Winrate adjustments for patch 6.6

Masala Chai··35 votes·3,956 views

Here ya go! Data was taken from Champion.gg using meta roles,

Ekko's data was taken from Mid Lulu's data was taken from Top Quinn's data was taken from Top Cho'Gath's data was taken from Top Jayce's data was taken from Top Maokai's data was taken from Top Karma's data was taken from Support Nerfed Fiora 50.02 => 45.98 Kalista 51.77 => 46.63 Lulu 49.56 => 47.1 Nidalee 49.92 => 49.23 Quinn 52.92 => 51.27 Shyvana 54.69=> 52.52 Janna 54.61 => 53.53 **Adjusted ** Lux 53.66=>49.37 Master Yi 52.89 => 50.92 Buffed Cho'Gath 47.99 => 50.48 Jayce 45.18 => 46.54 Ekko 46.06 => 48.22 Maokai 47.1 => 49.03 Orianna 45.9 => 46.81 Karma 47.68 => 49.08 Kha'Zix 46.54 => 49.03 **Items ** Runic Echoes (nerfed) Titanic Hydra (nerfed) Tiamat (adjusted) Zz'Rot Portal (nerfed)

Mystery movement? Kog'Maw 48.66 => 55.14 Kindred 50.26 => 53.41 Elise 49.34 => 47.92

69 Comments

AHeroNamedHawke18 votes

Kog'maw got bugfixed I believe, his on hit damage from items was being reduced by the 55% W reduction

Kindred I'm pretty sure is just a symptom of other junglers getting nerfed while she stays the same

Neo Cyrus7 votes

Who would have thought adjusting Lux's shield like that would essentially gut her. I expected like a 2% drop in win rate, 3 at most, not over 4%.

Count Zubat2 votes

The power of utility.

Vekkna1 votes

It was actually a buff to her support shielding, so I'm expecting to see more of her cancer-ass moving to bot lane.

Matezoide4 votes

HAHAHAHA THAT KALISTA DROP

She is supposed to be oriented around team work, her win-rate in solo que should never be allowed to be good, especially with that popularity

[{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=ms051I9Q,comment-id=0007,timestamp=2016-03-27T20:46:00.957+0000)

Who would have thought adjusting Lux's shield like that would essentially gut her. I expected like a 2% drop in win rate, 3 at most, not over 4%.

And nothing of value was lost

Ackelope5 votes

I wouldn't call it gutted, she was overbearing before, seeing as her winrate was around 54%-ish. Now it's a lot closer to 50%, where it should generally be. Seeing as Lux is generally pretty popular now, I'd even expect her winrate to be a little lower than 50%, assuming she was balanced. The nerf was deserved and seemed effective.

YCitizenSnipsY8 votes

She is still the most picked mid in the game and that 4% drop brought her to a 50%. Wouldn't say she was gutted.

OneSmoothDude2 votes

Yea, you definitely gotta take ending placement into account before using a term like "gutted."

I actually haven't tried her since the patch, but IIRC isn't her W bugged now in that it's supposed to come back faster than it goes out, but it's actually just as slow? If this is the case, I'd say it's likely that her winrate will go up at least a little when that gets fixed.

OverpoweredSoap1 votes

{quoted}

Yea, you definitely gotta take ending placement into account before using a term like "gutted."

I actually haven't tried her since the patch, but IIRC isn't her W bugged now in that it's supposed to come back faster than it goes out, but it's actually just as slow? If this is the case, I'd say it's likely that her winrate will go up at least a little when that gets fixed.

I'm pretty sure it was an intended change to make Lux shielding herself weaker, but make her ability to shield allies easier.

But it could also be bugged, I'll have to see if it was the same way on the PBE or not.

Grunt6662 votes

[{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=ms051I9Q,comment-id=0007,timestamp=2016-03-27T20:46:00.957+0000)

Who would have thought adjusting Lux's shield like that would essentially gut her. I expected like a 2% drop in win rate, 3 at most, not over 4%.

Ya so this is the problem with win rates post a patch. You have to understand the "power gamers" all use the most OP stuff, so after even hte smallest nerfs they tend to jump ship essentially meaning all of the best players who jumped aboard the FOTM to abuse said champ stop playing that champ so typically you see a huge win rate drop as the best players moved onto the next best OP picks.

