there is no new RUNE system.. there is a new MASTERY system.. Stop acting like we are stupid riot

SwiftKitten88··6 votes·1,385 views

runes were completely removed and turned into "pick your two mastery paths and we will give the random stats for those"

im not sad runes are gone.. we honestly didn't need them..

and also there is a thread saying "keystones are the issue" and YES they are... regardless of the fact that runes were removed damage creep was caused by the removal of THIS http://www.gosugamers.net/files/images/features/2013/november/mastery-feature/ADC.JPG ACTUAL mysteries without keystones to break them this is what we USED to have... THIS was NOT broken... when thunderlords and DFT were added THAT is what started this issue. the new mastery system riot is calling "runes" is compounding the problem back in season 6.. keystones WERE the issue.. the new "runes" [slayer-jinx-unamused] are just keystones on steroids

RUNES were only an issue as a pre-30 and ip sink. and again.. no i dont think the new mastery system is much worse than what we had season 6 and 7. and im not angry runes were removed.. in fact if you consider runes being removed it is probably a plus side for season 8.

however i still do NOT like that EVERYTHING is now a freaking keystone. KEYSTONES are what CAUSED the damage creep issue when u added them to masteries... all season 8 is doing is making nearly EVERY actual mastery a keystone.. which is WHY its WORSE.

because in season 6 you god rid of most of the good and added the keystones. (the bad) and now in season 8 your got rid of ALL of the good and made EVERYTHING bad..

and by bad i mean "causing damage creep" and therefore bad for the game's overall health not "unfun" or bad as in "they suck".

11 Comments

Wínters Dawn3 votes

Lol, they could call it the "skill tree system" and it would still be the same. Getting yourself worked up over a name. They are called runes now, they would DO the same thing if riot called them masteries so what does it matter what they are called ??

MysterQ2 votes

To be fair, there are now players who say 'free runes' when in reality these are nothing like the runes, runes are just removed.

But his main complaint is damage creep.

Deep Terror Nami1 votes

Flat Rune (old) stats such as bonus defense and offense are instead granted depending on which Primary and Secondary you choose, such as 20% Potion and Elixir Duration + 20% Attack Speed for Inspiration/Precision. The choices are not as varied, but the complexity of the old Rune system was not doing anyone any favors.

SwiftKitten881 votes

{quoted}

To be fair, there are now players who say 'free runes' when in reality these are nothing like the runes, runes are just removed.

But his main complaint is damage creep.

^ this, if only this one person understand this then this thread was worth it

yeah this is my main issue, the damage creep caused by said keystones.. that they took the worst part of their mastery rework in season 6 and made that the ONLY part of the mastery rework of season 8 they are calling "runes".

it just pissed me off that they call the new mastery system "runes" because it makes this whole damn issue so much harder to talk about. because it has absolutely NOTHING to do with runes, and i actually LIKE they they got rid of runes and set up a mastery only system.. i just don't like how they did by taking everything wrong with the season 6 mastery rework and then compounding those issues exponentially

AirKingNeo1 votes

I mean the name doesn't really mean anything.

Runes -> Base stats Masteries -> 'New' Runes

The purpose doesn't really change still no matter what you call it. No need to get angry over something trivial.

Miku Hime sama1 votes

I admit it, everything you said is true. I've even made a few of these points myself. It's good to see them compiled together like this.

SwiftKitten882 votes

[{quoted}](name=MF is my Waifu,realm=NA,application-id=3ErqAdtq,discussion-id=mr227oFi,comment-id=0004,timestamp=2017-12-25T05:56:45.703+0000)

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/kJajkaeh-my-five-cents-on-runes-and-masteries

they want to give people customization so they cant play they way that seem most fun to them. which sounds fine and is very easily done with masteries.

its like pre-game items basically.

the whole issue with with is mmos and stuff that use this have a custom tree for EACH class/ champsion.

if you take diablo 2 sorc had ice fire and lightning. and you could pick which one.

the issue with when you have stuff like "kleptomancy ezreal" there IS no options..

and its the seaosn reason game like diablo THREE is complete trash...

becuase they gave sets (X skill does 10,000% more damage)

so it FORCES you to play that way.. who negate the enitre point of the system trying to make you play your own way.

if they want to make a mastery system they have not me not MASSIVE changes like keystones they can break champsion.. (which is what the system season 1-5 had, i think, i can only vouch for 3-5) or they have to be specific things balanced for each champsion

when u give stuff like kelpto ez and hec predator there is no CHOICE or play your own way.

for example.. i play Morgana different than i see others do.

i grab the item 2419 keystone item becuase not only does it take 600 gold off my item 3157 price... its lets me use it once early.. and it LOWERS it's cooldown on the active.. and coupled with my normal build of upgrading item 2049 into item 2045 for 20% more item cdr. it make it without a doubt the best option.

becuase Morgana NEEDSitem 3157 to stay alive for her ulti, there really is no other option... other things like manaflow bead, is flat our REQIURED even if you want a lower ulti cooldown becuase it's frankly too damn good in comparision.

champsion like Blitzcrank are pretty much REQUIRED to take mana flow becuase of the mana cost being so oppessive and they removal of NORMAL mana per 5 masteries...

by removing things like "mana per % they FORCE certain champsion whoi might desperately want to take something ( i would love a lower ulti cooldown on morg) but manaflow bead is just a necessity after the removal of mana regen masteries

for the system to work the stuff has to be WEAKER so there isnt a clear "this is best, and u have no other option"

thats what keystones did.. thats why diablo 3 failed

and thats why season 3-5 masteries worked so well.

for example.. we had things that woudl always bee required like extra wardrange for supports.. and thing that certain champsion would always want like the mini 5% lich bane per auto.. but these didn't BREAK any champsions, becuase they werent MASSIVE like things like kelpto ez is. thats why they worked.

the old mastery system had some requirements yes... but it let you play differently.

for exmaple.. if i wantd to play a champsion in the top i might take different masteies than if i did in the jungle or i mid,

even the old runes let you customize " oh im vs zed i want armor"

new runes are too strong to allow you any real customzation. the whole issue they tryed to get rid of by REMOVEing the old runes which was "these are the best runes for X champsion"

is now even WORSE.

the system isn't bad,

its HOW they are choosing to execute it, via keystones and not small things

MF is my Waifu1 votes

{quoted}

...

Way to make my point even better...

No. Don't bring any of that back. It did nothing.

Mayobe1 votes

{quoted}

Stop acting like we are stupid riot

You must not real much /all chat....

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