Shen Rework Idea, Please Look!

ExecutorDill··2 votes·602 views

My Shen Buff Ideas:

Q- Deals 65/105/145/185/225 +60 AP. Heal increased to 6/12/18/24/30 +1.5% max health. Range increased to 525 units.

W- Absorbs 60/95/130/165/200 +60 AP and 5% missing health. Ki Strike passive can be removed to supliment change.

E- Shadow Dash deals 60 +25/50/75/100/125% Bonus Mov Spd as magic damage (flat permanent mov spd like boots, talisman and alarcity upgrade... it does not benefit from homeguard, furor, distortion, summoner spells or ability bonuses only items, masteries and runes.)* Dashing to an enemy marked with Vorpal Blade reduces it's cooldown by 25% and steals 5/15/25/35/45 hp from the marked enemy.* Taunt Unchanged. This way its understandable why shadow dash would cost so much.

Shen is a well designed champ (for his time) sadly his era has passed and with the passive nerfs paired with bans and the fall of the gank meta, he has become somewhat of a niche pick D: I find him dull and slightly underpowered, though mh true motive be for a rework, i'd gladly accept a few buffs during the wait (i mean lets face it, there are like 15+ champs in need of a rework and like 5 of them honestly need it more than shen) My rework revolves around giving shen a bjt more utility to amp up hjs playstyle and make it more fluid and appealing. Addinv synergy between his Q and E, while making the shield weaker to burst but stronger in sustained combat. Though I do believe I may have overdone it with E, I find the new scaling and interesting approach only because of the logic Speed=Strength but because aside from Hecarim, shen will be the only champ to directly draw damage from movement speed and this makes his build path much easier.

Feel free to comment your opinion, constructive critism is welcome and although I never reported someone in my life I would appreciate you refraining from using abusive language :)

3 Comments

Charmander1122 votes

The E's idea sounds awesome, but i feel having the range on Vorpal Blade increase more while this is also a change could be a little too strong, also, maybe vorpal blade can provide a heal when used on a taunted enemy?

ExecutorDill1 votes

Lol ty, which part of the E you like the most?

The reason I increased the Q range mainly is because it has the same range as Yasuo's Q and a throwing projectile and jab should not be of the same range. Plus the current range is underwhelming. 525 units is only 50 units more than 475.

Charmander1121 votes

Yeah i agree, projectiles should go further than jabs, and the part about stealing life per taunted enemy sounds cool, it would make shen way better in terms staying alive as a tank while still doing damage with the movement speed idea. Seems like a good idea if this was put into testing, Shen really does need a buff of some kind tbh

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