another PBE update and guess how many cass changes there are?
go on, guess.
go on, guess.
Hey guys,
Stashu posted the latest thinking here; http://boards.na.leagueoflegends.com/en/c/gameplay-balance/gFME3v51-on-the-future-of-cassiopeia-also-some-background
We're not going to rush changes out the door that aren't ready; we are working on it and will ship them. Some TL:DR on what we're gonna be looking to do.
Hey guys,
Stashu posted the latest thinking here; http://boards.na.leagueoflegends.com/en/c/gameplay-balance/gFME3v51-on-the-future-of-cassiopeia-also-some-background
We're not going to rush changes out the door that aren't ready; we are working on it and will ship them. Some TL:DR on what we're gonna be looking to do.
- We get we missed the mark on Cass' identity, similar to the Skarner changes. We're looking to make changes that support "poison mage" while staying true to her QWER pattern overall. She'll still be a combo caster with the same feel, but we're going to restore and enhance the posion-y-ness of it.
- Some more power/tuning balance changes will accompany this. We're going to do this along with the prior changes (not separate).
- We do still have to test the approach, but it's active development, not something in the "backlog."
Hello Morello, thanks for coming in here and linking us to stashu's thread, but that thread hasn't been pinned and thus has lost a ton of visibility due to the default board view only showing "hot" threads. also, stashu's last post is now approaching three weeks old so we don't really have anything to discuss other than how long it's been since we've had any news.
could you also comment on why cassiopeia's power curve had to be changed so dramatically? she seemed like she was in a fine spot before and changing a champion from a lane bully to a hypercarry seems more like the domain of a kit rework than a minor gameplay update
finally, if you are admitting that this update has "missed the mark" and you "don't want to rush changes out," why don't you simply revert the update to cass's pre-shurima event status until you have an update that WILL hit the mark?
A few things to note:
So she's in a bad state now, but this is still closer to what "finished" will look like than old Cass.
A few things to note:
- A champion like Casseopia, who has repeatable targeted damage, has very little dueling play other than fish and destroy. Casseopia was absurd pre-update in lane, but clunky and hard to play. She fell off late, but that's not a solid enough footing to base the champion on - lack of lane counterplay should not be balanced with "well, she sucks later." It's a binary and non-LoL appropriate pattern (even if it's certainly fun to shit on people in lane :P)
- We won't revert because the update isn't just a wash; it accomplishes the functional goals of changing Cass' power curve - which is still an intended goal. What we missed was playstyle and emotional resonance notes, along with power tuning. This will then be additive and adjusted based on the current foundations, and not a new overhaul. The issue wasn't a change, the issue was trading one set of problems for a new set, when we can instead solve problems with a follow-through.
So she's in a bad state now, but this is still closer to what "finished" will look like than old Cass.
If you are going to look at power tuning I hope you will check this thread I just put up...
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/XxveA4ra-cassiopeia-rework-by-the-numbers
Effectively right now Cass's level of damage exceeds her old self provided she lands at least 4 Es at every stage of the game. It would be extremely easy to put her over well over the top in the hands of those that play her well if you tune her power curve for those that are having difficulty managing it.
Noted - will take a look at this type of thing while getting there. Thank you!
Noted - will take a look at this type of thing while getting there. Thank you!
You should take a look at king cobra and his play, he recently hit master with cass,could get some insight on what kind of mileage that cass engine gets currwntly, good and bad.
I'd be happy to try and contribute if needed although it sounds like the guys at Riot have a good idea of what they're doing. :) I love Cassio (obviously by the amount I play her) and would love to assist in making her enjoyable for everybody.
As martyofsand has stated, she's pretty decent right now if you know what you are doing. Thanks to the change in Twin Fang's reset mechanics the new Cassio out-damages old Cass in 1v1 situations even with minimal AP (as long as you have the mana to sustain it) unless old Cassio is melee range and thus able to get 6 Twin Fangs off per Q.
There went any chance of Cass being usable by anyone who plays LoL aside from you. Congrats you got your champion all to yourself thanks to your efforts along with Captain Gold 5 support with his theoretical nonsense which occurs precisely never.
When we discussed what Cass needs we agreed on pretty much everything except ease of landing Es compared to before, particularly early/mid game buffs and something being done about the ridiculous nature of reaching 400 stacks.
Yet when you discuss her you make it sound like you're so happy with it while I say it's disgustingly broken to the point that it's unusable. If you legitimately believe the things we discussed before you should know damn well you're not making a case for any of those buffs, you're making a case for her to be left as weak as she is now. And your definition of "decent" is my definition of weak. It sounds like you really don't want anyone ever playing this champ.
There is a massive MASSIVE difference between having a high skill cap and being horrendously underpowered until a large amount of conditions are met. 44.6% win rate in NA Diamond this week, mains playing her, the sample size cannot possibly include many randoms especially after 2 months. The lower the pick rate the higher concentration of mains. I've said it before and I'll saying it again, you stomping Diamond 2s until you hit Masters is like me stomping Bronze 5s until I hit Gold. Being so far out of what Elo you belong makes any champ feel viable. I've seen your games, people give you far too much respect and have no idea how to play against Cass.
