[Preseason] Itemization Issues - Three AD+MR Items Might Be Too Much
Hello I'm Pyro and I like writing about item systems. You can find the feedback megathread here, where I talk about all items introduced in the Preseason 7.
This thread is dedicated to a single topic - the new item Edge of Night and the changes to Maw of Malmortius. The PBE changelog at the moment goes as follows:
http://i.imgur.com/wFyCLky.jpg Edge of Night (aka Sorcerer's Bane) (NEW ITEM)
- Recipe:
Serrated Dirk +
Pickaxe +
Null-Magic Mantle + 675 g (3100 g total) - +60 AD, +35 MR
- Passive: +20 Lethality, +20 Movement Speed out of combat
- Active: Channel for 1.5s to gain a spellshield for 10 seconds, 30 second cooldown. (Can be channeled while moving, any damage will stop the channel.)
(Lethality is reworked Flat Armor Penetration. This item has 10-20 flat armor penetration, scaling with target's level).
Maw of Malmortius
- Recipe:
Hexdrinker +
Caulfield's Warhammer + 850 g (cost unchanged) - +55 AD >> +50 AD
- +40 MR >> +45 MR
- +10 armor penetration >> +10% Cooldown Reduction
- Passive now also grants +20 AD on trigger.
The whole paradigm of this change is that Maw of Malmortius is supposed to be a Fighter item, while Edge of Night is a replacement for the midlane AD assassins. Malmortius lost a significant part of its burst booster (10 arpen... and 5 AD! heh), and Edge of Night's build path doesn't have the Hexdrinker defensive power spike in it...
...but what stops AD assassins from rushing Hexdrinker and leaving it unupgraded until later on, as they kinda do already?
The problem here is the potential three-item stack of Malmortius, Edge of Night, and Mercurial Scimitar.
#AD vs AP
AD champions have always been a class-wide counter to midlane mages. Talon, Zed, Kha'Zix back in the day, occasional Pantheon and Jarvan IV, Yasuo, but also Marksmen like Ezreal, Varus, Corki and Quinn - across the last few seasons they've always been the scissors to paper midlaners. It's a combination of several factors:
- sustained damage from basic attacks allows to win longer trades and all-ins
- mobile assassins in general counter immobile, skillshot-reliant mages
- manaless laning of Yasuo and Zed, two most popular AD midlaners
- if you can't decisively win the lane, you can always roam and murder side lanes
- and if everything above fails, Hexdrinker.
The discrepancy between Hexdrinker and its counterpart Seeker's Armguard is simply jarring. Armguard costs 1200g, grants 1035g worth of stats upon purchase and stacks up to value of 1661g. Hexdrinker, meanwhile, is cost-efficient straight away (1300g price, 1330g of stats) and its passive shield is worth 300 to 750g - around 480g at level 8, making the whole item's value around 1800g.
Of course Zhonya's Horglass is an extremely powerful defensive item, but mages are put in a difficult situations where they have to choose between survivability of Zhonya and mana pool of Morellonomicon. This is a choice that AD champions don't have to make - they do not build mana items or even lifesteal, they just stack AD and neat item actives/passives.
The idea of switching assassins to Edge of Night is commendable. The item's active can be situationally borderline broken, but it's hard to pull off and the build path is drastically different. One single Null-Magic Mantle is all the defensive power the item grants until completion. Laning against an AD assassin, item-wise, shouldn't be as hard as it used to be...
...but are we sure they still won't be building Hexdrinker? Hexdrinker into Youmuu's is a thing already, and that item is not changing at all. With Youmuu's nerfed (AS removed, less armor penetration) there's a real possibility of Hexdrinker into Edge of Night becoming the next popular build.
Stacking these two items with Mercurial Scimitar isn't going to be something we see in every game, but the point stands AD assassins will have access to an arsenal of anti-magic tools larger than ever before.
#Suggested changes
Okay, so Malmortius is shifted towards being more of a fighter item. Good. How about we do the same to Hexdrinker, too? The shield and MR are always going to be extremely powerful, so how about we nerf it in the most memetic way imaginable?
-5 AD
That's it folks. Strip 5 AD off Hexdrinker and we're good to go. If that's too harsh, lower the cost of the item by 50-100g or something.
Another way would be linking the cooldowns of Edge of Night and QSS like it happened with Malmortius ans Sterak, but that might just be too much.
#Questions
- Are midlane AD assassins intended to build Hexdrinker into Edge of Night?
- Is the access to more AD+MR items going to tilt the AD vs AP matchup in the AD favour?
- What about Edge of Night on botlane AD Carries? Intended (with the removal of the Legion aura) or not?
- Is there any compensation planned for Karthus? It outright blocks his ultimate on demand.
Overall I don't consider this topic to be alarming, but I feel like it's worth talking about.
Maw of Malmortius
to ever be able to survive an engage like that expecially since Zhonya (the only item which can counter something like that) has a far higher CD which if even grants you a save it's going to happen 1/4 of the times they can engage you.
counters all assassins, no complaint
counters all assassins, no complaint
spellshield and on a 30 second cooldown?
on 