Idea to improve Wukong's jungle: Decoy (W) now taunts monsters for 1.5 seconds

Kingsgrave··1 votes·344 views

and the mana cost and CD are lowered as well

6 Comments

Sir ArmaMalum3 votes

Problem: When using to juke champs in the jungle, the taunt will give the decoy move away. Same with already aggro-ed minions in lane.


How about a damage amplification to monsters with the decoy damage?

i.e. "Monsters hit by decoy will receive the "Fooled" de-buff.

Fooled - Monsters take 12/14/16/18/20% more damage from WuKong

OR

Fooled - Every auto attack WuKong deals against a "Fooled" monster will deal an additional 5/9/13/17/20 true damage

Would be a bit tricky to balance with the possibility of epic monster stealing (damage amp would increase smite as well). But at the same time, using decoy to more reliably steal Baron sounds even more like WuKong imo.

Kingsgrave3 votes

[{quoted}](name=Sir ArmaMalum,realm=NA,application-id=3ErqAdtq,discussion-id=mw2OXkzA,comment-id=0000,timestamp=2015-01-27T18:48:47.773+0000)

Problem: When using to juke champs in the jungle, the taunt will give the decoy move away. Same with already aggro-ed minions in lane.


How about a damage amplification to monsters with the decoy damage?

i.e. "Monsters hit by decoy will receive the "Fooled" de-buff.

Fooled - Monsters take 12/14/16/18/20% more damage from WuKong

OR

Fooled - Every auto attack WuKong deals against a "Fooled" monster will deal an additional 5/9/13/17/20 true damage

Would be a bit tricky to balance with the possibility of epic monster stealing, but at the same time, using decoy to more reliably steal Baron sounds even more like WuKong imo.

How about applying Fooled to every single person that attacks it not just monsters? This is a great idea.

Sir ArmaMalum1 votes

I agree it 'feels' very good on WuKong, but he already does too much damage to champs with his Q armor break and his E attack speed buff to warrant even more damage. Best I can say in good conscious is a small slow, and either it would have to be on activation and not on hitting the clone or else it would give it away too easily.

Kingsgrave1 votes

[{quoted}](name=Sir ArmaMalum,realm=NA,application-id=3ErqAdtq,discussion-id=mw2OXkzA,comment-id=000000000000,timestamp=2015-01-27T19:16:28.567+0000)

I agree it 'feels' very good on WuKong, but he already does too much damage to champs with his Q armor break and his E attack speed buff to warrant even more damage. Best I can say in good conscious is a small slow, and either it would have to be on activation and not on hitting the clone or else it would give it away too easily.

Thats mainly why I wanted to add the option of it taunting monsters to give him more survivability in the jungle. He already has somewhat difficulty clearing the jungle well.

CataclysmCrash1 votes

OP.

Wukong isn't Volibear.

Allows him to all in lane extremely early because his W can just tank minion aggro. It's also a pretty disgusting clear buff for such a powerful ganker and a strong late game champ. All for the first 4-6 minutes of the game.

Better change would be to have it do increased damage to minions monsters. He's burning an important spell if he wants to use it to clear in lane.

Edit: Sir Almuns fool idea is pretty good.

Making it apply to champs is again OP lol.

Kingsgrave1 votes

{quoted}

OP.

Wukong isn't Volibear.

Allows him to all in lane extremely early because his W can just tank minion aggro. It's also a pretty disgusting clear buff for such a powerful ganker and a strong late game champ. All for the first 4-6 minutes of the game.

Better change would be to have it do increased damage to minions monsters. He's burning an important spell if he wants to use it to clear in lane.

I never meant to put Minions in the title, my bad.

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