Does anyone mind if we give some buffs to some champions?
W: 70 mana > 40 mana
E: 55/85/115/145/175 damage > 55/90/125/160/195 damage
(Anavia's wall seems to be a waist of a lot of mana. Her E also does little damage, and if using Q or R to deal double damage, it should deal more as well.)
R: 100/180/260 damage > 140/210/280 damage
(Corki's R annoys me by the fact its useless early game, dealing less than you normal AA.)
P: Reverted back 1%.
W: Does not deactivate passive.
R: 100/225/300 shield > 150/300/450 shield
(I never liked the nerf to her mana regen, but it doesn't have to be reverted. Her W, though, should not deactivate her passive, since it will make Evelynn a better jungler. Her ultimate should give her more sustain, especially if there are more than 1 champion(s) in the ultimate.)
W: 60/100/140/180/220 shield > 60/110/160/210/260 shield
E: Now deals half damage to monsters and minions.
R: Gives a passive shield to Shen when ability is up. Shield is 50/100/150 (+27% AP). When shield is beaten away, it will not come back for 20/18/16 seconds.
(The fact his shield gives him the same amount as he deals doesn't seem nice to Shen. I thought it would be nice for Shen to get some nice shields to protect him since he can only do so much with his abilities. His farm will be better if he can deal damage to minions, and his jungle will also be better.)
R: Enemies sent back should be stunned for 0.2/0.4/0.6 seconds.
(Just to allow Tristana some breathing room, and to better her advantage with her passive and Q.)
P: 1/2/3/4/5/6 > 0.04% of Twitches current AD
(This will allow for a more powerful late game Twitch, even if he does bad in early. But only by so much.)
P: changed with W
W: gives bonus AS that deals true damage for 3 seconds. Gives Varus 10/20/30/40/50% bonus AS.
R: 150/250/350 damage > 250/350/450 damage
(The changes to the W and passive are better said on other threads, his R though, could use a buff since it deals no damage and is a snare.)
P: Now is able to revive 80% health. Each blob now has 25% of Zac's current health.
Q: Can now pick up blobs.
W: Cost reduced to 3%.
(Zac got hit hard. The fact he only revives with half heath means Riot doesn't think you need a fair champion revive, compared to Aatrox and Anavia. The buff will allow more sustain to Zac, and allow his passive to have a better possibility of working. The reduction on his W seemed like much but it also doesn't seem like its worth sacrificing 4% for 8% health.)
W: 35 mana > 40/35/30/25/20 mana
E: Now gives 5/10/15/20/25% bonus AS while sped up and/or takes away 5/7/9/11/13% of enemies AS while slowed.
(Zilean's W doesn't do much, so why not allow it to be reduced in price, at least. The AS boost/reduction is fitting for a man of time.)