I'd like to see you thrown into some Challenger games where people have mechanical proficiency with champions on the same level as you have with Cass. Let's see what happens then.
Edit: Wow that comes off as really snarky or hostile, I definitely didn't mean for it to come out like that, though I think you'd know that since we've spoken before.
He recently played against Scarra's Karthus, the game was a sure victory for the former LCS professional. Other professionals like Pobelter and HotshotGG all agree on one thing, though: the new Cass is trash. That's literally what they said on their own streams.
I've heard more than them say that. Any (LCS) streamer I've seen answer any questions about the new Cass has said "it's trash"/"she's garbage"/"it's unviable".
How often do you hear LCS pros say something like that?
Cassio is the first time i've heard Scarra talk about a champion and not say "every champion is viable in soloQ as long as you know what you're doing with it"
the guy who plays AP warwick mid and jungle katarina thinks it's a bad idea for his LP to play cass :S
When I discuss her on here I try my best to be objective. I'm all for buffing Cassio, but it needs to be done so carefully. She's not horrible right now and being too gratuitous with the buffs will put her over the top. I've stated in almost every single one of my posts that she needs either some mana cost adjustments or something to be done with her stacks - which is exactly what I told you. >_>
Now that I'm in Masters I've stopped playing as much, but I'm still finding just as much success with her as I was in Diamond 2.
You go far beyond objective, you make it sound like it's satisfying and no one who has ever regularly played Cass before would agree with "not horrible". It's a chore to get back a fraction of your power, not a fun game to become stronger. It's not stronger, it's not a game, it's a chore.
We both agreed 155 plus a scaling E as her only source of damage leaves her in a horrible spot early and mid game. The ratio needs to be a flat 0.6 at least and a 155 base isn't much compared to the previous 190 which they conveniently never mentioned. The mana costs associated with managing a regular lane along with the horrendous stacking chore is a huge issue but I would place it below the lack of early and mid power.
Reaching 400 stacks... everyone and their dogs will agree that rarely happens for anyone not named King Cobra. The fact that it grants bonuses only after major gaps makes it essentially useless and grants no scaling for much of the game.
There's nothing wrong with a champion being on the strong end, some of those have to exist without taking an implausible 50 minute match to achieve. After all this bullshit I'd be disappointed to see Cass in the lower tier lists. You are very much alone (out of those experienced with Cass, so no backtalk support main guy) on your thoughts that she's actually viable. Sooner or later you're going to hit a wall of equally mechanically skilled players and those who don't give you free respect and back out instead of punishing you for Cass being Cass; ie - super easy to bully in lane.
Honestly when watching your matches I kept thinking to myself "Wow I would have easily chunked him for half his HP there, why is that guy just staying passive?".
Jesus Christ Morello where were you during the 9007 math threads which were actually correct?
You should listen to anyone but that guy. He's dead set on arguing theoretical numbers that don't happen to make the new Cass sound strong, which of course automatically includes 400 stacks to add the passive which doesn't actually occur in reality. Even then, passive and best case scenario included, multiple math threads showed that the poison landed before lead to situations where her damage output was dramatically higher.
This guy was constantly arguing that you would land X amount of Es before compared to 6 now and other crazy nonsense. Don't release another horrendously underpowered version that's essentially a nerf based on flawed ideas, a theoretical amount of damage that doesn't actually occur compared to before. All his math is based around his idea that you magically land far more Es now and that it was impossible to land similar amounts before, which we all know is not true.
You know who in high Elo still plays Cass regularly? King Cobra, and the way anyone would define horribly underpowered is how he would define "fine". Despite that even he agrees she needs early and mid game buffs and realistic access to her passive which currently doesn't exist.
Diamond Elo NA last 7 days: 44.60%. But win rates are meaningless without context right? Here's your context: That 44% win rate is after months when only Cass mains play her now so it artificially boosts the win rate a lot and there is no more excuse of "it takes time to adapt".
What did you think would happen giving her close to no damage on anything but E and removing a huge chunk of her power until a 400 stack game is complete? The arguments this guy makes of landing far less Twin Fangs before compared to X number now is ridiculous. Anyone who knew how to play Cass at all before landed only 1 less E previously but got a ton more damage from Q and W. Not to mention you even nerfed the ult's damage.
Speaking of which, why were false and misleading numbers released for the 4.16 patch pretending the new numbers are unchanged?
A few things to note:
- A champion like Casseopia, who has repeatable targeted damage, has very little dueling play other than fish and destroy. Casseopia was absurd pre-update in lane, but clunky and hard to play. She fell off late, but that's not a solid enough footing to base the champion on - lack of lane counterplay should not be balanced with "well, she sucks later." It's a binary and non-LoL appropriate pattern (even if it's certainly fun to shit on people in lane :P)
- We won't revert because the update isn't just a wash; it accomplishes the functional goals of changing Cass' power curve - which is still an intended goal. What we missed was playstyle and emotional resonance notes, along with power tuning. This will then be additive and adjusted based on the current foundations, and not a new overhaul. The issue wasn't a change, the issue was trading one set of problems for a new set, when we can instead solve problems with a follow-through.
