why is true damage ubiquitous now?

Eyesack··31 votes·12,511 views

Back in the day if you wanted true damage you had to take ignite or play olaf or cho'gath.

Now every champ and their dad seems to have it.

Why is true damage so common now? Also, why is it necessary when tanks are currently the least tanky they have ever been?

29 Comments

l MrD l7 votes

[{quoted}](name=Cats Are Food,realm=NA,application-id=3ErqAdtq,discussion-id=myImTiJn,comment-id=0000,timestamp=2018-12-31T19:13:10.495+0000)

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/cALjTivt-pure-shred-back-a-brief-historical-outlook

Three Years Ago.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EEJx4tdQ-a-brief-history-on-true-damage-where-the-hell-is-morello

Two Years Ago.

Good luck. People LIKE True Damage.

True damage should exist which is good for dealing with tanks however it should not be a flexible type of damage .... having it on a keystone which allowed multiple champions to dominate tanks is a problem.

it is much easier to balance true damage with tanks not going hard out of meta when its tied to a champions kit rather than balancing a set of champions for the sake of 1 keystone

Cats Are Food2 votes

exactly.

Exin02 votes

[{quoted}](name=l MrD l,realm=NA,application-id=3ErqAdtq,discussion-id=myImTiJn,comment-id=00000000,timestamp=2018-12-31T19:45:54.282+0000)

True damage should exist which is good for dealing with tanks however it should not be a flexible type of damage .... having it on a keystone which allowed multiple champions to dominate tanks is a problem.

it is much easier to balance true damage with tanks not going hard out of meta when its tied to a champions kit rather than balancing a set of champions for the sake of 1 keystone

its funny how everybody excuse everything with "for dealing with tanks" while your "antitank" capabilities also instantly delete anything short of full tank

Pandemic Punch5 votes

True damage should not be the go to for tank killing. That is a bad way of looking at it. You already have split magic damage, on-hit health percent damage, and critical hits to deal with tanks. Tanks should be able to itemize against the damage they are soaking, otherwise they can't do their job and prevent their teammates from taking that damage for as long as possible.

True damage is the most unhealthy mechanic in the game. The only place it should exist is on a handful of champions.

Fiora is pushing it... She is only manageable as 2-3 tanks early game until you have no agency over her split push anymore. Vayne negates your entire existence in a match if you pick a tank and the rest of your team can't stop her. Olaf is a healthier form of true damage. It is just a burst that isn't sustained or health%.

Sustained true damage and health% true damage are the worst ideas to be implemented. While someone like Kayle can present a lot of problems for nearly every tank, at least you can actually build resistances to her damage EVENTUALLY. She will still kill you in about 5-8 seconds, but that is a lot better than dying to an AD champion in 1-2 seconds while having 900 armor and 4k HP.

Cats Are Food2 votes

Morello made a r%%%%%edly long Dev statement about exactly that. In one of those I linked, one of the Devs actually -laughed- at players asking for true damage to deal with tanks.

but... players know better, you know?

Pandemic Punch1 votes

Lame times these are

MankeyMadness1 votes

To be fair Kayle KIND OF does True damage ... and I bet she will literally do True damage soon.

Her autos and Q shred % Resists which means she could convert % damage to true damage and itd be the same idea (just stronger against multiple targets)

l MrD l1 votes

[{quoted}](name=Pandemic Punch,realm=NA,application-id=3ErqAdtq,discussion-id=myImTiJn,comment-id=000000000002,timestamp=2019-01-01T16:38:38.720+0000)

True damage should not be the go to for tank killing. That is a bad way of looking at it. You already have split magic damage, on-hit health percent damage, and critical hits to deal with tanks. Tanks should be able to itemize against the damage they are soaking, otherwise they can't do their job and prevent their teammates from taking that damage for as long as possible.

True damage is the most unhealthy mechanic in the game. The only place it should exist is on a handful of champions.

Fiora is pushing it... She is only manageable as 2-3 tanks early game until you have no agency over her split push anymore. Vayne negates your entire existence in a match if you pick a tank and the rest of your team can't stop her. Olaf is a healthier form of true damage. It is just a burst that isn't sustained or health%.

Sustained true damage and health% true damage are the worst ideas to be implemented. While someone like Kayle can present a lot of problems for nearly every tank, at least you can actually build resistances to her damage EVENTUALLY. She will still kill you in about 5-8 seconds, but that is a lot better than dying to an AD champion in 1-2 seconds while having 900 armor and 4k HP.

