A slight Veigar E change

JavelinJoe··3 votes·1,043 views

His cage is really annoying to play around. Its somewhat short CD, long cast range, size, long duration (3s), and long stun duration (1.5s-2.5s) make it really strong. But the one thing I hate is when you accidentally touch the wall on that last millisecond before it disappears and get stunned for the full time. So how about the stun would be changed to work this way:

The stun inversely scales with life span of the cage. Stunning for a minimum of 1 second and up to the full 1.5s-2.5s depending on how early you hit the wall. if the wall spawns on you, you get the full 1.5s-2.5s stun. But if you're unlucky and manage to touch it right as it is despawning, you only get the minimum 1s stun.

Reasoning: the ability offers a lot to Veigar already. A good amount of zoning, a way to stack some free AP with his passive, and deal a lot of combo damage. 3 seconds is a long time to control an area, and a potentially additional 2.5s stun on top of it is too much IMO for his AP loaded kit to have. And while using the ability properly should not hurt him, being able to do a full combo and then start a second before your opponents can get to counter effectively, while also easily having 1000+ AP to damage them with is a bit too generous.

12 Comments

Trap or a Trick4 votes

better idea... remove it

JavelinJoe1 votes

Time to get a name change I see.

Pupel2 votes

You know I tried to play veigar once and it is not all that easy. Your early game is shit and all of your spells are mid range so there are a bunch of champ who don't have to come close to you to hit you the ones that do are hard to one shot. which by the way if you don't one shot someone you are likely to just die. So he kinda needs all that

JavelinJoe1 votes

That is why I did not want to remove it entirely. Having up to 4s of zoning and hard CC is plenty, rather than the 5.5s he currently has. Especially since he usually has 40-45% CDR and can use abilities every 3-4 seconds or so with each dealing stupid amounts of magic damage (his ult deals 75-150% AP on top of 600 base damage, so a 1000+ AP Veigar can sometimes 1 shot champions with just a point and click ability). With that 40-45% CDR his E at max rank is up every 8 or so seconds, where for up to 5.5s of it, he has zoning and hard CC.

Leo10242 votes

welcome to playing literally any mage

Astôlfo1 votes

Yeah no.

Pupel1 votes

What I am saying is even with how he is now he has lots of weaknesses and does not need nerfs

Crymoricus1 votes

{quoted}

What I am saying is even with how he is now he has lots of weaknesses and does not need nerfs

Okay, name the weaknesses.

Hotaru is Waifu1 votes

funny how his e last 3 secs is really strong and azir ult is a weaker version and is an ult last 3 secs not fair

JavelinJoe1 votes

They really are not that similar but if we do a small comparison, only Olaf can bypass either wall with his ult, and Azir's is only one line, Veigar's is a pentagon. Plus you can still walk around Azir's if you are hit it and it does not have a 2.5s stun on top of the knock-up/back which probably only hard CCs you for around a second. Veigar's traps you in a small area for a minimum of 3 seconds. Both can be flashed over. Both have a very slight delay on activation. but Azir's is his ult, not his E.

So Azir's wall lasting 3 seconds seems fair.

SirPacifista1 votes

Funny how Azirs ulti is realiable, very very hard to doge (because its fast), can repositions multiple enemies and does quite a lot of Damage.

And if Veigars E cstun can be avoided by bronze players with bad reflexes and does zero damage at all. Also Veigars Stun will never hit a person who is not stunned (Never ;D)

Seems fair if you look at the kite of both champions, even through the stun is far far more unreliable than Azirs ult, dont forget that.

Crymoricus1 votes

"You know I tried to play veigar once..."

Oh, well, then. Do share!

lol

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