So she's in a bad state now, but this is still closer to what "finished" will look like than old Cass.
And you are in the balance team? Tell me which is the counterplay against Annie, Brand, Veigar, Syndra, Lux, Viktor... Nearly every bursty mage compared with cassio. Cassio has one thing called DoT and a shield can stop that, if you try to shield someone against a burst mage, you can't, he's dead. Where is the counterplay? Cassio counterplay is: have 400000 mobility so she can fail every skill because of that stupid delay, and do not face her while doing that telegraphic ult. This is what happen when you put someone who never played Cassio and let rework her. Brand and Mordekaiser become DoT mages.
Morello, tell me how to counter that stupid Veigar ult that one shots me as Cassio because of that 1000 AP passive but sucky scales, tell me your so GODLY COUNTERPLAY!
A few things to note:
- A champion like Casseopia, who has repeatable targeted damage, has very little dueling play other than fish and destroy. Casseopia was absurd pre-update in lane, but clunky and hard to play. She fell off late, but that's not a solid enough footing to base the champion on - lack of lane counterplay should not be balanced with "well, she sucks later." It's a binary and non-LoL appropriate pattern (even if it's certainly fun to shit on people in lane :P)
- We won't revert because the update isn't just a wash; it accomplishes the functional goals of changing Cass' power curve - which is still an intended goal. What we missed was playstyle and emotional resonance notes, along with power tuning. This will then be additive and adjusted based on the current foundations, and not a new overhaul. The issue wasn't a change, the issue was trading one set of problems for a new set, when we can instead solve problems with a follow-through.
So she's in a bad state now, but this is still closer to what "finished" will look like than old Cass.
And you are in the balance team? Tell me which is the counterplay against Annie, Brand, Veigar, Syndra, Lux, Viktor... Nearly every bursty mage compared with cassio. Cassio has one thing called DoT and a shield can stop that, if you try to shield someone against a burst mage, you can't, he's dead. Where is the counterplay? Cassio counterplay is: have 400000 mobility so she can fail every skill because of that stupid delay, and do not face her while doing that telegraphic ult. This is what happen when you put someone who never played Cassio and let rework her. Brand and Mordekaiser become DoT mages.
Morello, tell me how to counter that stupid Veigar ult that one shots me as Cassio because of that 1000 AP passive but sucky scales, tell me your so GODLY COUNTERPLAY!
This.
Zed, Ahri, Talon, Blanc and others can simply dodge her skillshots. Xerath, Lux and Ziggs can easily outrange her (+ that mine field destroys Cass...) Azir simply outdpses Cassio with less than a thrid of her mana cost. Orianna and Lux can simply shield themselfes and back off once a DoT is applied. Syndra can simply dodge while hitting back (since SHE can cast while moving) - and push Cassio back if she dares to all in. Even Ryze (Who she once used to counter before his rework..), once he hits 6, can abuse his passive movement speed to win a 1v1...
Any character can start boots against her making it 10 times more difficult to land a skillshot.
Saying there was no counterplay against the old (and new) Cass simply means that whoever states this apparently had a VERY limited champion rooster to play against her and apparently didn't think of starting boots....
A few things to note:
- A champion like Casseopia, who has repeatable targeted damage, has very little dueling play other than fish and destroy. Casseopia was absurd pre-update in lane, but clunky and hard to play. She fell off late, but that's not a solid enough footing to base the champion on - lack of lane counterplay should not be balanced with "well, she sucks later." It's a binary and non-LoL appropriate pattern (even if it's certainly fun to shit on people in lane :P)
- We won't revert because the update isn't just a wash; it accomplishes the functional goals of changing Cass' power curve - which is still an intended goal. What we missed was playstyle and emotional resonance notes, along with power tuning. This will then be additive and adjusted based on the current foundations, and not a new overhaul. The issue wasn't a change, the issue was trading one set of problems for a new set, when we can instead solve problems with a follow-through.
So she's in a bad state now, but this is still closer to what "finished" will look like than old Cass.
Oh boy, okay.
One: She didn't fall off late, she was just like any other mage or even comparable to an ADC. You focused what you can that was in the front.
You know what she did amazing at? Melting through frontline champions, because of how her kit worked and it did wonders to get that feeling when you played her.
Two: You called her old pattern absurd in pre-update, lacked dueling potential with fishing and destroying and was clunky and hard to play.
Maybe there is some truth to this, but current rework cass has even less dueling potential and is even more clunky to play. Why?
Because everything is tied to Twin Fangs. With no damage in Q and W, you force a player to sit there like a turret and fire Twin Fangs off. That is as Binary as you get.
Atleast with the old Cassiopeia I could weave in spells like a mad man trying to juggle moments and windows with an occasional twin fang because it was suicide to stand there for too long trying to use more then one twin fangs.
Three:
I've said before and I'll say it again.