It is useful in a sense that it prevents tanks taking over the problem is that its becoming more easy to get

Captain Mayora2 votes

I sometimes wonder what's the point in playing a tank when most of the damage you took is true damage.

Vile Odium2 votes

Yeah conqueror is OP atm. Me and my friend did a video on conqueror and how OP the jungle role also is. Check it out https://www.youtube.com/watch?v=wFej9569s48&t=

FioraWillCarry1 votes

Interesting video. Good points made.

Vile Odium1 votes

We will make more videos about league this year if your interested, thanks for watching!

Lunaranul2 votes

Vayne's Silver Bolts are her way of hyper-carrying. Hyper-carries typically utilize some combination of %HP damage and/or AS steroids to chew through any target regardless of their resistances. Vayne has no AS steroid (on a champion whose entire damage output is auto attacks with no way to extend her AA range), so she has one of the strongest %HP damage effects to compensate.

Fiora has %HP true damage for thematic reasons. She's supposed to be able to out-duel anyone 1v1 by playing well and hitting the vitals. The whole idea of a vital point is striking through her target's defenses. It's either %HP true damage or a large amount of (bonus) armor penetration, and at that point the true damage is honestly simpler to grasp.

As for Conqueror, it's good in concept but the execution needs adjusting.

  • Reduce the true damage conversion to 10%, but it scales up to 20% based on how much higher the target's Max Health is than yours. It's supposed to be specifically aimed at fighting beefier targets, after all, and the effect makes more sense here than on Cut Down (you know, that rune in Precision that I'm pretty sure literally nobody uses).

  • Make the conversion adaptive, meaning only your dominant damage type benefits from it. Hybrid damage is already pretty anti-defense as it is, Conqueror doesn't have to double down on it. This is mostly a Jax nerf, though it does hit Irelia too since she has P/E/R for magic damage.

The Highest Noon2 votes

Because items or runes. Could you imagine how things would be if they removed easy access to True Damage? I played through the Tank Meta. I refuse to go back to that. I already have to deal with teams who focus tanks just because they're tanks. Let me have my true damage, man.

Towboat4211 votes

I made a post with this as one of the points a brought up because it's been an issue that riot once upon the time said they were poignantly trying to avoid though thats been completely forgotten. But people on these boards don't care, a lot of them are the people who the watered down nature of the game is catered to.

GFREEMEN1 votes

It made RekSai E way less special too

LordGeovanni1 votes

Because idiots think that because the tankier tanks are more pronounced compared to their counterparts that tanks are more tanky not less tanky.

The Spiko1 votes

if they nerf conqueror everything will be fine for tanks ; i mean when i fight a tryndamer , fiora or riven , jax befor conqueror procc , i'm always like : oh yeah i can out trade them ; the conqueror procc in 1 sec if i dont flash i'm gona probably die

floo2 votes

Fiora? She's literally a tank buster.

The Spiko1 votes

yeh she always used to be tank buster and with conqueror she is now a whatever she touche buster

floo1 votes

That's not what this comment was about.

GayFluffyUnicorn3 votes

Yeah the tank buster that NEVER WAS ABLE TO WIN LANE AGAINST TANKS.

FIORA ALWAYS GOT DESTROYED BY TANKS. Stop forming this false narrative fiora is a tank buster when she would ALWAYS lose to tanks due to them just rushing bramble vest.

Automated Riven1 votes

She deals quite well with tanks past like 1-2 items.

floo1 votes

Just because she loses to most tanks in lane, doesn't mean she's not a tank buster. That's like saying "a tank can't tank damage of adc's because they lose lane due to poke".

Iota Theta1 votes

{quoted}

Yeah the tank buster that NEVER WAS ABLE TO WIN LANE AGAINST TANKS.

FIORA ALWAYS GOT DESTROYED BY TANKS. Stop forming this false narrative fiora is a tank buster when she would ALWAYS lose to tanks due to them just rushing bramble vest.

Important aspect here: lategame tank-buster. As she gets her items she becomes harder and harder to deal with as a tank. Bramble pretty much only reduces her healing late game, but by that time she handles tanks quite well.

You should not be strong against every class of champ at all times. Fiora is late-game, she should have some opening to shut her down early becore she can split push almost non-stop.

AirKingNeo3 votes

yeah then bruisers can be fucking shit while boring ass tanks ignore laning phase and CC people into death

so much fun

AirKingNeo1 votes

True Damage isn't common.

Iota Theta1 votes

{quoted}

True Damage isn't common.

When it’s available as a possibility on almost every fighter or adc through a rune or item, I’d say it’s pretty common.

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