damage is still way too high.
telling you right now game would be 10x more fun if teamfights weren't decided in .5 seconds.
telling you right now game would be 10x more fun if teamfights weren't decided in .5 seconds.
A few years back they basically decided the game wasn't fun enough to WATCH for the stream viewers and tournament attendees so they kept chipping away at defenses while buffing damage in the name of "letting people live their power fantasies".
Essentially, assholes stuffing Doritos in their face weren't being entertained enough, so everything became about hyper-damage blowing everything up big party time.
"assholes stuffing Doritos in their face"
Wait, is that how you think of eSports spectators? That's quite rude and un-called for, offensive even.
Besides, I regularly watch professional or streamed League gameplay and I don't particularly think the game has gotten more fun to watch as a result of shortened champion life-times.
Please don't take my comment as a personal attack on spectators because I don't have a problem with MOST of them. What I have a problem with is mouthy jackasses going off about being "bored" by watching gameplay streams, and Riot catering to that by chipping away at anything that isn't flashy bang-bang killstreak bloodsport.
yeah when that "support" brand 1 shots the adc late game yeah ok riot
the only way a support brand would one shot a adc late game is he either building full ap like a
when she ''supports'' or that adc most have been a braindead goldfish or maybe both
brand builds full ap almost every game
Unfortunately support Brand is just basically mid lane Brand but bot lane and with a sightstone.
Sightstone...lol
Uh...nah support Brand can definitely 1 shot squishies. He needs to have gotten a little lead, with a potential bounce target, and, and he has to hit all his shit, but it definitely happens.
the thing with
support is that if i actually build legit support build such as
+
, my teammates often mistake me for a
+
for at least a split second, overcommit, and throw the game. Cant build support items on lux support if i have yet to reach 200 AP bare minimum (at least in my elo)
just had to point it out even tho its irrelevant
I'm confused, if that's the build you want, why not something like Karma instead?
cuz im in wood 5 division
Balsa Wood 5 is the land of my people.
Supports can do damage. They're called damage supports. They are most often used when you get a braindead adc of your own and have to do all the work.
[{quoted}](name=l Sion Bot l,realm=NA,application-id=3ErqAdtq,discussion-id=mk5hZibs,comment-id=0001,timestamp=2016-10-16T11:02:23.454+0000)
yeah when that "support" brand 1 shots the adc late game yeah ok riot
this literally DOESNT happen
No single spell of brand can ONE SHOT anyone... if anything he can FULL COMBO someone... but thats like 3+ hits... not 1... stay in school
To "one-shot" as it is most commonly used in the context of League, means to "kill someone super fast," not to literally kill them "in one shot," i.e. with one AA/ability/etc.
Remember that in communication and language, common usage is the most important consideration when it comes to the definitions of words and phrases.
To "one-shot" as it is most commonly used in the context of League, means to "kill someone super fast," not to literally kill them "in one shot," i.e. with one AA/ability/etc.
Remember that in communication and language, common usage is the most important consideration when it comes to the definitions of words and phrases.
I'll chime in and say I see a "one-shot" as one attack/spell.
I miss the good old days in which Critplank could LITERALLY one shot people with 100% crit and Bloodthirster giving over 100 AD.
Done that with standard Crit
, while smurfing. The top lane (duo top) didn't know how to cs, got killed off multiple times that they ended up about 5 levels below me (jungle). At 18, I already had full build (the old Red build of


. Popped ghost, ran up to them and CHOP! That +65 AD steroid is huge.
sadly, it can no longer be called the red build, since they changed PD.
and ill reserve my right to tell you that youre retarded, simplely due to someone using mmo slang you dont have the right to push your words upon us true gamers
and ill reserve my right to tell you that youre retarded, simplely due to someone using mmo slang you dont have the right to push your words upon us true gamers
Hey, how's your day going? Do you want to talk about anything?
nope just checking out the forums and saw this nonsense about someone bashing a playing for gamer lingo now all is well
nope just checking out the forums and saw this nonsense about someone bashing a playing for gamer lingo now all is well
Do you see me bashing anybody? I am saying that I see a "one-shot" as killing someone in one ability or attack. I'll use "100->0" or "instaburst" or "full health" to say that someone died from full health in a short period of time from one champion.
You're being pretty hypocritical yourself. You're calling me retarded for presenting my own opinion on the topic. That's why I'm curious to see if you want to talk about anything; sounds like you had a rough day and want to take it out on me. Also, there are no "true" gamers. We're all gamers, and that's that.
Same.
Hi, I'm copy-pasting a post off of reddit that I thought would be relevant to the conversation with regards to the support role and moreso to high damage supports. Creddit to /u/aggsalad!
Support does NOT have to be peel/utility. All support actually is is the slot on a team that has the lowest income priority. What's income priority? You only have so much gold available in a limited amount of time in this game, if you have to put it on one person on your team, you put it on your highest income priority. Generally the balance is ADC>Mid>Top>Jungle>Support. This order will change with meta, but the point is that support doesn't necessarily need to be "peel/utility". Support just needs to have a high impact on the game without needing a high income. GENERALLY, this makes utility and CC that don't interact with items the strongest choice. But if a champ has good base damages on their abilities or abilities that do good damage independent of items, even marginal utility is acceptable. This is why Brand is seen (percent max health), Vel'koz is seen (True Damage), and Zyra is seen (plants stack up damage quickly). There are more nuances to it, like mana costs, ranges, and how champs interact in a 2v2 scenario, but this is a really basic thing to understand of why support is not limited to Janna and Braum.
... Regardless, that is what a brand is supposed to do 40+ minutes into a game. He's supposed to set shit on fire and watch it burn. It doesn't matter if he has a sightstone taking an itemslot because everything else is going to be doing damage to you, and as an adc you have to build around that.