So long as Cassiopeia has this passive: "Aspect of the Serpent"
She will never (Yes, I said never) be able to function better as a champion, simply because you guys have added a gating mechanic that also grants additional AP.
It won't matter if she gains percentage AP or Flat AP. The fact the passive has this means you arbitrarily have hold back her AP ratios which prevent her from ever seeing the light of day.
You might now think that taking away her AP gains from a passive might be a great choice, but it doesn't end there.
The fact that you guys also arbitrarily added spell vamp and cool down reduction is just a face palm.
Its like you guys watched a season 2 Cass player like Scarra (or Reginald I can't remember who started it) play her with Will of the ancients/Hextech Revolver and thought it was great to have and decided to throw it in for Season 4 on Cassiopeia.
Spell Vamp is junk on her, I'm sorry. If it was sustain your looking for, its pennies compared to what ADC's can get from lifesteal and even then you never live long enough to make use of that spell vamp because its pitiful since any player worth his salt knows if you get on top of a Cassiopeia player she will get deleted.
onto the Cooldown, Why? I mean, just why? You guys again increased her cooldowns and arbitrarily increased her cooldowns all on her spells which once she gets that certain point of CDR. She gets old cass cooldown times which is just a slap in the face.
Cooldown on her only helped getting faster Ults, it was not valued as high and still isn't worth it now.
Four: Since she no longer has Deadly Cadence, you severely underestimate how much she needs it because of how spammy in nature her kit is. The fact that you made everything kit focused onto her Twin fangs, makes it even MORE known of how quickly she relies on her Mana passive since her new kit just now calls for more SPAM SPAM SPAM SPAM SPAM.
And to my follow up since I have no space.
She is in a bad state, but the fact you guys think number tweaking can fix this will never hit the mark.
The fact you don't see an overhaul needed and aren't even considering how underestimating how bad this passive is just disappointing to hear. And I'm sure other Cass mains from before can agree with me on that.
The only thing this rework solidifies, are the players that rely dove into max skill point using Twin Fangs more often when the dynamics of the Champion (Cass) were far more greater then that which was taken away from us with this Rework.
I mean I could point you into the direction of my other post in the thread for a suggestion of a rework concept:http://boards.na.leagueoflegends.com/en/c/gameplay-balance/gFME3v51-on-the-future-of-cassiopeia-also-some-background?comment=000a
Atleast it was a try to appease both parties in the player base with a concept I through out.
You may think lane bullying is terrible, maybe so. But a good early game is all about the game from the perspective of playing that champion.
I just can't believe you would say she was absurd pre-update with being a real jerk. Did you not realize she actually has many hard match ups that actually was bullying to her? more so now in this Season because of the way people play their champions?
She was no more a lane bully then a fizz on the opposing side, because for her to bully she has to get out there and risk it.
But nowadays, every other champion you see are much more a bully to her then she is perceived to be and this is Pre-work Cass I'm talking about.
Taking New cass now is just Suicide, and the very fact you have to stay mid to farm like an addict Feral Flare jungler is just terrible in conception and only encourages for your opponent to shat on you or if you play too safe they'll roam to get kills and hit the nail in the coffin to end it for you.
- We won't revert because the update isn't just a wash; it accomplishes the functional goals of changing Cass' power curve - which is still an intended goal. *What we missed was playstyle and emotional resonance notes, along with power tuning. *
You mean, basically everything.
This will then be additive and adjusted based on the current foundations, and not a new overhaul. The issue wasn't a change, the issue was trading one set of problems for a new set, when we can instead solve problems with a follow-through.
So she's in a bad state now, but this is still closer to what "finished" will look like than old Cass.
Screw that. Every Cassiopeia main hates this rework. Why is it so hard to understand that WE DID NOT ASK FOR THIS?
You just went and destroyed our favourite champion, and even now you won't give up, still trying to make that shitty farm bot passive and "carry" playstyle to happen.
We want the old Cassiopeia back.
- We won't revert because the update isn't just a wash; it accomplishes the functional goals of changing Cass' power curve - which is still an intended goal. *What we missed was playstyle and emotional resonance notes, along with power tuning. *
You mean, basically everything.
This will then be additive and adjusted based on the current foundations, and not a new overhaul. The issue wasn't a change, the issue was trading one set of problems for a new set, when we can instead solve problems with a follow-through.
So she's in a bad state now, but this is still closer to what "finished" will look like than old Cass.
Screw that. Every Cassiopeia main hates this rework. Why is it so hard to understand that WE DID NOT ASK FOR THIS?
You just went and destroyed our favourite champion, and even now you won't give up, still trying to make that shitty farm bot passive and "carry" playstyle to happen.
We want the old Cassiopeia back.
Amen.
Thx for steppin in morello. We appreciate it, even if not all of us show it at times.
That being said, I checked out the link, and the content is 19 days old, with no other red posts in it. Is the thread being updated, but taking a while to do so? Or are you merely trying to give us info we've already read?
Thanks for the update Morello :)
Quick question: is a change to her passive a real possibility? Or is that looking unlikely?
