Can Warmog's Armor get an ARAM nerf?

JavelinJoe··17 votes·995 views

Either a nerf to the healing or just remove it. Being able to heal back to full in 10 or so seconds is pretty broken for ARAM. It makes any kind of trading pointless where if you do not 100% commit, you lost entirely. It is not hard to hide in the back in ARAM.

As for a nerf, why not just have it heal you back to half max health only. That way the healing is still there, but it ill not bail you out of a bad fight and allow you a full reset.

20 Comments

Z3Sleeper4 votes

Being able to roll a full long range comp vs bruisers with poor initiation tools is pretty broken on ARAM too. Good thing Warmogs evens the playing field.

Seriously though, it requires them to either a) win the fight or b) stop fighting mid fight (and stop helping the team) in order to back off and regen.

junglerboy163 votes

It turns ARAM into a game of "Who's tank can get enough health and gold for warmogs to work soonest" and then whoever gets it first gets a stupid pushing advantage cuz the tank just absorbs all the poke and tower hits and they shove like hell. It's very frustrating.

YuGiHo3 votes

and then there this parasite Soraka

LordGeovanni1 votes

warmogs is bad in aram it keeps tanks out of the fight for a minute every time they go to heal and tanks still run out of mana fast

junglerboy161 votes

Catalyst and warmogs together provide infinite sustain, and it takes maybe 10 seconds to heal to full with warmogs.

also if you know anything about ARAM strategy at least one player runs clarity for your team (preferably two), nobody goes oom.

LordGeovanni1 votes

warmogs takes 10 seconds to activate alone and 40 seconds to heal from 30% hp which is where you end up taking 2 rotations from any mage 2 seconds of damage from a near full build adc or 1 rotation of a mage and 2 autos from an adc as poke

junglerboy161 votes

Sorry kid but your info is wayyyyy outdated, it takes 6 seconds to activate, 3 for minion damage, and heals 10% per second, so at most it takes ten seconds to heal to full.

Also you're playing tanks wrong if a single rotation from a mage or ADC is dropping you to 30% HP.

Dark Nephthys3 votes

Being up against 3+ poke champions in ARAM as a fighter is far worse. It's the only way to even give some champions a fighting chance in ARAM.

Critmaster Garen2 votes

only if redemption and locket get removed from that mode.

JavelinJoe6 votes

Those 2 are longer CD based and do not necessarily heal to full health. Plus they are temporary boosts. Warmog's Armor activates after a few seconds each and every time you leave combat after you have 2750 max HP.

Critmaster Garen2 votes

{quoted}

Those 2 are longer CD based and do not necessarily heal to full health. Plus they are temporary boosts. Warmog's Armor activates after a few seconds each and every time you leave combat after you have 2750 max HP.

they are completely overpowered in that mode.

supports are the strongest champions on aram as it is. i dont understand why they had to add these items on top of it all.

sona was already sitting at 80% winrate in arams before this addition. and adc/support comps are practically unstoppable.

i know this, because ive played these comps myself in enough games. one of my recent games i ended up with lucian, and my 2 supports just dumped all their item actives on me while i facetanked enemy fighters and assassins, and dismantled the entire enemy team.

coincidentally its pretty much the same as on summoners rift.

i see no reason for a warmogs nerf until those support items are removed. warmogs sustain isnt much different than other champions lifestealing to full health on minions anyway.

DuskDaUmbreon3 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=mjXk3Uh6,comment-id=000100000000,timestamp=2017-11-25T21:54:41.645+0000) i know this, because ive played these comps myself in enough games. one of my recent games i ended up with lucian, and my 2 supports just dumped all their item actives on me while i facetanked enemy fighters and assassins, and dismantled the entire enemy team.

I'm pretty sure that the enemy team being retarded (not taking out the enchanters after they dump everything on someone else is a big mistake) has nothing to do with balance...

LordGeovanni1 votes

I disagree with both of you guys. Warmogs is pretty bad in aram because like you say you have to all in aram but warmogs forces tanks behind mages for almost 40 seconds same way its bad on summoners rift too because it takes tanks out of the fight. Locket and Redemption are weak stats items for decent actives

Z3Sleeper1 votes

"Long CD". Ingenius Hunter says otherwise.

Saianna2 votes

Bloodthirster should alos be nerfed. Nothing feels worse than being your enemy ADCs "walking heal" just because you can't burst them down becaue Riot doesn't want you to.

JavelinJoe1 votes

Well healing from all sources is nerfed by 1/2 already. Warmog's Armor though is not really effected by this since it heals to full regardless, only just a bit slower. Lifesteal also puts the user in combat where they can be target (usually but that is just part of the luck with ARAM team comps).

Saianna2 votes

from all sources? From what I remember that did not include life steal.

Sirsir1 votes

Its especially fun in Ascended with a double support comp

Jaspers1 votes

If I play certain champs, you can get to 2750 with starting Guardian's horn, then spirit Visage then Warmogs. I think changing it in that game mode to 3000 hp instead.

JavelinJoe1 votes

Maybe, that would delay the purchase but they would simply buy item 3075 or item 3029. Even simply getting item 1011 or using a item 2138 would do it. Maybe make it 3150 instead, that way they need 400 more health than normal which most completed health items give you. But the main issue is still the return to full health. That is why this item is unfair. Take Darius Garen DrMundo and Sion for example. All of them usually in ARAM buy Warmog's Armor. These 4 tend to be hard to kill anyways, now they simply run away when low and heal to full in about 15 seconds while their targets cant and now they likely have CDs to deal with too making fighting even harder.

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