[{quoted}](name=l Sion Bot l,realm=NA,application-id=3ErqAdtq,discussion-id=mk5hZibs,comment-id=0001,timestamp=2016-10-16T11:02:23.454+0000)
yeah when that "support" brand 1 shots the adc late game yeah ok riot
Support brand can't one shot anyone. He is completely reliant on combos as a champion to do damage.
Lol, .5 seconds. That's a funny one.
Obligatory reminder that there will be no teamfights if they last too long. Obligatory addendum that a teamfight that was decided quickly was probably the result of someone (you, probs) getting caught.
Exactly
I for one do not miss the 50 minute games where everything you do up until that point means nothing
Obligatory reminder that there will be no teamfights if they last too long. Obligatory addendum that a teamfight that was decided quickly was probably the result of someone (you, probs) getting caught.
I feel like teamfights right now are just people getting caught for over-extending.
In the end you can always blame someone for messing up but it's also still possible to lose the fight if your team gives up their positioning to catch a single person out.

Don't get caught, guys.
I see champions with delays on their abilities, skillshot dependent, (currently) countered by pinkwards and GP and Noc I guess.
Rengar - Pink will let you know hes coming, but it doesn't stop him from snaring you.
Wukong - .25 seconds of warning if he does it right.
Zac - The E is delayed, but that means nothing when he can charge it from fog of war and still jump behind you. You can dodge the E, but he is behind you and has hard CC remaining.
Nid/Kass - they outrun everyone. You can't really dodge Kass E, and you definitely can't dodge Nid Q in cougar which will catch with Rylais.
GP/Noc = Press a button for instant catch whenever.
Basically, not all of them are guaranteed 100% of the time, but they are all unrealistic to expect roughly evenly matched players to avoid in the long term.
I just played LeBlanc after a long time and nothing, did a triple in less than 4 seconds (Jinx 4/0/2 4 autos, then i come with W+R+Q+R and ended a teamfight in like 6 seconds. Game would be so much fun if teamfights could last at least 12 seconds.
teamfights only last 5 seconds if you team made a horrible mistake or everybody in the enemy team must be feed and one more thing damange acttualy is more low because remember the time when ADCs with only those itens
could do 1000 crit damange or the time when deathfire grasp use to be a item and mages could one shot a squishy more easily im think you dont because you must have started this game in the end of season 5
adc with that now do more then 1000 crit damage
huray for +20% mastery damage + 24% drake damage + more ad across the board and free armorpen everywhere,oh and + 15% LDR bullshit
2000 crits are so fun to play against
There's actually less ad across the board, and if you're building arpen you're not building crit.
they reduced some of the ad on items, then buffed all adc base ad, then buffed the items back
they got reverse sejuani'd
:)
if your building arpen, that still leaves 4 items for crit/ad. once you do 1000+ damage crits do you really need a youmou's anymore? ofc not you take ldr and thats enough, even vs mages it still gives you 15% bonus dmg on everything from basic attacks to abilities since mages have more health these days
first:whats that shit you have been smoking? if adc build full crit and damange he is not gonna have armo penetration expet if have runes or build these itens
second: you dint prove your point third:now to get 1K damange crit you need to do a lot a shit like making full ad runes,killing drake, and building more ad itens then attack speed itens back then you could just have a bloodthrister, a infinite edge and a static shiv and do 1K damange crit because back in the day their haved 80 AD thats a lot of AD plus let me give you another example back in the day zed could build ad itens only(no boots just attack damange)+runes and masteries and have over 1000 AD now tell me if now the damange its much higher then before
huray for +20% mastery damage + 24% drake damage + more ad across the board and free armorpen everywhere
This is why Earth Drake should be a bonus to Armour and MR and Cloud drake should get something like +10 out of combat MS, attacking a tower consumes this buff to deal 50 per stack true damage.
i like the earth drake idea
but wind drake doesn't need tower damage they fall way too easy already.
I'd just personally like to see all the Drakes be worth about as much as each other. Right now there's a clear hierarchy of Drakes, Mountain and Infernal are good, Cloud is meh, Ocean's worth less than a kill.
I'd like to see Cloud and Ocean be buffed up to a relevant level but you can't just keep pumping MS onto Cloud. I guarantee you at 20 MS per stack it would be the most broken Drake as long as you could secure two.
That's why I suggested that Cloud buff, but beggars really can't be choosers. I'd be completely cool with defensive Earth Drake and no other changes.
Cloud is, statistically, the strongest of Drakes. It was actually on par from a winrate influence even before it got buffed, and the buff it did get was just silly. Without a doubt my favourite Dragon and far and away the best dragon if you look at the statistics.
its not the damage being too high,its no one building hp.
its not the damage being too high,its no one building hp.
HP items were nerfed and you can counter them with bork or liandry. Building hp is a bad strategy when even full tanks (hp, armor, mr + high base stats) are getting deleted in 2 seconds later.
The game was way more fun 2-3 years ago when you could build semi tanky and taking Baron wasn't instant "GGWP". How often do you see comebacks after losing a Baron? I can remember winning games after losing triple inhibs in season 4, but back then the dmg wasn't so high and the game wasn't so snobally. Nowadays losing even 1 inhib is usually a game over.
Damage isn't too high. Tanks just happen to be melted or impossible to kill.
I blame you. If I'm wrong, prove me otherwise.
you comment dint make any sense could you explain to me what do oyu mean with tanks either melted or impossible to kill and blaming lord dominki´s regards for it?
There is no damage creep, only Lord Dominik's and Void Staff to blame.
im kinda of a noob im sorry im dont know what is damange creep could you explain to me?