I think changes to how it works are on the table, but I think the scaling paradigm is still part of her "why bring her" (outside of the general fun factor/attachment to themes). I still think the largest and most salient critiques are about how she doesn't feel like herself.
Lane bullying will not be restored, in either iteration ("able to lane" is important though).
I think changes to how it works are on the table, but I think the scaling paradigm is still part of her "why bring her" (outside of the general fun factor/attachment to themes). I still think the largest and most salient critiques are about how she doesn't feel like herself.
Lane bullying will not be restored, in either iteration ("able to lane" is important though).
I do like the thought of cass being a late game hyper carry, are you sticking with stacks or are you thinking about making her power tied to lvl, like trist's range increase?
For now stacks because it maps to early- mid- and late-game nicely, and is a nice little reward when you hit them (though that could be more satisfying for sure).
Any player likes to be rewarded for a kill or good cs'ing by buying items that have an impact (like a BF sword is a huge buy for an ADC), right now buying AP is not impactfull early-mid, because of the low ratio's (that get artificially increased through the passive at 400 stacks).
"playmaking" late-game scaling through the passive; give her the tools she needs to sustain, kite and zone like any carry but make the cassio player unlock it through her passive. These tools are thus only available in her late-game as they would make her overbearing in early/lanephase.
Do you really feel the delay on (Q) noxious blast and (R) Petrifying gaze are necessary? (especially the R; I can understand the Q).
Casting Q while moving; there can be no denying that it is completely unintuitive that a spell that grants movement speed (on-hit) stops your movement... that sounds more like a bug than a design choice. (one word, well, name: Syndra)
How does a passive that gives straight-up stats (%AP and CDR) fit into Lol's design philosophy? (love the E sustain tho, more of that stuf plz)
Edit: how rude of me! Thank you for responding; I hope you can forgive many of the harsh words in these forums and understand they come from a place of frustration. I hope to see more communication; even if it's just to say "hi, we're still working on it".
at this point i think the main reason most of us are agitated is because no one is talking to us, so... Thank you for talking to us!
I also don't think we're expecting massive changes to come around quickly, but if you are testing things for her and they don't work out, just tell us what you tried and why it didn't work, we just want to hear about it and not feel left in the dark, stuff like that
Now that the dust has settled on Worlds, I think we can do this. A little communication will go a long way, methinks!
Now that the dust has settled on Worlds, I think we can do this. A little communication will go a long way, methinks!
We deff need to balance the game around an event where a bunch of asian nerds play the same 15 champions against each other. Fuck all the actual players.
We should not support the world's largest eSports event to make sure to get an extra week on Casseopia? Seems legit.
We shouldn't go watch that event either - doesn't seem like it'd be relevant at all.
We should not support the world's largest eSports event to make sure to get an extra week on Casseopia? Seems legit.
We shouldn't go watch that event either - doesn't seem like it'd be relevant at all.
I would be very careful with statements like this. As sarcastic as it may be, there is already a massive misconception that Riot cares more about their E-sports events/promotions than actual live balance/bug issues.
We should not support the world's largest eSports event to make sure to get an extra week on Casseopia? Seems legit.
We shouldn't go watch that event either - doesn't seem like it'd be relevant at all.
The issue is that Cass players are upset because after this mess of a rework got dumped on them, their pleas for a revert were ignored because Worlds was on. An EXTREMELY small group of players were taking priority over multiple THOUDSANDS who were begging Riot before Worlds started to change her back.
There's a lot more spectators than you think. Like, almost everyone. :P
Morello I know you don't want to hear this but I feel as if you are essentially tanking Riots both credibility and the PR of Riot as a whole. Riot has also stated that they would address a large amount of topics immediately following worlds which has not been done. I have butted heads with you in the past but by being condescending towards your playerbase that cares is not the way you should be communicating, just look at the Lore incident. You know this and may even get mad about me saying this but as most in the game industry have to be reminded is that Game design is a two way street, you're not making the game for yourselves, you are making the game for the consumers. If it ever becomes hard to understand the reasons for why the players are angry or have so many complaints about these topics and difficult for you to put yourself in their shoes, you should probably take a break from the normal routine and do as these players do to understand why they are feeling like they are. What I mean by this is even if you hate the game mode force yourself to like it (thats what we have to do in the service industry) and do what you can to be a part of that community. An excellent example would be the Dominion community which was told they would be talked to more but were abandoned FAR before worlds started. (on that 25 days until Riot has Officially abandoned Dominion.)
We want to be here to help Riot along and create an even better game but it often feels as if Riot is the one resisting change. Many will probably only read the first sentence of this post then downvote but those who don't most likely want this game to have continued success and are trying their hardest to help it along but feel similarly to what I have posted.
I think what they're trying to say, is that Competitive League should not ever take precedent over balancing the game for the rest.
Competitive league doesn't even play on the same patch as the rest of us, so there should be no reason why you dont make the changes that need to be made.
"worlds" isn't a good excuse anymore. And really it never was a good excuse.