Nyanza7 votes

The runic echo nerf is what hurt elise

Hemulus5 votes

Looks like good info! Nerfed champions will probably recover some of their lost winrate percentage as people adjust to the changes and their popularity decreases. Fewer champion players tends to equal higher average experience levels in remaining playerbase, since champion "mains" are unlikely to switch to a new flavor of the month. Likewise, if the buffed champs become FOTM, we may see their winrates temporarily drop back down as inexperienced players pick them up.

Rahokujin3 votes

You forgot Khazix

Masala Chai2 votes

OH COME ON

added ;-;

Count Zubat3 votes

Kog was horrible for a moment because of a bug on his W which made his on-hits deal less damage, with the bug fixed we can see the real win rate of post-6.5 nerf Kog.

9L9L9L9L9L9L9L7 votes

[{quoted}](name=Lord of Iwul,realm=EUNE,application-id=3ErqAdtq,discussion-id=ms051I9Q,comment-id=0006,timestamp=2016-03-27T20:33:10.023+0000)

Kog was horrible for a moment because of a bug on his W which made his on-hits deal less damage, with the bug fixed we can see the real win rate of post-6.5 nerf Kog.

Oh so it was a bug affecting Kog

9L9L9L9L9L9L9L2 votes

[{quoted}](name=MastaChief 11219,realm=NA,application-id=3ErqAdtq,discussion-id=ms051I9Q,comment-id=00060000,timestamp=2016-03-27T20:37:45.548+0000)

Oh so it was a bug affecting Kog...no wonder why Kog didn't feel right when I played him.

MunchCrunchLunch1 votes

it was a change not a nerf. they removed attack speed and gave him more damage. if u ask me. its at least even in some situations. but a great buff mid late game. he will still max w first

ChaoticPinecone1 votes

It was a nerf that was necessary after a ridiculous buff.

He got buffed when they moved his passive AS from his Q to his W. He had 35% AS as his Q passive before the buff, which shouldnt be maxed until 13 at the earliest. After the buff, he had 35% AS on his W, which was maxed at level 8.

To compensate they increased his base AS growth by 2% per level. But to get the same 35% AS, it would be at level 17-18. It doesnt change his lategame, sure - its even a 1% buff if you want to see it that way. But it nerfs his midgame power, going from 35% AS boost at level 9 to a 18%.

I see changes more like what they did to Zyra - lower base damages but give better scaling.

Bobloser35553 votes

Looks like Riot does listen to the community or why did they nerf Fiora when she was essentially balanced but still kinda toxic to play against esp 1v1?!

Just glad that playing with or against Yi doesn't mean auto win/loss anymore, What a relief.

Finally Lux was nerfed too.

Annoxis6 votes

You know that this is the poibt of Fiora to be strong in 1 VS 1 ?

Bobloser35552 votes

I did not have the feeling just cause they have a Fiora that it would be a auto loss, like I had when there was a Yi on the enemy team. So I don't know if Fiora was balanced but at least she wasn't totally out of whack.

Mhihnj1 votes

at least she wasn't totally out of whack.

totally out of whack.

totally out of whack.

SHlTBUG1 votes

yi winrate went down 2%

1 in 50 games that you would have lost because of tank yi you will not lose anymore

just sayin

WoonStruck1 votes

{quoted}

yi winrate went down 2%

1 in 50 games that you would have lost because of tank yi you will not lose anymore

just sayin

yi likely needs further tuning, but not much

just sayin

Also, Lux dropped almost 4%. That means you only win 1 game out of every 25 you would have lost before the nerf.

I can make things sound insignificant too.

SHlTBUG1 votes

I mean, as much as it might sound insignificant that is a legitimate and accurate way to display those kinds of statistics

A dedicated lux main with 200 games played would have lost 8 games that would have been won.

That's 8 games that are turned from +20 LP into -20 LP, which means 40 net LP per game, which is a difference of 320 LP (not including series), so about 3 divisions. Based off just that logic, that's pretty huge.

The difference between the most OP and UP champs is 10% winrate, which is a 40 net LP every 10 games, so yeah you will climb faster playing OP champs.

