That is not how you handle the early game powerhouses...
All these tower plating changes are going to do is reward the stronger laners. Those who "farm until a few items" will be met with just as if not more of a struggle as the strong laners are rewarded with another bonus gold source. And to justify the reasoning, you really said they could last hit safely longer??? You basically just admitted that going a farm-focused champions is more or less accepting you will 100% guaranteed be behind in gold and the game is so one sided that a change had to be made to help you to maybe go even in gold (except they then reward the stronger laner anyways with bonus gold which defeats the purpose).
WTF is that suppose to mean when just going to lane means just going slightly behind my own tower because if I take 3 steps out in front of it I get chunked, pulled, hard CC'd or bursted to death. You die once as a "farm-focused" champion vs a early game power house like Draven and its gg for the laning phase unless he really fucks up.
A better way would have been to make tower aggro range longer vs champions only, and make the first shot 100% true damage and the max warm-up shots 10% target max health damage OR apply grievous wounds vs champions. This is so that just last hitting is not always a trade from longer ranged marksmen who either have a speed boost or a shielding support to block or escape that single tower shot which may not even fire. Also, this prevents massive healing tanks from just soaking the shots like its nothing because they are so ahead of the game that tower damage is too far behind because it has yet to scale.
And to benefit the early game champions, you already made them have more gold to gain. Just make it so that the side who destroys the other's plates last gets at most, half as much gold.