Surely you guys already know this, though. Why throw out a rework right when there won't be a chance to make necessary changes? Worse, why say you're committed to making those changes when doing so is not going to be actually feasible for a month?
Yes, it's fine to think about Worlds. It's fine to want to watch it. Worlds kicked all sorts of ass. We can agree on all of that. The problem is that this rework had extremely poor communication, was clearly not sufficiently polished, did not significantly improve the game on its release, and yet was going to be left alone for weeks on end during which that poor communication would turn into no communication. That's a problem, and you should know better by now.
Let the haters hate. Enjoy your worlds ^_^ The world doesn't revolve around Cassiopeia, or the people that play her.
And just to put it in perspective. The # of people who care about worlds is > than the # of people who are mad about waiting a few extra weeks for a Cassiopeia patch by like... a lot.
Let the haters hate. Enjoy your worlds ^_^ The world doesn't revolve around Cassiopeia, or the people that play her.
And just to put it in perspective. The # of people who care about worlds is > than the # of people who are mad about waiting a few extra weeks for a Cassiopeia patch by like... a lot.
That's right bro, lick dat boot, lick it clean enough and you might get a nickle.
There's really no excuse for a company to have 10% productivity for such an extended period of time. Make a dedicated e-sports team to handle all that so the people doing work on the actual game can do their job during the 5 months worlds drags on for or whatever. The world does not revolve around several nerds playing at some event either.
Also obligatory I hope stashu swings a wrecking ball at your favorite champ ^_^
i think the gripe here is more, knowing that worlds was coming and would be a huge ressorce drain for various reasons, you still published a poorly tested rework instead of waiting after worlds for releasing it, when you'd be able to have a better follow up on it
at least that's how i feel about that whole 'worlds' thing
Anything going to be done about her painful chore of a Passive.
Unlike other stacking champions in the game, Cassiopeia's lack something known as satisfaction. With Thresh, each new soul acquired gives your amrour/MR, each minion killed with Q makes Veigar and Nasus stronger, each minion killed makes Sion slightly closer to a tank, each minion eaten make Cho'gath instantly bigger and beefier, etc.
With Cassiopeia, it's "derp derp derp derp derp 75 Stacks yay I suck less! derp derp derp derp...200...wow what a chore...derp derp derp derp derp game ends before fully stacking"...and unlike other champions who gets stronger as they build their stacks, Cassiopeia's stacks are completely meaningless until specific milestones. And once you reach the final milestone, you no longer feel like you've grown in strength, but rather you became as strong as you should have been. That's not Cassiopeia, that should have been Xerath or Syndra's thing since they're the shackled weakened champions by identity.
More importantly, Cassiopeia's complete and utter reliance on getting 400 stacks essentially means if the opponent is poke and wave clear from the back, they'd essentially counter her out, or force her to find alternative methods to build her stacks because she sure as hell isn't getting it from farming minions.
On another note, did you just hint that Skarner is going to get something some time soon?
Good point on the feedback and satisfaction of the passive. I think this is the biggest issue with it as it stands. That requires more difficult resources (sorry, I know that sucks to hear) but we'll see what tricks we can pull out to help this.
Any chance of having a relatively drastic revamp?
You've probably seen my multiple walls of rambling over her Passive and her POISON identity in the past.
But to TL;DR it all, her Passive really is the literal opposite of what Poison should be isn't it?
Even if you don't like DoT, a Poison should still be something harmful, if not in damage, then in way of debilitation like reduced damage, character levels, reduced resistances, and all sorts of sick stuff ala Dungeons and Dragon.
The idea that Cassiopeia's biceps are growing buffer and bigger so she can throw her fangs harder and more often the longer her opponent is poisoned ("10% increased ability power and 25% bonus cooldown reduction") belongs on a slowly rejuvenating zombie like Sion or a hormonal ionian mage who is just starting to get her powers back. It's a little on the jarring side for Cassiopeia, especially when it's the enemy champion who is inflicted with the Poison and not herself.
To put it into comparison.
How does Thresh grow stronger? By eating souls. How does Nasus grow stronger? edit: Apparently he siphons their souls, never knew. How does Sion grow stronger? No idea. But he's a zombie killing his enemies, I assume he either takes their blood or he remembers more of himself as he kills more.
How does Cassiopeia grow stronger?...by having her Poison be on her opponent. Not on herself in some sort of "mad scientist who injects himself with her own concoctions" kind of way. But the only thing anything is happening to is her opponent. So logically, shouldn't the change happen to her poisoned victims instead?
Why is it so neccesary that Cass has her current passive? I understand that it makes sense from a champion design perspective, as it helps cement her 'late game hyper carry' identity that you guys want to focus on, but it doesn't make any sense thematically (I get stronger by poisoning people? That's completely contrary to the idea of 'poison'.) or gameplay wise (the aforementioned 'It feels like a chore')
Wonderful to actually get a red response to Cass players' concerns. How much should we be paying for a guaranteed red post, anyway? Could we get that as an item in the store? What do you think, 975 RP for a guaranteed red post on any topic you want? Maybe an "ultimate" version where we can guarantee a response from somebody important like you? Just kidding. But not completely.
