+20 Q damage +200 range ulti +buffed MR
Oh what could go wrong? 
So this game is a mess and it need to be balanced and Riot decide to put 3 huge buffs on the most toxic champion kit ever created...
Yeah be ready again for the 100% yasuo ban...
Riot nerf the ulti range so you will need to actually be close to team fight in order to ulti now they give +200 range
They nerf his MR because he have a freel shield now they buff his MR back...
They nerf his Q base damage because of how easy is to abuse melee champions through minions now they buff it back...
So they nerf this champion for a reason and now Riot is like "Yeah well i guess now we need something to be broken so the players to not tell us to nerf ADC any more"
No Riot Yasuo being broken and 100% ban ratio may shift the boards from the "NERF ADC" which is justified but it would just create 2 problems...because you refuse to fix one and you try to cover one mistake with some other broken champion..
Because its obvious..we all k now that yasuo would be broken in the next patch and the boards/reddit would shift to "nerf yasuo" and i know that you know that this would take 4-6 patches of "talking of how to nerf yasuo" and people would forget the ADC..
STOP THIS BS RIOT god damn why this game become so bad? wtf happen....
....
under their tower I'm not positioned out of its range just so I don't break a nail.
etc. What's the process behind deciding who gets to be pro-viable?
and
so we are nerfing those to fix him.
and
are good examples) and ADCs tend to sometimes use common Assassin and melee fighter items (such as
and
). As the meta shifts around, everyone changes builds to what the "best build" becomes. Currently it is a "Poke" meta. AP burst is also big too with the removal of decent MR from runes. So it is either live through the poke/burst or kill them before they kill you. Most if not all ADCs cannot live though the burst/poke effectively enough to really justify building any more defensive based items than the occasional 1 and boots. So they go for raw damage (i.e. glass cannon). This is why nerfing ADCs is tricky. Nerf them too hard or incorrectly, and you have an entire role suffering because they all tend to follow similar build paths with only a few deviations here and there.