If you guys are going to give such a huge buff to ez ult, buff jinx's too

Rexxiee··2 votes·1,076 views

Which is funny since ez is in a better spot than jinx.

Revert all the nerfs you gave to it (no more 25 base damage on point blank hello, wtf) and make it do 100% dmg to every target hit (rather than 80% to the other targets).

7 Comments

Teémò2 votes

Draven's and Ezreal's ult can do their max damage with the enemy at max health, but jinx only gets max output when they're <25% [zombie-nunu-bummed]

Rexxiee1 votes

{quoted}

Draven's and Ezreal's ult can do their max damage with the enemy at max health, but jinx only gets max output when they're <25% [zombie-nunu-bummed]

Not only that, but jinx ult does almost 0 damage at point blank damage, while ez draven and even ashe ult do full damaage at melee.

Teémò1 votes

{quoted}

Not only that, but jinx ult does almost 0 damage at point blank damage, while ez draven and even ashe ult do full damaage at melee.

One thing she has going for her is item 3095 for aoe clearing minions I'd say she's still doing better than kalista, but the games shifting her out from viability the same as teemo.

Rexxiee1 votes

{quoted}

One thing she has going for her is item 3095 for aoe clearing minions I'd say she's still doing better than kalista, but the games shifting her out from viability the same as teemo.

Then you realize even kalista has seen more play than jinx in worlds.

FeelsBadMan being a jinx player.

Tr4shB4NSYST3M1 votes

LOOOOL ezreal is trash rn (ive always thought so personally, but even more so since he lost the AS buff on hitting abilities, his dps is nonexistent) 47.5 winrate in plat, 47.18 winrate in diamond.

https://u.gg/lol/champions/ezreal/build/?rank=diamond

Where as jinx is pretty balanced, 51.25 in plat, and ~48% winrate diamond +

https://u.gg/lol/champions/jinx/build/?rank=diamond_plus

And this is in a meta that supposedly favors snowbally early/midgame champs like ez and is rough for later game oriented champs like jinx.

Teémò2 votes

{quoted}

LOOOOL ezreal is trash rn (ive always thought so personally, but even more so since he lost the AS buff on hitting abilities, his dps is nonexistent) 47.5 winrate in plat, 47.18 winrate in diamond.

https://u.gg/lol/champions/ezreal/build/?rank=diamond

Where as jinx is pretty balanced, 51.25 in plat, and ~48% winrate diamond +

https://u.gg/lol/champions/jinx/build/?rank=diamond_plus

And this is in a meta that supposedly favors snowbally early/midgame champs like ez and is rough for later game oriented champs like jinx.

You think Balance = 50% Win rate? Using your same search you can see Teemo with a higher score in diamond. Yet he's potentially one of the worst top laners this season item 1054 item 3155 item 3194. If he's building item 3070 he's sacraficing damage for safety, but will get behind for it. Building gauntlet on ezreal that's recommended also doesn't offer damage. Perhaps the reason he's seen as weaker isn't that he's weak, but that they follow what's on a recommended list instead of considering the best option to build. As like teemo every teemo game his build can alter. Well most adc's are known to just build the same build in itself. Though in actuality Ezreal is considered a mid laner the same a brand. As he's ad caster not an ad carry.

Tin of sardines1 votes

let's be honest, ADC aren't good, Marksmen are bad, and AA base champions aren't nice. look, I like Renekton and I love Gnar but that is the true

marksmen (mains) are responsible for some of the worse unbalance this game has ever seem, and that is because the way they do damage. you can't dodge that 0.5 or calibre 50 that a MF fires at you, unless you champion has a ability to do so. and it does like 20 to 80% of you health in most of the cases.

and why they are so "bad"? kitting is "hard" it isn't. why? is more of a optimization point. a good example would be KogMaw with Gnar speed. now, Gnar has less base defences that kog'maw, mega doesn't apply, and kog'maw has more range and damage (ap builds a side). with Gnar hyper speed, Kog'maw could forget about here he is, and think more about here he need to be to do more damage. as that speed is crazy enough to dodge skill running in a strait line. current a kog'maw player have to calculate the distance between him and the nearest source of treat to him. that means he usually will be at max range looking out for possible trouble and make sure that he does over step. since his lack of speed means his is doom the moment he enter into the range of most other champions

then you have things like support, now a ADC without support shouldn't be that useful or shouldn't be that impactful in TF, why??? they damage has a high reliability rating (that's what you want in a ADC or APC), Vayne (for example) can only miss a 50% bonus plus stun on her E, the rest she doesn't misses unless you mess up really bad (actually, she only reset her W if you mess up, but you can just click once your fool). and that is where you notice why ADC, actually marksmen are like 15 champions using a role that should have something close to 30 (not all are in bot, some end up in all other roles, exception being Support, ops that. too)

ok, just ranting about ADC and they crying out loud "i don't have impact" my class is dead (actually, has close to dead once in what??? 8 years?).

but AA based champion just tend to be some of the worse in terms of balance, still, I do agree that jinx Ult could use more damage up close. an she feels so slow, I just can't endure it.

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