I'm just wondering a few things:
With those hard questions out of the way:
Hey guys,
Stashu posted the latest thinking here; http://boards.na.leagueoflegends.com/en/c/gameplay-balance/gFME3v51-on-the-future-of-cassiopeia-also-some-background
We're not going to rush changes out the door that aren't ready; we are working on it and will ship them. Some TL:DR on what we're gonna be looking to do.
- We get we missed the mark on Cass' identity, similar to the Skarner changes. We're looking to make changes that support "poison mage" while staying true to her QWER pattern overall. She'll still be a combo caster with the same feel, but we're going to restore and enhance the posion-y-ness of it.
- Some more power/tuning balance changes will accompany this. We're going to do this along with the prior changes (not separate).
- We do still have to test the approach, but it's active development, not something in the "backlog."
so a rioter finally admitted that cass was skarnered,
Sure - not hard to admit, and that's why we wanted to follow-up.
In the end, Skarner turned out well because we did so - I see this similarly.
This is a bit off topic, but as someone who was a BIG fan of pre-rework Skarner, can you explain how you determined that Skarner turned out well? From what I can tell, his pick rate and win rate have not improved at all, and now his mana costs virtually prohibit him from laning. And in my opinion, he is a lot less fun to play.
CC tanks like Nautilus, Singed, and Cho'Gath are my favorite champions, so I was really disappointed when you pushed Skarner into a bruiser role. I would have preferred that you kept the pre-rework Skarners CC and toned down his damage.
IIRC, his kit was deemed too toxic because he had too much damage and CC, along with the mobility from his MS steroid. Playing old Skarner, I really liked using his mobility to stick to enemies while positioning to slow as many enemies as possible with Crystal Slash. Now, his CC feels too unreliable and unresponsive to peel with since you have to hit a moderate - cooldown skillshot to get 1 slow and then follow up with two hits of Crystal Slash to get a chance to proc the stun. With the old Skarner, you simply had to hit one dude with Crystal Slash and then the next Crystal Slash would slow the dudes. Also, Impale would be up more often because his passive could reduce its cooldown.
You already have examples of enjoyable high-CC champions including Alistar, Leona, Braum, an Nautilus. It is OK for champions to have high CC as long as they do not deal good damage, right? Even they can build damage with AP. And bruisers can buy CC with Blade of the Ruined King, Frozen Mallet, Randuins Omen, and Iceborn Gauntlet. In fact, building Iceborn Gauntlet gives Skarner a simiar feel to his older self - it's just not as satisfying.
To be honest, I am worried about the tank class as a whole. A lot of the older ones like Cho'Gath, Nautilus, and Singed are already struggling against mobility creep, and for they most part they are pushed out of top lane by mages and fighters, and pushed out of the jungle by fighters and assassins. There still are some exceptions and season 5 might change a lot - particularly in the jungle, but that doesn't change that they seem to have been in a relatively poor spot for a while now. The ones that are still good work as supports or are the more boring / semi-bruiser / wet-noodle ones like Dr. Mundo, Maokai, and Malphite. There already are far more fighters than tanks - we didn't need to remove one of the former to make a latter. Skarner was a very satisfying tank, but he is not a satisfying bruiser - he was his own champion, but now he merely sees like a less-fun Hecarim.
TL;DR I do not think that Skarner turned out well. He was a very fun tank. He is not so fun as a fighter.
This is a bit off topic, but as someone who was a BIG fan of pre-rework Skarner, can you explain how you determined that Skarner turned out well? From what I can tell, his pick rate and win rate have not improved at all, and now his mana costs virtually prohibit him from laning. And in my opinion, he is a lot less fun to play.
CC tanks like Nautilus, Singed, and Cho'Gath are my favorite champions, so I was really disappointed when you pushed Skarner into a bruiser role. I would have preferred that you kept the pre-rework Skarners CC and toned down his damage.
IIRC, his kit was deemed too toxic because he had too much damage and CC, along with the mobility from his MS steroid. Playing old Skarner, I really liked using his mobility to stick to enemies while positioning to slow as many enemies as possible with Crystal Slash. Now, his CC feels too unreliable and unresponsive to peel with since you have to hit a moderate - cooldown skillshot to get 1 slow and then follow up with two hits of Crystal Slash to get a chance to proc the stun. With the old Skarner, you simply had to hit one dude with Crystal Slash and then the next Crystal Slash would slow the dudes. Also, Impale would be up more often because his passive could reduce its cooldown.
You already have examples of enjoyable high-CC champions including Alistar, Leona, Braum, an Nautilus. It is OK for champions to have high CC as long as they do not deal good damage, right? Even they can build damage with AP. And bruisers can buy CC with Blade of the Ruined King, Frozen Mallet, Randuins Omen, and Iceborn Gauntlet. In fact, building Iceborn Gauntlet gives Skarner a simiar feel to his older self - it's just not as satisfying.
