kit if her support didn't accept it. OTOH, it can be annoying.

Spacesuit Spiff1 votes

Maybe a champ with something similar to the Diana pull move, but instead of pulling it just momentarily interrupts everything in an AoE (0.5s knockup). Have this on a low cooldown and you can basically use it to stop all dashes/channels.

Kitten of Evil1 votes

Easy, just have point-and-click snares, or maybe a brief snare-on-hit every 3 attacks or something. Or a form of CC which disables movement-abilities while not disabling attacks or movement (like how blind only disables AAs).

Or have a bleed effect that does more damage the faster/further the target moves?

There are a lot of ideas Riot could consider, they just have to do so.

the Anarchit3cht1 votes

whine less and you'll get your point across better.

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