Something like a 2% drop though, that is pretty insignificant, like it certainly isn't going to change him from "auto win auto loss" to balanced like OP is suggesting

EMeta3 votes

Thanks for running the numbers for us.

Astôlfo2 votes

Kog'Maw 48.66 => 55.14

Sigh... Time to see those "Kog'Maw Main" FOTM players again.

Kindred 50.26 => 53.41

Pls don't do this to one of my mains ;-;

The Deckowner2 votes

yet shyvana still highest win rate jg

i feel like ekko is better jg tbh

My Waifu Vanilla1 votes

Depends. The buff helped out lane Ekko more than jungle and jungle Ekko probably didn't really feel the buff anyway tbh.

The Deckowner1 votes

i just feel like ekko's kit in general fits in better as a jungler.

THESuperStuntMan2 votes

Not surprising Kindred is OP now. They were already top-tier and Riot decided to blanket nerf all ap junglers.

LatetotheRace2 votes

This "Lux 53.66=>49.37" This is beautiful.

GigglesO1 votes

{quoted}

Here ya go! Data was taken from Champion.gg using meta roles,

Mystery movement? Kog'Maw 48.66 => 55.14 Kindred 50.26 => 53.41 Elise 49.34 => 47.92

My guess is kindred and kog'maw were being outclassed by someone nerfed. As for elise, I would say runic echos?

Ackelope2 votes

Kog had a bugfix that caused his on-hit dmg to be affected by the 55% aa dmg reduction on his W, so he was doing a lot less dmg. Now that it's fixed we have a better representation of where it's at...

NeverClarkolas1 votes

So happy that I can play Yi properly again. Winning every game by building full tank was getting boring

AlwaysByMySide2 votes

{quoted}

So happy that I can play Yi properly again. Winning every game by building full tank was getting boring

I sincerely doubt you've ever won a single game as full tank Yi. I deny the notion that you won every game as Yi by building full tank.

NeverClarkolas1 votes

Deny whatever you want I dont even know you

AlwaysByMySide1 votes

{quoted}

Deny whatever you want I dont even know you

Are you sure it wasn't bruiser Yi?

Tacosrock1 votes

Elise went down due to Runic Echoes nerf, making her essentially weaker against the ridiculousness of the Sated Devourer junglers...Am I the only one who thinks they need to gut Sated Devourer?

blkKalameet1 votes

I think it may have something to do with people just playing her tank and turning into a worthless stun bot.

I haven't seen an ap assassin Elise in months, just tank.

Ayame Isaki1 votes

I play AP Assassin Elise with a few tanky AP items; to be fair I don't play Elise often (usually if my team really wants me to or Evelynn gets banned for some odd reason).

blkKalameet1 votes

taking the tankyer ap items is still better than building no ap at all. you still do enough damage to burst squishy targets.

full tank you just walk up and try to stun somebody, if that failed you have nothing to back it up with. and if you hit you don't have the damage to do anything with it on your own.

full ad attack speed is better for her than full tank.

Parceval1 votes

Wait... why did Kog'maw do that????????

Maybe because Nid, Quinn, Shyv, and Fiora could all murder him and now that they're weaker he's back in full force?

CONFUSED.

blkKalameet1 votes

people may just still trying the same old things after the patch, so they are doing worse while those 3 can take advantage of it.

2 of them are jungle so that could be caused by there competition being weekend. and kog could be from people indirectly nurfed in the patch or due to the fewer supports available. as q time gets worse waiting for a support, the more likely you are to get a support main.

Vistha Kai2 votes

His W was lowering damage of on-hits and AAs instead of only AAs.

For example BotRK was doing ~3% current health damage instead of 6%, fully stacked Fevor of Battle was doing 50 damage instead of 112, etc.

Parceval1 votes

You mean they fixed a bug?

Vistha Kai3 votes

A bug that basically halved his damage output.

Yes.

DREADN0UGHT1 votes

Love Maokai again. Funfunfunfunfun.

Guy Fox Teemo1 votes

These win rates aren't very accurate, as it only shows plat and above for the few games, that this patch has been played on.

There is a very little amount of games, so I wouldn't say these are even relatively close to what they should be.

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