To be honest, I am worried about the tank class as a whole. A lot of the older ones like Cho'Gath, Nautilus, and Singed are already struggling against mobility creep, and for they most part they are pushed out of top lane by mages and fighters, and pushed out of the jungle by fighters and assassins. There still are some exceptions and season 5 might change a lot - particularly in the jungle, but that doesn't change that they seem to have been in a relatively poor spot for a while now. The ones that are still good work as supports or are the more boring / semi-bruiser / wet-noodle ones like Dr. Mundo, Maokai, and Malphite. There already are far more fighters than tanks - we didn't need to remove one of the former to make a latter. Skarner was a very satisfying tank, but he is not a satisfying bruiser - he was his own champion, but now he merely sees like a less-fun Hecarim.
TL;DR I do not think that Skarner turned out well. He was a very fun tank. He is not so fun as a fighter.
Here is their only justification for how the Skarner rework worked out well: Because they say so.
Hey guys,
Stashu posted the latest thinking here; http://boards.na.leagueoflegends.com/en/c/gameplay-balance/gFME3v51-on-the-future-of-cassiopeia-also-some-background
We're not going to rush changes out the door that aren't ready; we are working on it and will ship them. Some TL:DR on what we're gonna be looking to do.
- We get we missed the mark on Cass' identity, similar to the Skarner changes. We're looking to make changes that support "poison mage" while staying true to her QWER pattern overall. She'll still be a combo caster with the same feel, but we're going to restore and enhance the posion-y-ness of it.
- Some more power/tuning balance changes will accompany this. We're going to do this along with the prior changes (not separate).
- We do still have to test the approach, but it's active development, not something in the "backlog."
Morello if you truly believe this as far as design is concerned, then why was Cass so rushed out the door to begin with? Her rework had the shortest incubation period of all reworks in PBE, why was this? And if it is because of the Shurima event, what ever happened to "it will be released when it is ready" as far as a design standpoint? It seems like at every stage of this rework, Riot failed to follow any of their policies.
So why was it rushed, and why are we supposed to feel confident after nearly 3 weeks of silence from development on Cass?
Alright, It's been awhile since I have been here, had forum issues.
I have a bone to pick with you and more specifically Stashu. And whoever else says that they "worked" (using "worked" lightly, threw darts at a board maybe?, spending time with the lore team doing nothing for 3 months? I don't know....) on this abysmal excuse of a rework.
It has been 3 months now that Cassiopeia has been garbage. And honestly, garbage is putting it lightly, she is one of, if not the WORST champion in the game. Saying this "takes time" is a joke, you have had plenty of time, your team rushed out a terrible rework, that the ENTIRE CASS PLAYER BASE (Save a select few, EXTREMELY SELECT few) hated, and pointed out EVERY flaw. Guess what, we got ignored, something Riot loves to do lately, ignore it's customers. But no, you can't continue working on anything during Worlds! Heaven forbid you don't get to enjoy your free month vacation/excuse to do nothing at all for no reason other than E-Sports.
Every flaw that we pointed out, every piece that didn't follow what Cass was and damaged the champion, ignored. End result, a rework that made her worse than Urgot. You took a champion with a 50% winrate, and made it >40%. Great job Rito, quality rework you did there.
We didn't even need another stacking champion, we have plenty of options for that! Not to mention it has to be the worst way to stack and tier a champion in the history of this game! It isn't rewarding until you hit 400 stacks 30min into the game. So you made a champion, that is a complete liability until 30minutes into the game, for a SLIGHT buff to lategame damage and a major nerf to the entire rest of the kit and game.
I have played so much Cass post rework, unlike Stashu who doesn't seem to play her ever, before or after. I can personally tell you I have to work 10x harder than any other champion in those games to do OK.
Her ult does not need to have a windup. THERE IS NO NEED FOR THIS. Annie gets tibbers ult, which does MORE damage, and does AOE stun, no matter where the enemy is facing, heaven help you if she flash ults you. And she does MORE damage overall until you get those garbage level stacks up to make your abysmal scaling do ANYTHING! She cannot lane, if you get someone who doesn't respect her stacking you can get lucky and get good stack numbers, until you get camped. I have had most success running her bot lane so I can have a support. THIS IS NOT how you should be FORCED to play a MID MAGE champion to make this garbage semi-viable.
You knew this rework was terrible before you released it, but you didn't care, who cares about your customers right, obviously not Riot games. We got ignored for 2 1/2 months, by your team, yourself and Stashu. Who never wanted to pony up and fix anything, just spewed the usual, "Hey we missed the mark here, and are "working" (once again, used lightly) on it."
You need to work on champion testing on PBE and not pushing out garbage, when you push out garbage, and ignore garbage, don't be suprised when that champions player base becomes outraged. But oh wait, we aren't Lee Sin fans, so no one at Riot cares. We will get no compensation for the fact that you slit Cassiopeia's throat for 3+ months. She won't ever get a new skin, not that it matters, you have essentially deleted her. And because you know that people would refund everything when you destroy champions like Skarner and Cass, we don't even get that option anymore.