Is there a time frame or cooldown for Conqueror? A tale of Conqsuo
Access to true damage has become overly abundant in this game and adding CONQUEROR has only amplified the issue
200 true damage from JUST sweeping blade, that's half a ruby crystal worth of damage FOR FREE. Yasuo loses NOTHING from this and seemingly only gains late game potency with how ridiculous it scales. Where is the counter play? Do I just dodge all his damage? Do I avoid his R? Do I run away (only to be caught up to)?
OR do we continue to allow this nonsense and continue to poke at Ryze claiming he's just TOO strong in pro play. I am tired of this champion and I am specifically tired of him abusing Conqueror.
https://youtu.be/qrvvrHScEjQ?t=28
Here is an analysis of that video and how unnecessary his damage is with Conqueror. https://www.reddit.com/r/leagueoflegends/comments/8hujam/conqueror_yasuo_post_game_analysis_and_request/
His counter play is when his shield is down, but you cannot even hinder the shield from coming up so why is that? He is GUARANTEED a shield by not even doing anything besides moving. I cannot delay the shield, he gets it no matter what. Okay, so let's just avoid combat and farm up, only to have him also farm up and scale incredibly. Conqueror enables him to do more damage late game since 1/5 of the damage is turned into true damage. ONE FIFTH? ARE YOU SERIOUS? 1/5 of damage I have NO WAY of mitigating besides health. Even then stacking health won't do anything.
Take a look at this:
Game times differed in 2-3 minutes, the Yasuo was kind of fed (HINT HE DIDN'T EVEN DO THE MOST DAMAGE IN THE GAME) vs Velkoz that DID the most damage in the game and inherently has true damage in his kit that applies AoE. Most of Yasuo's damage applied to one source (MOST of the time) whereas Vel'koz combo'd constantly.
Lastly, the last ACTUAL (I'm not talking about a .012 nerf in HP regen) change was in 7.2 where they nerfed his E by 10-50 base damage BUT added 20% bonus AD ratio, so technically it's not a nerf. The last ACTUAL nerf was 5.8 (shield nerf) or 4.18 base HP and MS nerfed. Why does Yasuo have to consistently be good, with access to multiple runes, have a safe laning phase and a brilliant late game while being put at the very OUTSIDE of my tower when he ults me? Let's just nerf Ryze though.
is that star champion that everyone thinks of when they go to play league, he involves having so much laning interaction and makes every game he is in all about him.
and still do plenty of base damage...esp if they scale with max hp.
and
) But now yasuo has a tool to penetrate that too